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TaleSpin

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Everything posted by TaleSpin

  1. That postpro is quite niiice...!
  2. Mission 4? If i am not totally wrong there is no mission 4.
  3. Since it is getting updated from time to time I don't think there will ever be a definitely"finished" version :)
  4. Are you using the latest updated version? Sounds to me as he crashed with some vehicle on the ground during taxi or so; this has often been an issue recently but should have been fixed.
  5. And besides of all of this, anything of that most likely is ever going to happen in DCS...
  6. You can not manually laser designate targets.
  7. If you get shot at by IR missiles you use flares and try to "get away", simply spoken. You can either use the "Panic Release" of Chaff and Flare or the "Programm release" - you have to select the proper Release Programm with the dial selector; there is a programm overview on the first page of your kneeboard.
  8. It talking about missile shots - did you turn your RWR on? I think it is off by default...
  9. I think this is the often report issue of totally bugged AI and taxiing behaviour. You will have to be patient until ED fixes it.
  10. But I like that one :D I was speaking of OB btw, so there might be differences as well...?
  11. I think it is quite the same with other modules, e.g. F-5. I don't know how DCS handles "offroad", it seems a bit too sticky to me as well. However - your taxi speed seems to be to high, slow down!:book: PS: I guess every aircraft actually gets stuck in (loose?) sand, so at least that seams realistic to me.
  12. It may be called impossible but you can quite sure use Magic, 530 and for example Mk82. I did it sometimes and Growling Sidewinder lately did as well in his mission on YT. It might not be "right" to be able to do this but in fact you can in DCS.. EDIT: check it here...
  13. Sorry for crashing in here; how does the driving away actually work? I tried shooting with the gun in front of him, what else can you do?
  14. I "misunderstood" the way you mount the device the first time - so I had a lot of "fun" staring to the very dark ground :lol:
  15. I usually apply curves to every module...I don't like especially the pitch and yaw axis to be too sensitive. I am not at home right now so I can't show you values. I guess it depends as much on your specific type of control device as on the module itself.
  16. Yes, you should stay at or below 500kts. The "airbrakes" of the Snakeye have a speed limit.
  17. I am not the developper, but I think this issue has been reported a few times - have a look at the other threads. You are on open beta? It seems that mission stuff is completely f**** up and it doesn't make sense to correct because the beta version changes quite often right now; so the mission designer are quite endlessly chasing these bugs.
  18. My honest advice: stop chasing the bugs in OB - declare on last stable Version as functional and don't look at it for some weeks.
  19. This is exactly what I am talking about - a slight, little change in the OB version behind the colon, and suddenly AI vehicles behave different? What is going on there? If I were a developer I'd get nuts...I thought the beta evolution of X-Plane is a rollercoaster ride, DCS is opening new horizons here...
  20. I am quite irritated that changes in the "host" software are that drastic, concerning the influences on modules...is there no communication between ED and (in this case) Razbam?:unsure:
  21. Ich meine du musst das in den Fortgeschrittenen Wegpunktoptionen festlegen. Der Editor ist so schön kryptisch, ich kann mir das nie merken...
  22. Also grundsätzlich weiß ich was du meinst, ich bin mir aber relativ sicher, dass es eher User-Fehler unsererseits sind. Es gibt ja ein paar Eckdaten die stimmen müssen: - Speed; nicht zu niedrig aber auch nicht viel schneller als 500kts (da kommt aber auch schnell das "X") - Anzeige für Mindestauslösehöhe (weiss grade nicht mehr wie es offiziell heisst) muss passen Falls du zufällig eine Übungsmission mit unbegrenzter Ammo erstellt hast (das macht ja für den zweck Sinn): man muss wohl nach jedem "Nachladen" die MK82 erneut anwählen und den A/G Modus neu setzen; also quasi den ganzen Waffenprozess wiederholen; ich vermute dass das Mirage-Modul nach diesem fiktiven Reset einfach nicht "weiss", dass wieder Bomben geladen sind.
  23. Well, your current VTB setting has to be able to show it, since your radar is always looking "to the top" of the display at a given "zoom" (= radar range). It's like looking for a spot on a folded part of a map - you will never be able to see it :) EDIT: Or have a look at it this way: when displaying the WPs, the VTB kind of (!) overlays the radar with an invisible map.
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