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Posted

This is also happening on BF servers, every few hours the server crashes with the same crash log seen here.

Added a few examples below -

 

# -------------- 20200605-193611 --------------
DCS/2.5.6.50321 (x86_64; Windows NT 10.0.18362)
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\WorldGeneral.dll
# C0000005 ACCESS_VIOLATION at 1EE53080 00:00000000
SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'User'
OS-Version: 10.0.18362 () 0x100-0x1
0x00000000000C3080 (WorldGeneral): MovingObject::IsFlag + 0x0
0x0000000000040D62 (WeaponBlocks): wDSeeker::operator= + 0x432
0x000000000000B9A0 (edObjects): Evoker<LandObjectDestroyNotifierBase,Link<LandObjectDestroyNotifierBase> >::onStartEvoke + 0xD0
0x000000000000E9F2 (edObjects): viSearch::TestAndInsert + 0x52
0x000000000001CD18 (edObjects): LinearStorage::getAllObjects + 0xB48
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x00000000000094D9 (edObjects): viObjectManager::GetObjects + 0x99
0x0000000000009E60 (edObjects): viObjectManager::GetSegmentList + 0x8C0
0x0000000000042101 (WeaponBlocks): wDActiveSeeker::changeAirTarget + 0x441
0x0000000000045F4B (WeaponBlocks): wDActiveSeeker::simulate + 0x1AB
0x000000000001F83A (blocksim): wSimulationSystem::simulate + 0x14A
0x0000000000035E6B (WeaponsBase): wAmmunition::simulate + 0x10B
0x00000000000E466B (Weapons): wAmmunitionDecoy::spawnSnare + 0x7CB
0x00000000000EB6D1 (Weapons): wAmmunitionSelfHoming::simulate + 0x161
0x00000000000336CA (WeaponsBase): wAmmunition::Class + 0x9A
0x0000000000003C04 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504
0x00000000000040AD (World): wSimCalendar::DoActionsUntil + 0x1FD
0x00000000007033FF (DCS): woLA::loadNewInputLayout + 0x31002F
0x0000000000714313 (DCS): dDispatcher::InitDatabase + 0xDC73
0x00000000006EAB44 (DCS): woLA::loadNewInputLayout + 0x2F7774
0x00000000006EAF09 (DCS): woLA::loadNewInputLayout + 0x2F7B39
0x00000000015A3B37 (DCS): AmdPowerXpressRequestHighPerformance + 0x9ECB33
0x00000000008CE98E (DCS): uiAsyncNet::onGameStop + 0x684BE
0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21

 

 

# -------------- 20200605-164729 --------------
DCS/2.5.6.50321 (x86_64; Windows NT 10.0.18362)
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\WorldGeneral.dll
# C0000005 ACCESS_VIOLATION at 1EE53080 00:00000000
SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'User'
OS-Version: 10.0.18362 () 0x100-0x1
0x00000000000C3080 (WorldGeneral): MovingObject::IsFlag + 0x0
0x0000000000040D62 (WeaponBlocks): wDSeeker::operator= + 0x432
0x000000000000B9A0 (edObjects): Evoker<LandObjectDestroyNotifierBase,Link<LandObjectDestroyNotifierBase> >::onStartEvoke + 0xD0
0x000000000000E9F2 (edObjects): viSearch::TestAndInsert + 0x52
0x000000000001CD18 (edObjects): LinearStorage::getAllObjects + 0xB48
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21
0x00000000000094D9 (edObjects): viObjectManager::GetObjects + 0x99
0x0000000000009E60 (edObjects): viObjectManager::GetSegmentList + 0x8C0
0x0000000000042101 (WeaponBlocks): wDActiveSeeker::changeAirTarget + 0x441
0x0000000000045F4B (WeaponBlocks): wDActiveSeeker::simulate + 0x1AB
0x000000000001F83A (blocksim): wSimulationSystem::simulate + 0x14A
0x0000000000035E6B (WeaponsBase): wAmmunition::simulate + 0x10B
0x00000000000E466B (Weapons): wAmmunitionDecoy::spawnSnare + 0x7CB
0x00000000000EB6D1 (Weapons): wAmmunitionSelfHoming::simulate + 0x161
0x00000000000336CA (WeaponsBase): wAmmunition::Class + 0x9A
0x0000000000003C04 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504
0x00000000000040AD (World): wSimCalendar::DoActionsUntil + 0x1FD
0x00000000007033FF (DCS): woLA::loadNewInputLayout + 0x31002F
0x0000000000714313 (DCS): dDispatcher::InitDatabase + 0xDC73
0x00000000006EAB44 (DCS): woLA::loadNewInputLayout + 0x2F7774
0x00000000006EAF09 (DCS): woLA::loadNewInputLayout + 0x2F7B39
0x00000000015A3B37 (DCS): AmdPowerXpressRequestHighPerformance + 0x9ECB33
0x00000000008CE98E (DCS): uiAsyncNet::onGameStop + 0x684BE
0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21

 

 

 

Please fix this asap, we will have to rollback all the servers as it's not stable.

Posted

+1. I had the same CTD right now, same .dll, same messages after the access violation. I already sent a crash report to ED when it happened

Posted
Thank you, the team are working on this now.
Thanks, BN. Hopefully we'll see a fix on the 10th.

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