Sir_Troooper Posted January 20, 2008 Share Posted January 20, 2008 Is now finished, and avaible to download. Enjoy!:) JDAM.rar A.K.A Csocso Link to comment Share on other sites More sharing options...
v1per Posted January 20, 2008 Share Posted January 20, 2008 Just release the whole JDAM family all together ;) Cool though Link to comment Share on other sites More sharing options...
MAFIA Posted January 22, 2008 Share Posted January 22, 2008 Sir_Troooper, good work!!! But i have some suggestions for you. LO have got 2 slots for bombs GBU-29 and GBU-30. Maybe you resize your's GBU-31 to size GBU-29 and GBU-30? After this you can insert GBU-29, GBU-30 to LO without replacing other bombs... I have already tested these two JDAM bombs in LO and it really works! Link to comment Share on other sites More sharing options...
MAFIA Posted January 22, 2008 Share Posted January 22, 2008 Attention! Bug report! Sir_Troooper, i have tested your mods with Mk-81/83 and GBU-31 and i've found one important bug. On picture you can see that pylon connectors don't touch pylon... Please see how to place weapon in space of 3DS Max here: http://lockon.co.uk/index.php?lang=en&end_pos=545&scr=default (first picture and instructions above picture) This bug with all your's new bombs. Link to comment Share on other sites More sharing options...
Sir_Troooper Posted January 22, 2008 Author Share Posted January 22, 2008 Thanks for the reply, i fixed it:thumbup: And i'm fixed the size for the MK-81 bomb, because it was too small. Fixed bombs.rar 1 A.K.A Csocso Link to comment Share on other sites More sharing options...
MAFIA Posted January 23, 2008 Share Posted January 23, 2008 Sir_Troooper, please think about my 3-rd post... I need you answer to this post. Link to comment Share on other sites More sharing options...
SailorDoc1 Posted January 23, 2008 Share Posted January 23, 2008 Where do these files get extracted to? Are the Loman compat? Thanks for the hard work. SailorDoc ASRock Dual Series Mobo AMD 4600 Dual Core OCZ 2gig 3200 DDR II ATI 9800 Pro 256mb video ViewSonic A90f monitor 8in. Touch Screen w/TouchBuddy Cougar HOTAS CH Pro Pedals Link to comment Share on other sites More sharing options...
Sir_Troooper Posted January 25, 2008 Author Share Posted January 25, 2008 You need to put the .lom files to bazar/world/shapes folder and the textures to bazar/temptextures folder. @MAFIA, Did you mean that there is 2 empty slot for bombs? I've tried to find these slots, but i don't find them. I mean they are not displayed in the meinit.xml. Can you help with it please? A.K.A Csocso Link to comment Share on other sites More sharing options...
MAFIA Posted January 25, 2008 Share Posted January 25, 2008 @MAFIA, Did you mean that there is 2 empty slot for bombs? I've tried to find these slots, but i don't find them. I mean they are not displayed in the meinit.xml. Can you help with it please? I will explain how to do it: There 3 files in Bazar folder that you need. 1. Open file BombTable.sht with notepad. There will be lines (lines in red is the lines that you should add): } // gbu-28 shape { file = "gbu-28"; life = 2; // load = { false, false}; fire = { 0, 1}; username = "GBU-28"; index = 48; } // gbu-29 shape { file = "gbu-29"; life = 2; // load = { false, false}; fire = { 0, 1}; username = "GBU-29"; index = 49; } // gbu-30 shape { file = "gbu-30"; life = 2; // load = { false, false}; fire = { 0, 1}; username = "GBU-30"; index = 50; } // fab-250-n1 shape { name = "fab-250-n1_2"; file = "fab-250-n1"; life = 2; // load = { false, false}; fire = { 0, 1}; username = "FAB-250P"; index = 54; } 2. Now open file Names.lua. bombwsTypes["{F06B775B-FC70-44B5-8A9F-5B5E2EB839C7}"] = 48 -- GBU_28 bombwsTypes["{F06B775B-FC70-44B5-8A9F-5B5E2EB839C8}"] = 49 -- GBU_29 bombwsTypes["{F06B775B-FC70-44B5-8A9F-5B5E2EB839C9}"] = 50 -- GBU_30 bombwsTypes["{3227777E-1741-4DF2-9B52-E18CDF738FAE}"] = 53 -- FAB_100P For new bombs you can use any ID that you want but it shouldn't repeat... In my way you can see that i've took ID from GBU-28 and changed last number. This ID should be the same for this weapon in file MeInit.xml. 3. Open file Types.lua there is lines bombs[48] = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Guided} -- GBU_28 bombs[49] = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Guided} -- GBU_29 bombs[50] = {wsType_Weapon, wsType_Bomb, wsType_Bomb_Guided} -- GBU_30 bombs[53] = {wsType_Weapon, wsType_Bomb, wsType_Bomb_A} -- FAB_100P GBU-29 and GBU-30 already should be added... In this file i firstly saw that game have slots for these bombs... 4. Then add these lines to MeInit.xml <Launcher CLSID="{F06B775B-FC70-44B5-8A9F-5B5E2EB839C7}" Name="GBU-28" Picture="GBU-28" Weight="2130" WorldID="1"> <Element ShapeName="GBU-28"> <Position X="0" Y="0" Z="0"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> </Launcher> <Launcher CLSID="{F06B775B-FC70-44B5-8A9F-5B5E2EB839C8}" Name="GBU-29" Picture="GBU-28" Weight="181" WorldID="1"> <Element ShapeName="GBU-29"> <Position X="0" Y="0" Z="0"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> </Launcher> <Launcher CLSID="{F06B775B-FC70-44B5-8A9F-5B5E2EB839C9}" Name="GBU-30" Picture="GBU-28" Weight="241" WorldID="1"> <Element ShapeName="GBU-30"> <Position X="0" Y="0" Z="0"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> </Launcher> <Launcher CLSID="{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" Name="Mk-20" Picture="ROCKEYE" Weight="222" WorldID="1"> <Element ShapeName="ROCKEYE"> <Position X="0" Y="0" Z="0"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> For GBU-29 and GBU-30 i used default GBU-28.dds file because i haven't got picture of JDAM's... it will be good if you will make pictures.... So... Can you make GBU-29 and GBU-30 with resizing GBU-31? Link to comment Share on other sites More sharing options...
Sir_Troooper Posted January 26, 2008 Author Share Posted January 26, 2008 Yes, i'll make it when i got time! Thanks for the info.:doh: A.K.A Csocso Link to comment Share on other sites More sharing options...
v1per Posted January 27, 2008 Share Posted January 27, 2008 My team loves the ability to be able to drop a bomb from high altitude and "actually" hit something on target. LOL One question though. The JDAM you just released is the version of the Mk-83, right? Because in-game this model is the same size as the Mk-83 and the Mk-84 still is bigger. So are you modelling the Mk-84 version JDAM also? Link to comment Share on other sites More sharing options...
Sir_Troooper Posted January 27, 2008 Author Share Posted January 27, 2008 Well, MAFIA thanks for the help, they work. But those bombs are only for AI aircrafts not they are? i tried to drop them with laser and TV but they aren't work. I rescale my GBU-31 to GBU-30 and 29 tomorrow. A.K.A Csocso Link to comment Share on other sites More sharing options...
Hellcat61 Posted January 27, 2008 Share Posted January 27, 2008 How are they dropped accurately? Are they just normal bombs with a JDAM body, or can you plug in some sort of coordinate for them to hit? "When you're out of Tomcats, you're out of fighters!" Link to comment Share on other sites More sharing options...
MAFIA Posted January 28, 2008 Share Posted January 28, 2008 Well, MAFIA thanks for the help, they work. But those bombs are only for AI aircrafts not they are? i tried to drop them with laser and TV but they aren't work. I rescale my GBU-31 to GBU-30 and 29 tomorrow. You can use GBU-30 for example on A-10A... But when you drop it, it will fly... but it will fly sideways:) How are they dropped accurately? Are they just normal bombs with a JDAM body, or can you plug in some sort of coordinate for them to hit? Here used normal slot for guided bomb but it's have special system of guidening so only AI have abillity to use them. But i think just adding these bombs to game will bring more realism. Link to comment Share on other sites More sharing options...
Luse Posted January 28, 2008 Share Posted January 28, 2008 For Some reason, I didnt get the jdam set up, just the normal Bombs, Yes i di insert the bmps in the temptextures, and the lomes in the world/shapes ?? help STT Radar issue is leftover code. Link to comment Share on other sites More sharing options...
MAFIA Posted January 28, 2008 Share Posted January 28, 2008 I think you need to add these new bombs to A-10... Using LOPE http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=82&lid=252&ttitle=Lock_On_Pilon_Editor_LOPE_1.01#dldetails Sorry, if you a not registered on Lockofiles you should find other link or register on Lockonfiles because i don't know other links. Link to comment Share on other sites More sharing options...
v1per Posted January 28, 2008 Share Posted January 28, 2008 How are they dropped accurately? Are they just normal bombs with a JDAM body, or can you plug in some sort of coordinate for them to hit? Just configure the files right and the jdam bombs we are using are overwriting the Kab-500. Just select the bomb and hit O. TV turns on and have some fun.:) Link to comment Share on other sites More sharing options...
Luse Posted January 28, 2008 Share Posted January 28, 2008 Oh it takes over the Kab-500, thought it was the Mk-84, OOps lol STT Radar issue is leftover code. Link to comment Share on other sites More sharing options...
v1per Posted January 28, 2008 Share Posted January 28, 2008 Oh it takes over the Kab-500, thought it was the Mk-84, OOps lol Mk-84 = dumb bomb. Not smart bomb ;) It doesnt use guidance, it is a point and free fall drop. :) Link to comment Share on other sites More sharing options...
Luse Posted January 29, 2008 Share Posted January 29, 2008 I know, But I thought that maybe he was like the lock-inator And made the actual Jdam :joystick: STT Radar issue is leftover code. Link to comment Share on other sites More sharing options...
v1per Posted January 29, 2008 Share Posted January 29, 2008 All i am waiting for now is the new LANTIRN pod and the mk-84 version JDAM. :) Link to comment Share on other sites More sharing options...
Luse Posted January 29, 2008 Share Posted January 29, 2008 Lol Sounds good to me STT Radar issue is leftover code. Link to comment Share on other sites More sharing options...
Hellcat61 Posted January 29, 2008 Share Posted January 29, 2008 How does a person go about swapping the KAB and GBU models, plus put an MFD in the cockpit of another jet? "When you're out of Tomcats, you're out of fighters!" Link to comment Share on other sites More sharing options...
Sir_Troooper Posted January 29, 2008 Author Share Posted January 29, 2008 Sorry guys for the late reply, but i had to study yesterday. I rescaled my model for a GBU-30 a GBU-29, and GBU-31. And sorry, that i told you wrong, the GBU-32 is the Mk-83. The 31 is the 84. And a pic from the LANTIRN: still need some texture fix. (MODEL BY GYS) I attach the LANTIRN too, but if you find some interesting texture bug on it please reply and i'll fix it.:) Download link: http://rapidshare.com/files/87639841/GBU_Family.rar.html 2 A.K.A Csocso Link to comment Share on other sites More sharing options...
v1per Posted January 29, 2008 Share Posted January 29, 2008 trooper. Are you gay? Because I could kiss you. ROFL! J/K! J/K! Love the models man, thanks a lot. Expect to see them in our video ;) Link to comment Share on other sites More sharing options...
Recommended Posts