astazou Posted March 3, 2020 Posted March 3, 2020 (edited) Hello, I want to create a Search And Rescue mod for the Huey and the Mi-8 Disclamer: Before doing the pretty 3D models with nice textures and animations, I'm working first on a prototype to test all the technical parts, if necessary technical requirements are all green, I can spend time to make the nice version, so don't panic seeing my 3D models :music_whistling: So, my problems with my cargo proto mod: - I've boucing problems of the charge on the ground when I hook it - When I put the charge on a boat's deck, the charge seems to loose it collision when it get hooked and just fall (tested on the Tarawa, same result) Here is video to see what's happening: x8bWuxvYq4c direct link: I used on collisionsable objects TYPE="renderable|collision_shell";or TYPE="collision_shell"; and I used for Splines TYPE="collision_line"; I tried alternatives, use only one collision property, or two, etc... even tried to move them a little (sometimes the Spline a little below than the Object, or opposate, ...), but result is the same Someone here knows if we have other properties for collision please? Or what I should do? I also tried to explore the "physic" side with the .CSV files used for cargo, but I have no idea how to declare them in my .lua and how I have to edit them to get the properties I'm looking for Those files can be found here: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\DataI tried to analyzed another cargo mod, but I don't find what I need If you have any idea for that too, it would be very helpful, thank you :thumbup: Edited March 4, 2020 by astazou My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou
ngreenaway Posted March 3, 2020 Posted March 3, 2020 There's a mod with plenty of different cargoes. No need to reinvent the wheel [sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play Modules: All of them System: I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE
astazou Posted March 3, 2020 Author Posted March 3, 2020 There's a mod with plenty of different cargoes. No need to reinvent the wheel There isn't so much cargo mods, so, you are talking about this one? https://forums.eagle.ru/showthread.php?t=124251 For now it doesn't work anymore with 2.5.6 apparently And even if it was working, there isn't the 3d models I'm looking for the SAR missions, so I'm learning to create the mod I'm looking for, but now, I need some help to understand how to solve my problems ;) My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou
Bourrinopathe Posted March 3, 2020 Posted March 3, 2020 I'd be more than happy to get more cargoes to move around ;) Keep going astazou! /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
astazou Posted March 3, 2020 Author Posted March 3, 2020 - When I put the charge on a boat's deck, the charge seems to loose it collision when it get hooked and just fall (tested on the Tarawa, same result) This is apparently fixed, thx Nibbylot (from DCS Modding Hub Discord) I made 4 lines (Splines) to reduce vertex and I give names as we can find here: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Aircrafts\_Common\Damage.lua It's not falling anymore when it's touching the deck of a boat :thumbup: Now, my last problem to solve is this boucing problem when the charge is touching a ground, pretty sure it's related with this .CSV file, but I don't know how to link/declare it in the .lua. I keep you in touch if I find a solution My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou
Grajo Posted June 17, 2020 Posted June 17, 2020 Salut astazou, I found the way to create the cargos and make them fully functional (did not try deploying over moving vessels yet) I have done the cargo in Blender, however, I think you might find some of the info useful in this post: https://forums.eagle.ru/showthread.php?t=277572 It might be about the name of the collision lines or SegmentsNodes, or their shape. After several tests, I found the best results with 8 tiny Segments each in one corner of the cargo. Still not sure if their placement ( which goes on top, left, bottom, etc) is relevant or not... Does not seem to me so far. Also, for the damaged model, it seems that the only way to make it work is having this dam .edm with no collision object inside it. Let me know if it is useful for you, and of course, I will appreciate any feedback or new info if you find how to improve "the formula". Best Link to my MODs - So far...
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