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NVGs and HUD Setting


Mfezi

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I searched for this issue and didn't see it mentioned anywhere else. I'm not sure if it is a bug per se, but let's just say the NVGs don't work the way I expect them to. I should add that I am not unfamiliar with real-world NVG's. I spent a large part of my career in flight test (as a flight dynamics / performance / FBW / handling specialist), but I happen to have done a number of NVG cockpit evaluations as part of my flight test training.

 

Screenshots below were made in the latest Open Beta version (2.5.6.47404), but I noticed the issue the first time when I initially upgraded to 2.5.6.

 

There are two issues that bug me. The first is that when the HUD is in night mode, the NVGs are unusable since the HUD causes a total white-out of the forward view:

Screen_200501_094948.thumb.png.8f64826a738b74d00a61ecb357f6e062.png

 

Setting the HUD to day mode, strangely enough partially alleviates the problem:

Screen_200501_095001.thumb.png.d9905342c6039632e23c4ccce9b82a8b.png

 

However, there are still issues, even when I use the HUD in day mode: The very bright area on the bottom left is due to the left MFD being in TAD mode. The issue disappears if you set it to another page that is less bright, such as the DSMS page. However, when in TAD, there is nothing you can do to reduce the bright area in the NVG: MFD day makes it worse, changing contrast and/or brightness help with readability of the MFD without NVG, but it does nothing to remove the bright spot when NVGs are used.

 

I'm posing this as a question rather than a bug report. Maybe some of the issues are intentional to simulate the limitations of NVGs, which I am well aware of (see my first paragraph). However, in particular the fact that putting the HUD in night mode makes things worse than day mode does not appear like correct behaviour to me. I have no experience with real world NVGs in the A-10C specifically, so cannot state for sure that the behaviour is wrong - it would be wrong for other military aircraft that I am familiar with, however.

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hey!

 

have you tried adjusting the sensitivity/gain of your NVGs?

 

To turn the gain up - Rctrl+Rshift+H

To turn the gain down - Ralt+Rshift+H

 

hope this helps :)

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The first is that when the HUD is in night mode, the NVGs are unusable since the HUD causes a total white-out of the forward view

 

I believe that is indeed intended behavior. HUD night mode is not "NVG Mode", it's just night mode suited for the naked eye. The "day mode" is actually better suited for NVGs as far as I'm aware.

 

Regarding the general issues, I agree with Alby_416 that adjusting brightness and contrast levels of the display as well as the NVG gain may help, but a track would help us to make a much better assessment.

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Excellent! I was unaware that it was adjustable in the game, and it did sort out the problem. I'm still a bit skeptical of the big difference between HUD day vs night mode brightness, but it is not a big deal.

 

 

Good stuff. Thanks!

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