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Posted

When i was running 1080p , i thought 2x msaa and 1.5x ssaa looked very good .

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Posted

8x was an option before Deferred Shading was implemented. After that, it was causing too severe performance drop, so it was removed.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
8x was an option before Deferred Shading was implemented. After that, it was causing too severe performance drop, so it was removed.

 

So why the SSAA is not moved?

Posted

Because at low resolutions (up to 1080) it's still less resource hungry method. MSAA and Deferred Shading don't like each other, that applies to any PC game. Up to x4 is somewhat acceptable, but only just, anything higher would murder performance. That's why developers experiment with alternative AA methods.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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