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Posted (edited)

Hello,

 

I want to create a Search And Rescue mod for the Huey and the Mi-8

 

Disclamer:

Before doing the pretty 3D models with nice textures and animations, I'm working first on a prototype to test all the technical parts, if necessary technical requirements are all green, I can spend time to make the nice version, so don't panic seeing my 3D models :music_whistling:

 

 

So, my problems with my cargo proto mod:

- I've boucing problems of the charge on the ground when I hook it

- When I put the charge on a boat's deck, the charge seems to loose it collision when it get hooked and just fall (tested on the Tarawa, same result)

Here is video to see what's happening:

x8bWuxvYq4c

direct link:

 

 

I used on collisionsable objects

TYPE="renderable|collision_shell";

or

TYPE="collision_shell";

unknown.png

 

 

and I used for Splines

TYPE="collision_line";

unknown.png

 

 

I tried alternatives, use only one collision property, or two, etc... even tried to move them a little (sometimes the Spline a little below than the Object, or opposate, ...), but result is the same

 

 

Someone here knows if we have other properties for collision please? Or what I should do?

 

 

 

 

 

 

 

 

I also tried to explore the "physic" side with the .CSV files used for cargo,

 

but I have no idea how to declare them in my .lua and how I have to edit them to get the properties I'm looking for

Those files can be found here:

C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Data

I tried to analyzed another cargo mod, but I don't find what I need

 

If you have any idea for that too, it would be very helpful, thank you :thumbup:

Edited by astazou

My DCS contributions:
- My mods/skins: here
- My server/missions scripts: there
- My Discord bot:
this place
If you want to thank me buying a coffee☕/beer🍺, feel free:
https://www.buymeacoffee.com/Astazou

Posted

There's a mod with plenty of different cargoes. No need to reinvent the wheel

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System:

 

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Posted
There's a mod with plenty of different cargoes. No need to reinvent the wheel

There isn't so much cargo mods, so, you are talking about this one?

https://forums.eagle.ru/showthread.php?t=124251

For now it doesn't work anymore with 2.5.6 apparently

 

And even if it was working, there isn't the 3d models I'm looking for the SAR missions, so I'm learning to create the mod I'm looking for, but now, I need some help to understand how to solve my problems ;)

My DCS contributions:
- My mods/skins: here
- My server/missions scripts: there
- My Discord bot:
this place
If you want to thank me buying a coffee☕/beer🍺, feel free:
https://www.buymeacoffee.com/Astazou

Posted

I'd be more than happy to get more cargoes to move around ;)

Keep going astazou!

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Posted

- When I put the charge on a boat's deck, the charge seems to loose it collision when it get hooked and just fall (tested on the Tarawa, same result)

This is apparently fixed, thx Nibbylot (from DCS Modding Hub Discord)

 

I made 4 lines (Splines) to reduce vertex and I give names as we can find here:

C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Aircrafts\_Common\Damage.lua

unknown.png

It's not falling anymore when it's touching the deck of a boat :thumbup:

 

 

Now, my last problem to solve is this boucing problem when the charge is touching a ground, pretty sure it's related with this .CSV file, but I don't know how to link/declare it in the .lua.

 

I keep you in touch if I find a solution

My DCS contributions:
- My mods/skins: here
- My server/missions scripts: there
- My Discord bot:
this place
If you want to thank me buying a coffee☕/beer🍺, feel free:
https://www.buymeacoffee.com/Astazou

  • 3 months later...
Posted

Salut astazou,

 

I found the way to create the cargos and make them fully functional (did not try deploying over moving vessels yet)

 

I have done the cargo in Blender, however, I think you might find some of the info useful in this post:

 

https://forums.eagle.ru/showthread.php?t=277572

 

It might be about the name of the collision lines or SegmentsNodes, or their shape. After several tests, I found the best results with 8 tiny Segments each in one corner of the cargo. Still not sure if their placement ( which goes on top, left, bottom, etc) is relevant or not... Does not seem to me so far.

 

Also, for the damaged model, it seems that the only way to make it work is having this dam .edm with no collision object inside it.

 

Let me know if it is useful for you, and of course, I will appreciate any feedback or new info if you find how to improve "the formula".

 

Best

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