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Posted
Muy bien Nesher!!!!

Sabes mucho de espaсol.

 

Ok, the problem with export is fixed. But i have some problems with the animation. When i make a rotation 90 degrees angle in 3D max, in Lock-On only rotate 30 degrees (more or less).

 

That is the **** problem. If i fix that the model will be amoust finished (only some details and texture).

 

Saludos desde Argentina para Hungria!!!

 

¡Gracias!

 

Good luck on your project! :thumbup:

And please keep us up-to-date.

Posted
Ok, the problem with export is fixed. But i have some problems with the animation. When i make a rotation 90 degrees angle in 3D max, in Lock-On only rotate 30 degrees (more or less).

Did you set the time configuration with the right FPS, start time, end time, etc. ?

A.K.A Csocso

Posted

Teas, thanks for the help. work good now. ok so i need some information about the textures, skin, etc.

The skin aircraft will be from my country Argentina.

 

A-4Ar

A-4ar02.jpg

 

Ok peolple the next time i show the model finished.

Posted
21

Thanks my friend!!!!!

 

The model is amoust finished, i was working in the gear´s details.

 

Thanks for all your comments.

This model for all who want this aircraft so beatyful desing!!!!

 

I love the A-4, this aircraft was used for my country in Malvinas (Falklands) war and this machine give great job!!!!

Posted
Thanks for making it man, Always wanted it.. Now all we need is a cockpit :p

Yeah, i was thinking in the A-10 cockpit, because have a very similitud with the real, so glass, the corners and all the fisical tecnics are right, so i wait sugerency!!!

Thanks for the commentarys.

 

Remmenber, this model is for all you.

 

See you.!!!!

Posted

I wouldn't replace the A-10 because we're currently working on the new A-10 model. If we release ours it might clash with yours. Don't get me wrong, i love your model. But its just harder on the public to choose. Of course they could always rename the model to fit a different plane, but I just wanted you to give you a heads up.

[sIGPIC][/sIGPIC]

Posted
I wouldn't replace the A-10 because we're currently working on the new A-10 model. If we release ours it might clash with yours. Don't get me wrong, i love your model. But its just harder on the public to choose. Of course they could always rename the model to fit a different plane, but I just wanted you to give you a heads up.

 

That is the idea man, i only want the cockpit from A-10.

But i was thinking in change the F-16 or the F-5.

 

I try change the cockpit from the Su-25 to Su-17 but don´t change.

 

Don´t worry. You love my model????????????? Men, your model is AWESOME!!!!!!! My model is poor try of make something.

 

Ok pal, i´m looking forward to your model that A-10 look great!!!!!!

 

Thanks for make it.

 

Best of Wishes from Argentina!!!!!

Posted
That is the idea man, i only want the cockpit from A-10.

But i was thinking in change the F-16 or the F-5.

 

I try change the cockpit from the Su-25 to Su-17 but don´t change.

 

Don´t worry. You love my model????????????? Men, your model is AWESOME!!!!!!! My model is poor try of make something.

 

Ok pal, i´m looking forward to your model that A-10 look great!!!!!!

 

Thanks for make it.

 

Best of Wishes from Argentina!!!!!

 

Sorry Presidio, but if you replace an AI plane you can't replace it's cockpit.

All AI planes are using the Su-27's cockpit and flight dynamics, so if you replace it with the F-5 the top speed of your A-4 will be mach 3+. Same with the F-16, top speed is about 2 mach. If you plan it flyable, you must replace a flyable plane.:(:noexpression:

A.K.A Csocso

Posted

Thanks friends!!!

I see that, i can´t change the cockpit. so... dont worry!!!!!

 

Ok, how i make the position of the aircraft??

 

Weapons? How i make the correct positions of weapons on pylons? I see how make this in some place but i can´t remember now.

 

Sorry, i don´t have idea about all this.

This is my first model, i need that things and all will be finished.

Please help me.!!

Thanks again pals!!!!!

Posted
Hey man, Thank you for making it, i dont know any of that, just cant wait

 

Thanks man. Don´t worry, let me think how i can do that...

 

See you !!!

  • Like 1
Posted

about weapon pylons

if i'm right it should be edited in

 

....\Ubisoft\Eagle Dynamics\Lock On\ME\ ----> meinit

theres cordinates or something like that..

[sIGPIC][/sIGPIC]

Posted
about weapon pylons

if i'm right it should be edited in

 

....\Ubisoft\Eagle Dynamics\Lock On\ME\ ----> meinit

theres cordinates or something like that..

 

Thanks man, i read something that in some place but i don´t remenber where hehe!!!

 

Thanks again and wait a few days. I have to create the skins too, but there is a peruvian guy, the same guy create the Su-25´s skin from Perú.

He is very good creating skin.

 

So, see you!!!

Posted

Ok, how i make the position of the aircraft??

 

on max.

Best way is trial/error method..

place it on max, export it as lom, drop in the shapes folder, check.

If its high move model a little lower and try again. Its a long work for the first time but when you figure it out its easy. And a tip..Always use afterburner to place (measure) the plane right.

 

Weapons? How i make the correct positions of weapons on pylons? I see how make this in some place but i can´t remember now.

 

Lets say you replace A-10

open meinit.xml

find this line "<Plane CLSID="{8FDB2742-2283-450D-B417-CFC47774E8B6}" Cannon="yes" EmptyWeight="9389" HumanCockpit="yes" MaxFuelWeight="4853" MaxHeight="10000" MaxSpeed="834" MaxTakeOffWeight="21081" Name="A-10A" Rate="50" Shape="a-10" WingSpan="17.53" WorldID="17">"

For any other plane, line is almost the same but name section and values change

from there scroll down until this line

"<Pylon FiZ="-3.3" Number="1" Type="0" X="-0.22" Y="-0.062" Z="-5.522">"

the x here represents forward / backward placement.

y is for up/ down

and z is for left/right.

the " Number="1" " means you are at the first pylon.

You start changing values and go to the game and check. Its a nasty work, worse than placing the plane. When you satisfied with the place of the first pylon move to the line where it says Pylon at the begining of the line and the Number value is 2 then 3 etc.

Tip: When you place the pylon location, try different rockets to double check the place. And when you placed half of the plane you can copy the same values for the other side of the plane. You just need to erase "-" from the z value.

 

Hope this helps..

If you still have problems just whistle :)

[sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC]

"To infinity...and beyond!.."

SIM-MOD Modeler

TURK!

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