Tomsk Posted May 22, 2020 Posted May 22, 2020 (edited) Since some recent patch I no longer get audio from Chevy 1-1 at the start where he says "Chevy 2-1 this is Chevy 1-1, how copy?" and all his other introductory dialogue. The first thing I hear is the player saying "One. This is Two. Lima-Charlie got you five by five". All of this is on the most recent Open Beta: 2.5.6.49314 I've tried turning on all the radios before turning on the battery. I've tried every setting on the radio imaginable. I've been into the mission editor and checked the frequency preset is the same as Chevy 1-1, it is we are both on 249 AM. However, nothing helps: all I get from Chevy 1-1 is silence, I get neither text nor audio. EDIT: I've worked it out. The UHF radio (and possibly also the V/UHF radio) no longer works unless the engine is running. You can hear the audio if you change the mission to start from parking hot. So this is (presumably) a bug in the M-2000C due to recent changes that is breaking the campaign missions. I've raised a separate bug report for this: https://forums.eagle.ru/showthread.php?t=274520 MORE EDIT: So there are other problems. Chevy 1-1 now creeps forward and crashes into the HMMV that is holding him in place, meaning that his plane is damaged and he'll never taxi out of the hangar. I guess the trick of using a vehicle to prevent AI units moving is broken more generally and this probably breaks in the other places in the campaign that use this technique. Basically it's a hot mess. Edited May 22, 2020 by Tomsk
sora_061 Posted May 23, 2020 Posted May 23, 2020 Yeah, If you need to play campaign use the stable version or the Earlier OB until they fix it. Sent from my Redmi K20 Pro using Tapatalk
TaleSpin Posted May 23, 2020 Posted May 23, 2020 I am quite irritated that changes in the "host" software are that drastic, concerning the influences on modules...is there no communication between ED and (in this case) Razbam?:unsure:
Tomsk Posted May 23, 2020 Author Posted May 23, 2020 (edited) So I expect the issues with the radios will be down to Razbam. There used to be a bug in the Mirage with the new VHF radio that you could turn it on before the battery was powered. Probably they tried to fix that but went too far: now you can only turn it on if the engine is running. The issue with the AI no longer being blocked by vehicles is likely a general DCS issue: I doubt it's specific to the Mirage. That said the fact that Baltic Dragon felt that it was necessary to use vehicles to prevent other vehicles moving at certain times is a little indicative: I doubt he'd have done it that way if it could reliably be done another way. Edited May 23, 2020 by Tomsk
sora_061 Posted May 23, 2020 Posted May 23, 2020 It's a system wide problem in DCS. AI doesn't care for any obstacle or Player aircraft while Taxi. It's not a problem with this campaign only Sent from my Redmi K20 Pro using Tapatalk
sora_061 Posted May 23, 2020 Posted May 23, 2020 So I expect the issues with the radios will be down to Razbam. There used to be a bug in the Mirage with the new VHF radio that you could turn it on before the battery was powered. Probably they tried to fix that but went too far: now you can only turn it on if the engine is running. The issue with the AI no longer being blocked by vehicles is likely a general DCS issue: I doubt it's specific to the Mirage. That said the fact that Baltic Dragon felt that it was necessary to use vehicles to prevent other vehicles moving at certain times is a little indicative: I doubt he'd have done it that way if it could reliably be done another way.I played and completed the campaign in Earlier Open beta (2.5.6.47704 or something). There was nothing wrong with VHF radio. You power on and connect ground power and turn on red and green. You hear them speak. Actually never turned on radios before connecting to Ground power. Interesting. Sent from my Redmi K20 Pro using Tapatalk
unlikely_spider Posted May 23, 2020 Posted May 23, 2020 I was just going to start this campaign :( Do I need to roll back to the previous OB build, before SC? Modules: Wright Flyer, Spruce Goose, Voyager 1
sora_061 Posted May 23, 2020 Posted May 23, 2020 I was just going to start this campaign :( Do I need to roll back to the previous OB build, before SC?Yeah, AI got borked in this update. Better if you roll back to stable. I have finished the campaign without any problem in previous OB though. Sent from my Redmi K20 Pro using Tapatalk
unlikely_spider Posted May 23, 2020 Posted May 23, 2020 So I just used the awesome Skate Zilla updater utility to roll back to 2.5.6.47404, and I get comms in mission 1 as soon as I connect ground power, battery, and radios on. I haven't tested further than that though. (I'm new to the utility and am amazed how easy that makes it to switch between versions) Modules: Wright Flyer, Spruce Goose, Voyager 1
TaleSpin Posted May 23, 2020 Posted May 23, 2020 This is exactly what I am talking about - a slight, little change in the OB version behind the colon, and suddenly AI vehicles behave different? What is going on there? If I were a developer I'd get nuts...I thought the beta evolution of X-Plane is a rollercoaster ride, DCS is opening new horizons here...
baltic_dragon Posted May 23, 2020 Posted May 23, 2020 (edited) Trust me.. I am getting nuts a lot with 2.5.6... checking with ED if this is reported and they are working on it. EDIT: it has been reported. We just need to wait.. Edited May 23, 2020 by baltic_dragon For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
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