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Posted

Hello,

 

On Single Player, the Score is the sum of the points value of each aircraft, ship or vehicle destroyed by the Player. It is reported on the debriefing as "Score":

 

fOyU8Bp.jpg

 

I know how to use the "Results" field, but ... is there a way I can check from within a Script, what is the Player's current "Score"?

 

Thanks a lot for any help with this,

Greetings,

 

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
Never seen any API's for score. I know each unit has it built into their lua file. Im not sure if even the score is available in the unit description of each.

 

:thumbup: Ok, thanks a lot for your experience. I will stick to just using the Results field :)

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
MOOSE has a SCORING class that you could use independently.

 

Yes, I’m currently using the "Results" field (see figure above) to give a score to the player, but the game’s native score measures something different, the points value of all units that the player has destroyed during the mission. I wanted to have access to that value before the mission ends.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
If you use MOOSE SCORING and assign a value of 1 to a destroyed target you'd probably be quite close.

 

There's no way I know of to access the data you're showing.

And to do that, open the lua for each unit, copy the scoring value and put that in the scores or a custom score. But yeah, not sure how to export that page in a nice way how you described.

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