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Posted

Reported this ages ago but the Normals (Polygons) for the S-3 tankers Refueling pod are still all inverted, meaning that

A: It looks weird as hell when your in close with shadows on, and

B: lighting effects don't work properly on it. as the normals block the light.. because.. inverted.

 

 

 

 

This appears to be on LOD 0, as zooming out the basket once it's geometry is simplified starts to work how it should..

 

 

The fix : Flip the LOD 0's Basket normals in 3D studio max and recompile the model (it's literally a 2 command step ) though ideally.. a slightly higher resolution S-3 would be awesome ;) we see a lot of it these days

 

damned meant ot put this in object errors.. Newy or Nine could you move it please?

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  • 2 years later...
Posted (edited)

If it helps, there's a completely new model for the S-3B on the way, so it'll probably be a wasted effort fixing the current one when it's due for complete replacement.

Edited by Northstar98
  • Like 2

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