Capt_Dunsil Posted April 29, 2020 Posted April 29, 2020 So as of v2.5.6, there is a new problem running missions that utilize the Civil Objects Mod pack. It kicks out the following error during startup before closing the mission; Shader "model/fake_spot_lights.fx" failed to compile - HRESULT: ERROR_PATH_NOT_FOUND There wasn't any problem compiling this .fx file with v2.5.5, but for some reason, you guys changed something in v2.5.6 that keeps this particular shader from compiling. There are a lot of missions that utilize the Civil Objects Mod pack and the author has gone dark. Any chance for a fix on your end? Thanks, Capt_Dunsil
Thewarblade Posted May 28, 2020 Posted May 28, 2020 Have same problem on my end. [sIGPIC][/sIGPIC] https://www.facebook.com/vJaBoG32/ http://virtual-jabog32.de/
ED Team BIGNEWY Posted May 29, 2020 ED Team Posted May 29, 2020 I will mention it to the team, but as it is a user mod it is up to the mod creator to fix / adapt. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
NoFear1979 Posted July 26, 2020 Posted July 26, 2020 I will mention it to the team, but as it is a user mod it is up to the mod creator to fix / adapt. It would be so great if this could somehow be fixed from ED. I recently noticed that alot of appriciation of my mission: https://forums.eagle.ru/showthread.php?t=237072 has been expressed but alas now it can't be played. So much effort gone to waste since it can't be accessed as it seems. Is it possible to run DCS 2.5.5 version to remove the mod from the mission by chance? Mentioning this in respect of all missions makers that has used the mod o7 PC: Good enough for running DCS flawlessly on high end settings :thumbup: Thrustmaster Warthog Hotas Slaw Device Rudder Pedals Trackhat Headtracker
NoFear1979 Posted September 26, 2020 Posted September 26, 2020 (edited) Due to DCS version 2.5.6 a DX11 renderar error has arisen: DX11 Renderer - Error Shader "model/fake_spot_lights_fx" failed to compile - HRESULT: Error_Path_Not_Found. The problem is resolved by adding fx files into the: "DCS World OpenBeta\Bazar\shaders\model" pathway. FIX: Download this ZIP file and extract the files to the "DCS World OpenBeta\Bazar\shaders\model" folder Backup files beforehand if needed (always a good habit just in case!) I just tried loading the Las Vegas Huey Ambulance mission and it loaded without any issues. Edited September 27, 2020 by NoFear1979 Narrowed down necessary files for it to work. 1 2 PC: Good enough for running DCS flawlessly on high end settings :thumbup: Thrustmaster Warthog Hotas Slaw Device Rudder Pedals Trackhat Headtracker
NoFear1979 Posted May 4, 2021 Posted May 4, 2021 With DCS 2.7 a new roadbump has arisen with the fake_omni_lights2.fx: Shader "bazar/shaders/model/fake_omni_lights2.fx" failed to compile. Reason: warning x4717: Effects deprecated for D3DCompiler_47 D:\DCS World\bazar\shaders\model\fake_omni_lights2.fx(66, 13-91): error x3017: 'calculate_position': cannot convert output parameter from 'float' to 'float3' I am trying to figure this one out but if anyone else comes up with a fix please post it PC: Good enough for running DCS flawlessly on high end settings :thumbup: Thrustmaster Warthog Hotas Slaw Device Rudder Pedals Trackhat Headtracker
Recommended Posts