FatherAnolev Posted May 21, 2020 Posted May 21, 2020 Previously, switching the master covert switch to "ALL" would kill ALL of the exterior lights. However the latest OB release (2.5.6.49314), the "ALL" position leaves the collision light on the top of the tail blinking. Working as intended?
=Panther= Posted May 21, 2020 Posted May 21, 2020 The strobe should be Covert when Covert ALL is turned on. Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP
Chain_1 Posted May 28, 2020 Posted May 28, 2020 The visible strobe now stays on in Covert A-C, as well, when it shouldn't.
F16FLCS-SME Posted October 14, 2020 Posted October 14, 2020 I confirm. It should be in IR mode according to -1. "The anticollision light has a strobe (visible to the unaided eye) as well as an infrared emitter (covert, visible to night vision devices but invisible to the unaided eye). The strobe is disabled and the IR emitter enabled with the MASTER knob in COVERT ALL or COVERT A-C."
ED Team BIGNEWY Posted October 15, 2020 ED Team Posted October 15, 2020 Hi all, this is reported already thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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