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GBU-31 JDAM


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Sir_Troooper, good work!!! But i have some suggestions for you. LO have got 2 slots for bombs GBU-29 and GBU-30. Maybe you resize your's GBU-31 to size GBU-29 and GBU-30? After this you can insert GBU-29, GBU-30 to LO without replacing other bombs... I have already tested these two JDAM bombs in LO and it really works!

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Attention! Bug report!

 

Sir_Troooper, i have tested your mods with Mk-81/83 and GBU-31 and i've found one important bug.

Mistakes.jpg

 

On picture you can see that pylon connectors don't touch pylon... Please see how to place weapon in space of 3DS Max here: http://lockon.co.uk/index.php?lang=en&end_pos=545&scr=default (first picture and instructions above picture)

 

This bug with all your's new bombs.

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Where do these files get extracted to? Are the Loman compat? Thanks for the hard work.

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You need to put the .lom files to bazar/world/shapes folder and the textures to bazar/temptextures folder.

 

@MAFIA, Did you mean that there is 2 empty slot for bombs? I've tried to find these slots, but i don't find them. I mean they are not displayed in the meinit.xml. Can you help with it please?

A.K.A Csocso

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@MAFIA, Did you mean that there is 2 empty slot for bombs? I've tried to find these slots, but i don't find them. I mean they are not displayed in the meinit.xml. Can you help with it please?

 

I will explain how to do it:

 

There 3 files in Bazar folder that you need.

 

1. Open file BombTable.sht with notepad.

There will be lines (lines in red is the lines that you should add):

 

}

// gbu-28

shape

{

file = "gbu-28";

life = 2;

// load = { false, false};

fire = { 0, 1};

username = "GBU-28";

index = 48;

}

// gbu-29

shape

{

file = "gbu-29";

life = 2;

// load = { false, false};

fire = { 0, 1};

username = "GBU-29";

index = 49;

}

// gbu-30

shape

{

file = "gbu-30";

life = 2;

// load = { false, false};

fire = { 0, 1};

username = "GBU-30";

index = 50;

}

// fab-250-n1

shape

{

name = "fab-250-n1_2";

file = "fab-250-n1";

life = 2;

// load = { false, false};

fire = { 0, 1};

username = "FAB-250P";

index = 54;

}

 

2. Now open file Names.lua.

 

bombwsTypes["{F06B775B-FC70-44B5-8A9F-5B5E2EB839C7}"] = 48 -- GBU_28

bombwsTypes["{F06B775B-FC70-44B5-8A9F-5B5E2EB839C8}"] = 49 -- GBU_29

bombwsTypes["{F06B775B-FC70-44B5-8A9F-5B5E2EB839C9}"] = 50 -- GBU_30

bombwsTypes["{3227777E-1741-4DF2-9B52-E18CDF738FAE}"] = 53 -- FAB_100P

 

For new bombs you can use any ID that you want but it shouldn't repeat... In my way you can see that i've took ID from GBU-28 and changed last number. This ID should be the same for this weapon in file MeInit.xml.

 

3. Open file Types.lua there is lines

 

bombs[48] = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Guided} -- GBU_28

bombs[49] = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Guided} -- GBU_29

bombs[50] = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Guided} -- GBU_30

bombs[53] = {wsType_Weapon, wsType_Bomb, wsType_Bomb_A} -- FAB_100P

 

GBU-29 and GBU-30 already should be added... In this file i firstly saw that game have slots for these bombs...

 

4. Then add these lines to MeInit.xml

 

<Launcher CLSID="{F06B775B-FC70-44B5-8A9F-5B5E2EB839C7}" Name="GBU-28" Picture="GBU-28" Weight="2130" WorldID="1">

<Element ShapeName="GBU-28">

<Position X="0" Y="0" Z="0"/>

<DrawArg Key="1" Value="1"/>

<DrawArg Key="2" Value="1"/>

</Element>

</Launcher>

<Launcher CLSID="{F06B775B-FC70-44B5-8A9F-5B5E2EB839C8}" Name="GBU-29" Picture="GBU-28" Weight="181" WorldID="1">

<Element ShapeName="GBU-29">

<Position X="0" Y="0" Z="0"/>

<DrawArg Key="1" Value="1"/>

<DrawArg Key="2" Value="1"/>

</Element>

</Launcher>

<Launcher CLSID="{F06B775B-FC70-44B5-8A9F-5B5E2EB839C9}" Name="GBU-30" Picture="GBU-28" Weight="241" WorldID="1">

<Element ShapeName="GBU-30">

<Position X="0" Y="0" Z="0"/>

<DrawArg Key="1" Value="1"/>

<DrawArg Key="2" Value="1"/>

</Element>

</Launcher>

<Launcher CLSID="{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" Name="Mk-20" Picture="ROCKEYE" Weight="222" WorldID="1">

<Element ShapeName="ROCKEYE">

<Position X="0" Y="0" Z="0"/>

<DrawArg Key="1" Value="1"/>

<DrawArg Key="2" Value="1"/>

</Element>

 

For GBU-29 and GBU-30 i used default GBU-28.dds file because i haven't got picture of JDAM's... it will be good if you will make pictures....

 

So... Can you make GBU-29 and GBU-30 with resizing GBU-31?

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My team loves the ability to be able to drop a bomb from high altitude and "actually" hit something on target. LOL

 

One question though. The JDAM you just released is the version of the Mk-83, right? Because in-game this model is the same size as the Mk-83 and the Mk-84 still is bigger. So are you modelling the Mk-84 version JDAM also?

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Well, MAFIA thanks for the help, they work. But those bombs are only for AI aircrafts not they are? i tried to drop them with laser and TV but they aren't work. I rescale my GBU-31 to GBU-30 and 29 tomorrow.

 

You can use GBU-30 for example on A-10A... But when you drop it, it will fly... but it will fly sideways:)

 

How are they dropped accurately? Are they just normal bombs with a JDAM body, or can you plug in some sort of coordinate for them to hit?

 

Here used normal slot for guided bomb but it's have special system of guidening so only AI have abillity to use them. But i think just adding these bombs to game will bring more realism.

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How are they dropped accurately? Are they just normal bombs with a JDAM body, or can you plug in some sort of coordinate for them to hit?

 

Just configure the files right and the jdam bombs we are using are overwriting the Kab-500. Just select the bomb and hit O. TV turns on and have some fun.:)

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Sorry guys for the late reply, but i had to study yesterday.

I rescaled my model for a GBU-30 a GBU-29, and GBU-31. And sorry, that i told you wrong, the GBU-32 is the Mk-83. The 31 is the 84.

ScreenShot_579_www.kepfeltoltes.hu_.jpg

 

And a pic from the LANTIRN: still need some texture fix. (MODEL BY GYS)

 

ScreenShot_580_www.kepfeltoltes.hu_.jpg

I attach the LANTIRN too, but if you find some interesting texture bug on it please reply and i'll fix it.:) Download link:

http://rapidshare.com/files/87639841/GBU_Family.rar.html

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A.K.A Csocso

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