ponch17 Posted April 22, 2020 Posted April 22, 2020 Hello I try to build a mission I place 3 ships and 4 ju 88 are supposed to attack them I set ''antiship strike'' select the right ship group .. there are no other plane nothing ! but the the ju 88 team turn back and go for landing when they reach the last waypoint where the anti ship run is supposed to start I also try with ground attack .. but it still the same so is that possible ? thanks for your help
grafspee Posted April 22, 2020 Posted April 22, 2020 I know that this will silly question, but are ships enemy for those planes ? System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
Nirvi Posted April 22, 2020 Posted April 22, 2020 Did you load torpedos for the Ju-88? Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
Hunter Joker Posted April 22, 2020 Posted April 22, 2020 I made the same and they do a bit of circling and then they attack correctly. Inviato dal mio BLA-L09 utilizzando Tapatalk https://www.youtube.com/user/garaganotube
ponch17 Posted April 23, 2020 Author Posted April 23, 2020 Yes they have torpedos 2 each (it's a group of 4) mission is anti ship strike is that correct ? yes it's red airplanes against blue ship so it' seems to be good Target are 4 big ships but they are moving .. and i just saw in the latest change log ''Torpedoes from U-boat or S-boat could be fired to unmoved targets only'' ok not for JU but I will check again .. not easy ..
michelip Posted June 1, 2020 Posted June 1, 2020 Same problem here. Ju's are correctly armed. I've placed at least 2 waypoints before target, have tried adding waypoint "bombing" option and altitudes down to 100ft. Tried both moving and stationary, naval and merchant ships. Ju's just fly over target, wobble around a bit and then drop their wheels as if to land. Wouldn't it be nice if E.D. just gave us a clue on these problems.
Pikey Posted June 1, 2020 Posted June 1, 2020 I noticed that the Antiship doesn't tend to spot from any distance. if the ship opens up on the bomber, then the anitship task is all that is needed. However I found more often than not, I needed to give it a specfifc attack group task. Not sure if this is a detection issue. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
SUNTSAG Posted June 2, 2020 Posted June 2, 2020 Hopefully this might help. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
DonCalzone Posted June 20, 2020 Posted June 20, 2020 Anyone else having issues with torpedo runs when there are multiple ships present? When there are two targets, they sometimes even sink both ships (modded ships with less hp) in one run but once i place more than 2 ships, the torpedos won't even get close
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