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Posted

I just made a bug report for something similar about the HARMs, so I now proceed to this one. When in cold and after firing an AIM-120C it lofts and goes dummy after doing it. In the track I'm attaching I wasn't in range though but you can still see the issue just for demonstration purposes. I attach two tracks, one with the enemy using chaff and another one with the enemy set at no reaction. Thanks and I'm sorry if this is a mistake from my part.

aim120c cold wrong.trk

aim120c cold wrong2.trk

Stay safe

Posted

Hi,

 

We also found a problem with Hornet's AIM-120C.

In the multiplayer the Hornet's AIM-120C not in LOFT mode starting, but the F-16’s AIM-120 is fine.

In the single player the Hornet’s AIM-120 also start in LOFT mode.

Posted

AMRAAM is undergoing serious revision at this moment. They are changing it's FM and guidance logic. It should be a new missile within a month or two.

That may even include MPRF and HPRF active radar modes.

  • ED Team
Posted

Hi

 

the team have taken a look, this is not a bug.

 

In your example the power supply is already offline(it has ~80 seconds lifetime) due to out of range launch parameters.

 

Thanks

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Posted
Hi

 

the team have taken a look, this is not a bug.

 

In your example the power supply is already offline(it has ~80 seconds lifetime) due to out of range launch parameters.

 

Thanks

 

Wow! Can you expand on that please? I'm interested.

Stay safe

Posted
Wow! Can you expand on that please? I'm interested.
The missile's radar and electronics are powered by an internal battery and it lasts for about 80 seconds.

The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

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F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3
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i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro

Posted
The missile's radar and electronics are powered by an internal battery and it lasts for about 80 seconds.

 

You mean after launch right? So that is something the devs could see in their internal builds while watching my track?? Or I also can?

Stay safe

Posted
You mean after launch right? So that is something the devs could see in their internal builds while watching my track?? Or I also can?
Yeah, the battery should turn on right before the missile detaches. It's powered by the aircraft while it's still connected. As for the devs seeing it, I don't know. I'm guessing there's a value somewhere that "turns off" the missile after a set amount of time and that's that, nothing more to it. You can also try digging around the game files yourself if you wish, but I wouldn't recommend it if you don't know what you're doing.

From inside DCS, you can always try to get the missile to actually follow a target for 80+ seconds while at the same time maintaining enough kinetic energy so that you can rule out a stall. For example, if the missile is following a target at 900 knots and it suddenly goes ballistic, it's probably not guiding anymore. But if it gets down to 300 knots, then it'll just stall and that has nothing to do with the battery.

The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

CVW-17_Profile_Background_VFA-34.png

F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3
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i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro

Posted

Ok so I tested it further and ED is 100% correct (obviously). After 80 seconds the missile goes dummy. Thanks I learned something.

Stay safe

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