Jump to content

[REPORTED]Active and Time dispers, when stingy


Papa Saubär

Recommended Posts

Hello gentlemen,

 

today I figured out that the new added timer for the HUD have got a simple problem. As soon as the Viper no longer has any FOX 2/3 missiles (when Skosh), the timer disappears instantaneous.

 

From the Changelog:

"DCS F-16C by ED

Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed"

 

Screenshots

 

1.PNG

 

2.PNG

 

3.PNG

 

 

Thanks! :thumbup:

Test_Timer.trk


Edited by Papa Saubär
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...