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Posted

Perhaps AI would be better off reacting to player aircraft within MRM launch range by precautionary chaffing and offsetting/notching at a reasonable rate (like the player has to) and launching on/processing their targets as they close, instead of reacting instantly to a specific BVR missile launch by using 'the force'.

 

Well, it is stupid, do you fly head first into your enemy waiting for his missile to go pitbull to react ?

 

I made this argument, because no one was proposing a solution....

 

But, you gave one yourself, which is a reasonable one (the quoted part).

 

You can see how all of a sudden this problem gets a lot of ifs and buts in its solution, it is definitely not an easy task and there is no single, universal solution (behavior) which can solve it

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted

Solution could be a bit more complex, and quite more realistic.

 

Why don't implement something alike IR missiles defence for AI? They start pumping flares when they feel in danger but keep going with the combat, not breaking to the deck.

 

How about implementing that logic of 'when feeling in danger' that exists for IR missiles into BVR? Let's say for example that Russia knows that the range of Fox3 missiles is around 20 miles, so wouldn't they have some kind of doctrine so that they start to pump chaff, say 2 bundles per 5 secconds, just as a preentive measure and keep going on with the combat itself. And then start pumping an higher quantity when within visual confirmation of launch of missile (smoke comtrails for the rocket engine and such).

 

It could make things more realistic and making us users feel like we are fighting someone with knowledge about theyr enemy, as it should

Posted
Well, it is stupid, do you fly head first into your enemy waiting for his missile to go pitbull to react ?

 

I made this argument, because no one was proposing a solution....

 

 

DCS is claiming to be a simulation.

So (forgive the comparison) if you kill somebody with a sniper-rifle from 1km was he stupid?

no...he wasn't...

 

The whole point of TWS and no-lock-warning missiles being directed via Datalink is to allow for max-kill-rates. By implementing something I'd consider "god's eye" to every plane which makes it react although it couldn't have any clue.. it's like you pick your sniper-rifle aim...and the moment you want to squeeze the trigger the target magically drops low..

 

Returning to missiles it would be totally adequate if the target goes totally defensive once it has a RWR clue (realistic!) and implement things like tactics or defensive behaviour when "knowing" you're approaching enemies like snaking...or beaming...or anything the military does.. the current "I dodge/chaff/flare as soon as you squeeze the trigger" is by any means..stupid..

Posted

To be fair, a decent pilot should assume that a launch will happen at some point if they know a plane carrying Fox 3s is around, and take appropriate measures.

 

The problem is that it's really dumb that the AI is always 100% perfect in that assumption.

Posted (edited)
To be fair, a decent pilot should assume that a launch will happen at some point if they know a plane carrying Fox 3s is around, and take appropriate measures.

 

The problem is that it's really dumb that the AI is always 100% perfect in that assumption.

 

I agree.

I'd only like to add that given the current state the AI is reacting over-correct.

For instance if it's flying in a package, escorted etc. It still knows when it's being singled out.. which is even more "weird"..

 

The big problem here is what is "appropriate" but the devs need to decide how to apply some "realistic" SA for the AI without it being like it is now.

I simply state that when I am being attacked by a TWS-FOX3 combo and I am not aware (only thing I get is occasional Nails from all sorts of planes being nearby..);

How would you tell? If you can't how can the AI? at night...or overcast..

Answer is most likely: It can't... as neither would you or me..

Edited by Khegrow
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