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Posted

So at 160nm map scale how does one determine whether the aircraft is violating another country's airspace? Guesswork?

 

I only ask on account of having worked for NATO in, would you believe it, the field of advanced/novel display technology.

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

Posted
So at 160nm map scale how does one determine whether the aircraft is violating another country's airspace? Guesswork?

 

I only ask on account of having worked for NATO in, would you believe it, the field of advanced/novel display technology.

 

 

I'm guessing you don't use your EW display to stay out of restricted airspace, particularly since it's threat rather than distance based.

Posted

OK. Let's explain it differently.

 

You're in the F/A-18C Lot 20 and you're planning to release some bomb at maximum range.

 

You glance down quickly at the SA display and your aircraft's cross is within the MAX circle. You pickle.

 

Only then to you glace to the right of your HUD to discover that you're still 19s from MAX release at M0.98.

 

You panic. You've just bombed the wrong place.

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

Posted (edited)

That's exactly why weapon release cues are in the HUD and not heads-down on one of the displays (unless you repeat the HUD on one of them). If anyone is dropping ordnance without verifying that they're in range, that's user error.

Edited by Tholozor

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted
And SA.

 

That's exactly why weapon release cues are in the HUD and not heads-down on one of the displays.

 

Pull the other one. It has bells. They all have to agree with each other. We can engage in a massive argument about this, I suppose, or you could be the person saying "they should shoot before they come through the door as opposed to seeing you with a weapon".

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

Posted

Or to put it another way still:

 

If the weapons release cues in the HUD do not agree with the weapons release cues in other systems, one has no choice but to declare the mission a failure on technical grounds and return to base.

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

Posted (edited)

The maximum range ring you see on the SA page for JDAM/JSOW is not a release cue, it is a visual approximation of the weapon's maximum engagement range to the target. Everything goes through the Mission Computer, if there's a failure in the release cue calculation inside the computer, the error will appear universally.

 

I have nothing more to add, and there's nothing to "argue," this is not a bug.

Edited by Tholozor

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted
The maximum range ring you see on the SA page for JDAM/JSOW is not a release cue, it is a visual approximation of the weapon's maximum engagement range to the target. Everything goes through the Mission Computer, if there's a failure in the release cue calculation inside the computer, the error will appear universally.

 

I have nothing more to add, and there's nothing to "argue," this is not a bug.

 

"if there's a failure in the release cue calculation inside the computer, the error will appear universally."

 

I'm sorry what?

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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