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Posted

Like i said year ago about flying Online and Offline.. I wanted to say that we need some more reality in the Online experience of flight.. as for now Online we don't have turbulences which in reality a calm day would be set to 1 and most basics set to 2.. this will give pilot a sensation of frictions with air mass.

Try while flying mission set your wind to a resonnable amount and add 2 on turbulences and give it a go.

Unlike others i don't know much about weapons or air missiles but i know the flights.

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Posted
Here to light up the heaviness of the thread and waiting for the "West Coast" servers to bumped to man's setting... ;)

 

 

A little OT but your screenshots are really good! I've stopped producing Lockon movies for a while till I can bring such scenes.

 

You really have a sense for a good camera viewpoint!

[sIGPIC][/sIGPIC]

Posted

Well, it's alright that you don't get the argument I guess. Not everyone will :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Not everyone flew in MiG/Soko/Yaks.. Tharos just think of this .

I was hoping to see some of your tracks .. always fun.

I may help you figure it out why you are blacking out too much..

Posted
Not everyone flew in MiG/Soko/Yaks.. Tharos just think of this ....

 

Really? Well, all my time in the Eagle at high G must've been imagined then? :pilotfly:

 

Look, I don't know whether you get the occasional time in a MiG as a present or whether it's your full-time job. But if it's the latter, then you need to do more flying.

 

For a fighter pilot, high G's are a way of life. The more flight time you have, the more your body's used to pulling G's. Your body responds quicker than an airline pilot/cessna pilot/glider pilot. You can pull more G's than the average human being. Why? Because it's your job. You do it several times/week and that's just like any physical training. The more you do it, the more you can withstand it.

 

Another aspect you're forgetting is that when we pilot an aircraft, we're aware of when we're going to pull a high-G maneuver, and we ready ourselves by getting on our strain. We tense against the fast pants (G-suit), we prepare ourselves for our oxygen mask stuffing our face and lungs with pressurized oxygen, we do a good AGSM, which is key. We lift weights to give us strong muscles, we run to give ourselves stamina for the long duration hard pulls, and we fly high G sorties. Now the MiG/Su pilots... well, how many hours do they get doing this compared to their NATO counterparts?:joystick:

 

I'm not saying you're wrong about it hurting. Sustaining anything over 7-8Gs HURTS. But it's not the debilitating thing you seem to thing. If it was, then ... well, why would I/my aircraft be able to pull 9 Gs? For show? Air shows? :megalol: Yeah, I land. I'm covered in sweat from doing a 2v2 BFM/DACT sortie, I wear my flight suit sleeves rolled up to show everyone my G-measles (the broken capillaries at the bottom of my arm). I have strawberry marks where my harness has been pressing into my shoulders. It HURTS. But, if I couldn't function in the high G regime, then I wouldn't be a fighter pilot. I'd be a CARGO PILOT, or perhaps a sim pilot. Not a fighter pilot.

 

Truly, you say that GG has no clue? Perhaps you should review what you're saying as well.:music_whistling:

Posted

Well well even more interesting well now your are talking about real G's on a real world .. now lets see what can you compare within relation of the sim.. I never talk about my performances in a situation of G's. Well my just in the begining of the 90's was to test to the limit brand new Yaks that we build and also flight test all Migs 15 imported to US I've been choosen because of my abilities to sustain high G and high neg G's to help as well test pilot also with no G suit like today, I can say that i have an well knowledge on G forces in your body I have a very limited knowledge on weapon like i said i never used it or carried.. an can tell you more that today i have so problem caused by them.. I have numerous test pilots that actually crashed due to this kind of failures the last one was a very good friend of mine That crashed in Germany Mirage test pilot just last year. I escaped all this non sens... All this it started for me because i was a Motorcycle racer.. Funny isn'it.. So You want to talk about your Gym or your pressure on your suit? You just did fly your All electronic assisted plane when others place pushed body and planes to their limits for others safety .. Can you go to a museum and show a plane you flew?.. well I can.. So yes i reserve to my self the right to be able to speak out about G's i tried with a simple way and a detachement to it and yes you see a name on a forum and little bit of childness there and there.. But don't come and tell me what is a G..

 

I was lucky enough... I wont do it again.

Posted

Oh, mighty Test Pilot GOD of the skies, I apologize for taking thy name in vain! ;):megalol:

 

Seriously, how many high G sorties do you do a week? How many set ups do you do in a sortie? Our training has us do anywhere from 3-5 high-G sorties/week. We do high-G setups anywhere from 3-4 times PER sortie.

 

You fly a flight test profile right? The amount of time you spend in flight per week is probably the same as the amount of time I spend at greater than 3Gs per week!

 

You can talk and talk about how realistic the realistic G setting is in LOMAC, but if it were that realistic, then there'd be smoking holes all over Texas, Oklahoma, Mississippi just from the student pilots in UPT GLOCing all over the place.:doh:

Posted

Rhen do you read me? when did i said that Lomac had realistic G's ? what's wrong with you.. loose your cool pretty quick for someone that have a trigger..

Enter this in your head I said to me Realistic setting is the less wrong of both settings.. 5/5 ?

Your are so funny ... Our training has us do anywhere from 3-5 high-G sorties/week. We do high-G setups anywhere from 3-4 times PER sortie. ( + Lockon time )

;) awesome and you have a modern G suit for that fabulous...

where are the 110 seconds at 9 G's in every corners ? here the part that is interesting to me.. I don't understand you in some points you are contredicting yourself.. if we were at a coffee place it would be much easier and we probably agree in all aspect of G's toward the Sim. I hope you understand that it is toward the sim not about who has the bigger ego.

Now i do zero sortie.. you will too..

If you want to show who has the bigger balls? You'll get my vote if this is what you like. I see no problem with it. Now you can Pm me feel free. But for now how about comparing the Sim and G + fatigue+ pressure ?

Maybe you don't like my accent ? Hummm! ;) haaa that why now i get it..

 

My advis for you and for us all. Why don't you make a track under lockon and show us how you handle the F-15 or suppose to.. correct angle power/speed.. because i see many trying to dogfight at mach-1+ and aft- burners in every corners.. give it a shot.. we will have something positive coming out of this discussion.

Posted

Don't you get it yet GOZR? How many times does it need to be said that the F-15 maneuvers best IN THE TRANSONIC AREA?

 

Yes, the realistic G MODEL is realistic, but the realistic G VALUES are not realistic for a trained pilot. Fatigue onset happens far too quickly even at medium G's, and from there on every little spike your stick can make blacks you out. That is why REDUCED G is preferred where aircraft that by necessity LIVE in that high speed, high-G fighting regime are used.

 

I don't really care that you run around fighting throttled back. It's not how /all/ aircraft fight. It /is/ what a fight will degenerate to, but realistic G denies the initial hard turning opportunities that an F-15 will have. No, you can't do a 9G turn for 110 seconds, on the other hand, I'm pretty sure you can do an 8-9G turn MORE than just 2 times.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Tharos i understand what you mean with .. show me a track always better.. it remind me the Spitfire over complain on il2. but if i have to choose i'll take the called "Realistic" G over the Reduced just because of a complete super human strength on negative G loads which make all planes act like Yak52's.. like i said weighting all the poor and cons the Realistic has less cons.

 

Like i said again Rhen can show us how a F15 is piloted, I think me and many other would learn from it .. lets see a routine from Rhen and lets apply it to the Lockon model and see if it is possible to reproduce at correct angle and speed. I'm sure it will be off but how much off will be interesting and maybe.. this could be corrected..... 1.3 comes to mind.

Posted

You guys need to learn to shut up and stop going along with "What you want to hear" instead of not even listening to something that is or may be true. If Rhen truely is a fighter pilot in RL flying an F-15?, then I would believe him. But I won't believe anything until he gives "me" his full name and I can check to see if he is telling the truth. For now, go against what a real pilot says, do what ever you want, but in the end you are still the wannabe like most of the rest of us.

Posted

I think all you have to do is look at Rhen's past posts ...

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Yes Viper We are all want to be in a virtual world and it's fun.. real fun because in RL well the sky is very very limited, can't fly in certain areas , respect speeds, can't shoot no one.etc..etc... oops.. ;) So combat sim are fantastic IMO.

Posted

Tharos what i see and what will be good for an update is to have realistic setting with a limit pushed back to 1 or 2 G back and first move G's Brain blood time.. I think it would be fair and easy to do.. The blood to brain can be done with some seconds lag that IMO would be the best way to go.. I undertand completely what you say but flying on reduced is a bit too much on time sustained and Realistic is a bit too low and we are talking 1980's/early 90's right.?. I choosed the a bit too low and this add a bit the replacement of the pressure that we are missing..

I would gladdy do a setup if "ED" show me the settings and make some test. I completely understand both Tharos.

Posted

Jumping into the fight here... Only to say if you have not felt what High Gs feel like then, well to talk about the effect on your body is pointless....

 

Also there are a lot of pages to this thread not all of the pages have been read....

Sorry if this has already been said.

 

 

But Lock On does a pretty good job with the G model... meaning you put G on... and abuse the limiters, Single eyebrow the stick! Slam the throttle to the stops! Turn, dive and drive the fight all over the virtual sky, using all the virtual fuel and not worrying about a thing… well… you black out... and then the onset model kicks in... and boom… VR nap time!

 

It seems about right... Your little virtual pilot guy has been turned into a washcloth! And you think Bah! The G model is wrong because of this and that… Not so fast Chuck!

 

The problem with Lock On is the way people play Lock On. They don't play it like they are flying a sim that models MODERN AIR COMBAT. They play it like they are flying over powered SW Camels... But to each his own...

 

No need to talk about G strain, G suits and Posi flow oxygen being pumped into your chest! It’s not going to matter. It can’t truly be simulated nor should the developers try… How can you build a model to account for some pretty bad flying and combat tactics.

 

People post track files of 15 min long single engagement dogfights... there is no way in Hell that's going to happen in real life… at least not they way they are presented...

 

But you are not playing Lock On to train as a combat fighter pilot. You are playing it for fun so that has to be factored in. But wow… the stuff you see from people that claim to know what it’s all about is classic!

 

In the air, training mission fight times vary of course. If it gets stale or dangerous you knock it off and reset, But to burn all your fuel and abuse your body like you see people doing in the sim is classic proof that no matter how good the game is… it has nothing that you can compare to real life outside of systems and

some simulated visuals.

 

The flying part… well… Just have fun, because pulling 9 G for 14 secs while trying to get the nose pointed at an Eagle zooming on you is a son of a b!tch!!

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

Posted

Don't get me wrong, I'm still with GG and Rhen on this, but to link up with Boneski's remarks:

 

I think what could be done in a sim is:

 

- have an AFM that takes into account sustained strees to calculate damage, e.g. that you can overstress the aircraft when you fly to long at to high G's. This could result in simulated rudder/aileron failures or something (or even wing break like in Su-25T)

 

- build in more auditive clues like airframe stress noise and pilot breathing (some sims have this, and I find it immersive: it is quite stressing to hear difficult breathing and heartbeat).

 

- have some shake effect eventually that occurs when you are to long in a high-G pull, or increase force on the stick.

 

WWII sims are leading the way in this all, and I think The_Gozr is BTW importing a typical IL-2 discussion to this forum.

 

Il'd say however that as long that you do not obtain a real training effect, i.e. that a more trained and/or skilled player can do more and achieve better results, than from a simulation point of view it is meaningless. I fear it is a non-issue.

[sIGPIC][/sIGPIC]

Posted

Just to add... if you want to simulate the pilot (which means you the guy with the joy stick in your hand) not the VR guy in the Jet... but you using a human interface...

 

Developers could add a key press that you could hit to simulate you doing your AGSM.

You will get a bar that pops up on the screen that trends toward G-Loc. You would have to rapidly hit the anti G key to simulate the strain.

 

To ensure that the user could not program this on the HOTAS, The user will have to follow the visual screen cues which will show the cadence for the proper AGSM for that G situation.

 

The cuing will change based on many factors so you can't just have a programed repeater key programed on on your HOTAS.

 

Or if you want to get fancy... some smart guy can develop a USB device that can be inserted up the backend and you have to squeeze your butt to simulate G strain... well that would not be a simulation... that would be too much like real life. LOL! A Joke people... A joke!

 

But you get the point! Now you the player are a direct factor in the black out model.

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

Posted

^^^^

 

What a bunch of BS. This thing attempts to be a SIMULATOR. They simulated the trained pilot's G-Tolerance WRONG. The model is right, but the NUMBERS that it has been set up to deliver are /not/. So what the heck is all the rest of this fluff about now? This is a VERY simple manner. This model represents a graph. The graph needs to be elevated on the Y axis. Period, end of story.

 

Why do we simulate a pilot in the game? Because the pilot's tolerance is a factor in combat. Why do we not use the user as a factor? Because people have different tolerances and thresholds, and if they -really- wanted to check -that- out, they'd be in the air force. A line does need to be drawn, but slamming every realistic tweak that can be made is pure, utter BS, when it comes to attempting simulation.

 

Yes, some things just shouldn't be done, with good reason. This ain't one of them.

 

Thanks for jumping into the fight, but you're wrong, plain and simple.

 

And don't give me this BS about people flying planes the way they do - yes, some of the flight is ridiculous, but that you evern talk about limiters is even funnier. LO's limiters CANNOT be abused. As a matter of fact, they are too restrictive for the airframes modeled, and, by the way, did you miss the part where an F-15C pilot just said that people with the amount of G-TOlerance represented by LO's 'realistic G' would be washed out?

 

How's that for a hint that the model is not delivering what it should? No one has a problem with the MODEL. The model is in essence ok. The OUTPUT of the model is simply too low, and I'm pretty sure that all that needs change here is initial conditions.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Easy Brother Easy.... Don't need the heat and don't need another pilot to tell me about gravity. ;>

 

As for the limiter... dude the joystick in your hand! Just look on a Thrustmaster users group and you will see

post about people breaking their sticks while playing flight games.... That has nothing to do with flying and

jet to it's limits...

 

How did you draw from this a chat about real flying????

 

... meaning you put G on... and abuse the limiters, Single eyebrow the stick! Slam the throttle to the stops! Turn, dive and drive the fight all over the virtual sky
Also it's not that serious man. You are getting all hyped up over a different point of view over a

silly game... Face it, this user does not agree with you... does that drive you nuts? There is

nothing wrong with not agreeing with you is there?

 

Your passion for this subject is way hotter then needs be... If there was some sort of personal attack

against you then please forgive. That was not the intent!

 

As a user of the game... and a user that uses the game in a very correct manner... It has it's issue but

nothing that is so wrong that would cause a headache like you seem to have.

 

Its not wrong... it is program... it is doing what it was programed to do. To this user it seem okay. Never

had a problem with the G onset.

 

Clearly your skills are high when it comes to verbal combat and but maybe if you are having issues with this part

of the game, you should try improving your skills when it comes to trying to have fun with a computer game

that cost you $39 and some change!

 

So that you will not be upset... GG the great God of G-Forces you are correct. The game is wrong. You will never

be challenge on that subject ever again. Forgive tho!

 

You feel better now?

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

Posted

I was in a hurry - the more rushed I am, the less time I spend on sugar coating and try to get as much message out as possible.

 

Easy Brother Easy.... Don't need the heat and don't need another pilot to tell me about gravity. ;>

 

As for the limiter... dude the joystick in your hand! Just look on a Thrustmaster users group and you will see

post about people breaking their sticks while playing flight games.... That has nothing to do with flying and

jet to it's limits...

 

Also it's not that serious man. You are getting all hyped up over a different point of view over a

silly game... Face it, this user does not agree with you... does that drive you nuts? There is

nothing wrong with not agree with you is there?

 

Ditto.

 

Your passion for this subject is way hotter then needs be... If there was some sort of personal attack

against you then please forgive. That was not the intent!

 

Actually it is quite a headache ... to put it mildly if I black out because of a 7g jink, just because I pulled 2 8-g turns (20 sec each) one minute ago is pretty ridiculous. Now you might argue 'why are you in that position and why a minute already' but that in and of itself is besides the point; there are accounts of 10-minute dogfights in the real world.

 

And yes, it's a program, and it does what it's programmed do. It doesn't do what some people want it to, and it misrepresents the 'realistic G' ... maybe it should be renamed to 'restrictive g' or something.

 

As a user of the game... and a user that uses the game in a very correct manor... It has it's issue but

nothing that is so wrong that would cause a headache like you seem to have.

 

Its not wrong... it is program... it is doing what it was programed to do. To this user it seem okay. Never

had a problem with the G onset.

 

I never claimed to be an ace in BFM, but let me repeat to you ... a real life pilot of a specific platform just informed you that things are not correct. I try to use the F-15C, that being my favorite platform, as it is intended - and in BFM, this monster corners at some 450kts (depending on loadout) and a goodly amount of g's. Although you can run around high up sustain 5-6 g's, they 'fatigue' your pilot enough that if you need to increase the g you black out or G-LOC at an unacceptably high onset. So tell me now, what is the problem with me wanting to pull a 15sec 9G turn after about 30 sec of 6g? Or repeated high-G reversals? Are you telling me that is /wrong/?

 

Clearly your skills are high when it comes to verbal combat and but maybe if you are having issues with this part

of the game, you should try improving your skills when it comes to trying to have fun with a computer game

that cost you $39 and some change!

 

Don't patronize me, it helps no one. Seriously, and I mean seriously, if you're that settled for playing a hame, why not go play ace combat or something? I would like a bit of realism in -this- sim. How is that a problem for you, and what on earth makes you wish so much for status quo?

 

So that you will not be upset... GG the great God of G-Forces you are correct. The game is wrong. You will never

be challenge on that subject ever again. Forgive tho!

 

You feel better now?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Tharos just a quick remark.

We are already flying with absolutely "no" turbulences cold/hot air masses that create lots of Goodies and plenty of RL fun, the only thing you have is some kind of regular wind..

G Forces are a bit too low on Realism and too high on Reduced (8, 9 G over 30 minutes it is possible yes under reduced G ) Also talking of negative G's that under Reduced is very very reduced it make your truck like plane fly like Xtra 300 ,we can already move your head with endless repetitions. In Reduced G you can actually simply ending dogfighting for a endless time under 9 G's and many negative G's mix in the lot.. So to me i rather adapt the aggressive flight a notch down and rely on your stick maneuvers abilities to bypass this difficulty.

 

We are agree in many ways but the preference come when I add up all variants together and the G Reduced come a bit short .

 

Nothing against the F15, I like it.. even if i prefer the fight close and personal and stick experience than missiles were i am a total newb at it.

I'm very curious to see how you handle the baby also your friend Rhen on tracks like i say, we can all learn from .

Posted
When someone finds a HUD Tape (other than F16) that shows a pilot pulling 9G's for 30 seconds or more the 169th will prefer to fly at lockon's "realistic" setting

 

Here's a HUD tape of an F16 pilot flying for his life and the highest he pulls is 6.5 G's

http://www.patricksaviation.com/videos/LucasStL/1180/

 

Also bare in mind that an F16's pilot sits reclined an extra 30deg so he can pull more G's than an F15, Mig or Eagle pilot.

 

Like I said earlier. Im sure LockOns G modelling is not perfect but at least it makes you fly in a more realistic manner. Unlike the relaxed G setting.

 

This is just my opinion.

 

Tell me one thing.

 

This Tape is from a flight over Baghdad, Correct?

He flew from Saudi arabia or Kuwait during the first gulf war?

 

I assume he was carrying external Fuel Tanks?

If so, the F-16 limits to 6.5 or 5.5 G depending on payload, and he could not

possibly have pulled more with that G-limiter (unless flipping a switch

overriding it and risking breaking his plane).

 

F-16 wing tanks will limit maneuverability pretty severely.

 

It is pretty natural that you don't see real life in combat HUD tapes with 9G action.

I think that would most likely be classified or very rare.

 

But yes I agree on the point where Realistic is more realistic than "reduced" (= none).

Reduced lets you pull 9G until you run out of fuel.

 

Here is a nice vid showing clean F-16 performing high speed and low speed

max performance turns.

 

Mostly at the last half of it is where you see the 8-9G action. (this only happens at 400 kias+)

 

http://www.youtube.com/watch?v=JraXRrmG1mM

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

While a pilot -can- G-LOC from a 'short' 8-9g pull, such incidents are rare, and recorded by the USAF. Did I mention those incidents are rare? Like 2 out of 1000 sorties?

It's not impossible for a pilot to screw up his AGSM and so on and so forth. But it's rare. Did I mention that?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

:PThe collective memory around here really sucks, doesn't it?

 

Here's some of my old posts, as it's too much of a bother to retype all this:

http://forums.eagle.ru/showpost.php?p=293541&postcount=130

http://forums.eagle.ru/showpost.php?p=293808&postcount=149

 

The_GOZR, you're coming in weak and unreadable...:megalol:. Obviously, turbulence is a much more important ingredient in a MODERN AIR COMBAT "sim" (or is it more apt to call this a game? :helpsmilie:) than correct modeling of radar, G-envelopes, low/high speed aerodynamic modeling - to include high AOA buffeting, missile kinematic and seeker head performance. So I'll let you be the spokesperson on that. As for G modeling, well IMHO, you should leave that to a fighter pilot.:smilewink:

 

Ice, you're vast experience in simming makes you the expert here, so I'll defer to your greater experience in this area. :music_whistling: Just want to correct one thing. Lawn Dart drivers (F-16 pilots) can't pull more G's than an Eagle driver, or a hornet driver for that matter. We all can pull 9Gs. Ok? Even Aussie hornet drivers can do that. :smilewink: Reclining the seat only gives you a 0.5-0.75G increase above what's already given. Now, I'll just post a vid, like yours, and explain what's happening, so that those who have much less real-life flight simming experience might understand, Ok? :smilewink:

http://www.patricksaviation.com/videos/Guest/219

 

It's a 2v1 BFM sortie, with #3 playing bandit.

Bandit comes down right side of the formation and appears to engage #1 first as 2 gets into a 2 circle with the bandit.

2 pulls to the double beeper (that "BEEP-BEEP, pause, BEEP-BEEP" sound that your hear is the Overload Warning System (OWS) warning tone that 2's pulling 92% of the allowable G the F-15 can pull. You do the math).

The bandit switches to #2 who's now engaged defensive.

2 pops flares so 1 can ID the bandit.

1 calls engaged, 2 calls press.

2 reverses his turn and starts a nose low left break turn to the double beeper, so that he can make 1's BFM problems easier to solve and let him get on the bandit's six. Notice how long he's in the double beeper. If 1 didn't call the tracking kill, 2 would still be pulling to the double beeper, otherwise he'd be killed by the bandit.

 

One other thing to notice is the buffeting as the AOA increases. While this is modeled in LOMAC, it comes too late, and starts too strong. It should start sooner before the energy sustaining portion of the envelope and be felt as bunny feet running over the wings. As the aircraft goes to its sustained corner AOA it should be deer feet. As the F-15's pissing speed away fast, they become elephants running over the wings. This, and the OWS tells me how much I can pull on the stick and still keep my energy. All things that aren't quite right about the aerodynamics modeled in the LOMAC F-15.

 

Again, this is the same problem with the G modeling in LOMAC. While it's nice to have those things like black out, and then, the eventual GLOC where the controls are unresponsive, THESE THINGS HAPPEN TOO SOON AND ARE TOO HEAVY-HANDED IF YOU'RE MODELING A USAF-TRAINED FIGHTER PILOT. There, I've said it and about as clearly as you can say it.

 

I believe ED when they say they've talked with many Russian fighter pilots who confirmed their physiological modeling. I just believe, therefore, that they got it right for a Russian fighter jock, but NOT a NATO fighter pilot. Why? Because they don't get as much flight time as we do. The more G's you pull, the more G's you can pull. Or translated into the Queen's English: Cumulative recent experience you have pulling G's allows you to sustain much more G's than the person who has little or no experience pulling Gs. It's a fact.

 

So, let's recap what's wrong with how it's modeled in LOMAC:

 

1) Onset of tunnel vision (loss of color saturation/darkening in peripheral vision) is to soon. This sign can be missed if the pull is too rapid - that is, G onset is to rapid. (This "tunnel vision" has happened to me IRL)

2) Just improving your AGSM should allow you to continue to pull the G's, without any penalty.

3) Onset of loss of color saturation in central vision is too soon. This sign can be missed if the pull is too rapid. (BTW this has never ever happened to me).

4) Immediate release of SOME not ALL G's at this point and application of well-executed AGSM (which the F-16 pilot in Ice's video isn't doing, nor did he get on his strain in a timely fashion) should allow you get back on the Gs.

5) Blackout comes too rapidly and too soon since it doesn't account for any of the above. At this point, IRL, you can still maneuver the jet, and the maneuver you must execute is to come off most of the Gs and KNOCK IT OFF if it's training, or improve whatever the hell you're doing because it's not working. This sign can be missed and you can go directly through this to:

6) GLOC should have a time and thinking penalty, which is only PARTIALLY modeled in LOMAC. You should be incapacitated from anywhere to 5-30 seconds, where the program inactivates your joystick and centers control gains, simulating a limp body in the pit. Also, after a GLOC, it's easier to do it again, as ED's modeled, but also you should fly like you've had a few at the pub after GLOCing. This effect should last for several minutes after the GLOC. This isn't modeled.

 

Despite relaxed G setting not modeling all these bells and whistles, the fact remains that it gets them wrong by causing them to happen much too soon, without giving you a way to correct any warning signs. This, and the fact that for the vast majority of fast jet drivers, a blackout has never happened in their career, let alone a GLOC, makes the "Realistic" setting too restrictive.

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