Sgt_Baker Posted March 9, 2020 Posted March 9, 2020 F/A 18's aircraft "cross" is rendered further north than it should be. Surely it should be like this: UltraMFCD 3.0 in the works. https://ultramfcd.com
Tholozor Posted March 9, 2020 Posted March 9, 2020 According to the NATOPS, it's correct as-is. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Sgt_Baker Posted March 9, 2020 Author Posted March 9, 2020 According to the NATOPS, it's correct as-is. Fair enough. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 9, 2020 Author Posted March 9, 2020 So at 160nm map scale how does one determine whether the aircraft is violating another country's airspace? Guesswork? I only ask on account of having worked for NATO in, would you believe it, the field of advanced/novel display technology. UltraMFCD 3.0 in the works. https://ultramfcd.com
Raisuli Posted March 10, 2020 Posted March 10, 2020 So at 160nm map scale how does one determine whether the aircraft is violating another country's airspace? Guesswork? I only ask on account of having worked for NATO in, would you believe it, the field of advanced/novel display technology. I'm guessing you don't use your EW display to stay out of restricted airspace, particularly since it's threat rather than distance based.
Swift. Posted March 10, 2020 Posted March 10, 2020 I'm guessing you don't use your EW display to stay out of restricted airspace, particularly since it's threat rather than distance based. This is the same cross position shown on HSI though. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 This is the same cross position shown on HSI though. And SA. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 OK. Let's explain it differently. You're in the F/A-18C Lot 20 and you're planning to release some bomb at maximum range. You glance down quickly at the SA display and your aircraft's cross is within the MAX circle. You pickle. Only then to you glace to the right of your HUD to discover that you're still 19s from MAX release at M0.98. You panic. You've just bombed the wrong place. UltraMFCD 3.0 in the works. https://ultramfcd.com
Tholozor Posted March 11, 2020 Posted March 11, 2020 (edited) That's exactly why weapon release cues are in the HUD and not heads-down on one of the displays (unless you repeat the HUD on one of them). If anyone is dropping ordnance without verifying that they're in range, that's user error. Edited March 11, 2020 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 And SA. That's exactly why weapon release cues are in the HUD and not heads-down on one of the displays. Pull the other one. It has bells. They all have to agree with each other. We can engage in a massive argument about this, I suppose, or you could be the person saying "they should shoot before they come through the door as opposed to seeing you with a weapon". UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 Or to put it another way still: If the weapons release cues in the HUD do not agree with the weapons release cues in other systems, one has no choice but to declare the mission a failure on technical grounds and return to base. UltraMFCD 3.0 in the works. https://ultramfcd.com
Tholozor Posted March 11, 2020 Posted March 11, 2020 (edited) The maximum range ring you see on the SA page for JDAM/JSOW is not a release cue, it is a visual approximation of the weapon's maximum engagement range to the target. Everything goes through the Mission Computer, if there's a failure in the release cue calculation inside the computer, the error will appear universally. I have nothing more to add, and there's nothing to "argue," this is not a bug. Edited March 11, 2020 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 Is there any solution to this online debate? UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 Anything I can do to satisfy you? UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 The maximum range ring you see on the SA page for JDAM/JSOW is not a release cue, it is a visual approximation of the weapon's maximum engagement range to the target. Everything goes through the Mission Computer, if there's a failure in the release cue calculation inside the computer, the error will appear universally. I have nothing more to add, and there's nothing to "argue," this is not a bug. "if there's a failure in the release cue calculation inside the computer, the error will appear universally." I'm sorry what? UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 So, just to be absolutely clear, I was asking about the datum of the F-18's display cross?!? UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 In the real F/A-18C Lot 20, the pickle ring really is a pickle ring. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 As it presently stands in DCS, most bombs cannot be "lofted" to their target. However the F/A-18 calculates for it. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted March 11, 2020 Author Posted March 11, 2020 There's no reason to keep jamming hours and hours in to this, is there? Except for being "inside". UltraMFCD 3.0 in the works. https://ultramfcd.com
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