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Posted

No in-game voice comms yet ... might happen in the future though.

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Posted

Thanks for the info, it is very interesting.

 

Now for the real question: If you are out of radio communications when something important (positions being over run etc.) happens: Will the AI start swearing at you when you resume contact?

Posted
but presumably if you were that keen you could include some audio files with a mission to place in there specifically when you play that mission (if you fancy playing radio journalist)

 

Do the tracks in that folder get played in random order, or sequentially by name ?

If sequentially you could include a whole folder to get the timing right for a mission (Leave the task out of the briefing, play them mission music, mission music, mission music, news broadcast of an attack, radio call of new instructions)

IIRC, it's random (not able to get it working in the current beta to test). You could still put in "war broadcast" audio files in there, but really, that would probably be stretching the purpose of this feature. Sort of like using the ejected pilot as a FAC. :) But anyway, that's the beauty of flexibility - more ways to apply your imagination and talents with the sim.

Actually - what would be good - & I think it's been mentioned before - would be if the triggers could initiate the playing of pre-recorded sound files that would break in over the comms radio. Then you could have the above happen as events happened rather than at specific times.

Imagine your goal is to have a particular ground position survive & there's an enemy column travelling to attack it.

Your side has armour there to defend the site, but the armour is under attaack from enemy artillery.

You're tasked with taking out the artillery so the armour can take out the column.

If you succeed, all is good - mission over, go home.

If you don't get them in time & the position comes under attack this activates a trigger and you get a radio call asking for CAS for the position, at which point your mission changes...

Now for the real question: If you are out of radio communications when something important (positions being over run etc.) happens: Will the AI start swearing at you when you resume contact?
This is what triggers and events are designed for. I don't think we're ready to discuss these in detail yet, but an audio file playback trigger is already implemented.

Are there HF and VHF radio and VOR in real Ka-50?
I don't believe so. RSBN is the Russian equivalent to TACAN, but the Ka-50 is not equipped to receive it.

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  • 4 years later...
Posted
...

... The pilot can verify selection of the correct beacon by configuring the ADF to provide an audio transmission of the beacon’s ID. While in real life the frequencies for each ADF channel are set by ground personnel, the DCS player can edit these in the ADF configuration files outside the simulation.

 

 

Whether it is explained somewhere how to do it? Am interested in adjustments to the radio beacons that are not preset, who are not in the table on the right side.

 

Is there a difference for Black Shark-1 and Black Shark-2?

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Posted

To edit the ADF frequencies simply have a look at Scripts\Aircrafts\Ka-50\Cockpit\ARK\ARK.lua. A list of available beacons can be found in Scripts\World\Radio\Beacons.lua and a list of known airdromes is available in Scripts\World\Airdromes.lua.

 

And all this is written on page 6-73 of the BS 2 Flight Manual, along with an instruction to check the ADF system.

Posted (edited)

I know that, I read. In addition I have an upgraded version of the BS2 and some files are missing or are in the BS folder. Yet the data differ in these files (ARK.lua, Beacons.lua, Airdromes.lua), and I'm not sure which is the correct way of transferring data (and which data) to a file ark.lua?

I do not believe that this so simple, For example a. Batumi channel 3:

 

[3] = runway_homer_pair(Airdrome[batumi] ,nil,localizedAirdromeName(terrainAirdromes[batumi])),

 

Is this correct?

Edited by kobac

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Posted
To edit the ADF frequencies simply have a look at Scripts\Aircrafts\Ka-50\Cockpit\ARK\ARK.lua. A list of available beacons can be found in Scripts\World\Radio\Beacons.lua and a list of known airdromes is available in Scripts\World\Airdromes.lua.
Is there a way to set the ADF frequencies on a per-mission/campaign basis? ... If not, depending on where your next mission will be, you need to edit the LUA-script if you want to use ADF ...
Posted
Is there a way to set the ADF frequencies on a per-mission/campaign basis? ... If not, depending on where your next mission will be, you need to edit the LUA-script if you want to use ADF ...

 

Yes, this is quite easy to do. You create your own ARK.lua file and insert it into the mission file.

 

There are some details and an Excel workbook to help you create the ARK.lua here:

 

https://sites.google.com/site/dcsblackshark2/black-shark-systems/ark-22-adf

  • Like 1
Posted

"The R-828 radio is used for communication with combat ground units"

 

It would be so AWESOME to tune in to ground combat units as they fight their way into enemy territory, giving coordinates and maybe requesting CAS.

 

Maybe, in future, the R-828 may be used to direct artillery as well?! :thumbup:

  • 4 weeks later...
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