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Posted

Hello.

 

This applies to all aircraft in sim really. I've noticed seems to be worse in recent updates.

 

The position lights are very bright in the daytime and emit a bright glow around them, this is not true irl. They are not very visible in the day time, you can see they are on but they don't light up like they are the sun.

 

Landing lights aren't bright enough to light up the ground even more on a sunny day.

They also don't emit 2d rays like on the p47.

 

 

At night time, again all lights are way to bright and the wird orb that forms around them is like from a game in the 2000s.

 

position lights are designed to emit light at a certain angle so other aircraft can see the direction of travel.

https://learntofly.ca/wp-content/uploads/2011/02/aircraft-position-lights.jpg

 

The light in game can be seen from the cockpit, this is not correct.

RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals

Posted

yup they went the other way with light brightness. Really big glowing orbs of light from aircraft and the carrier day or night until you get close in so it is a render distance issue it seems.

System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X  OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

Posted

I am using current version of OPEN BETA.

 

 

 

Some are to bright, some are to dark. Some are to large, and some are to small. The orb effect make lights larger then they need to be. The F18C of recent patch is one good example of that. That thing is now one big flying orb in the dark. Starbord, port and aft lights all merge into one. Looks like it is constantly going through the sound-barrier in a high humidity environment. Hehehe.

I like the lights to be a little brighter then in real life. There is some bridging needed to be done from sim to user and brighter lights might be one such thing.

 

The state of the lights now makes me feel that the developers did not set up all aircrafts together in a line and adjusted all aircraft in DCS to be something the where proud of. One needs to have all ina line and adjust them all so it looks like they want to show them off. So they can sit back and say, now that's what we ment to have all along.

Lights should be visible at long distance(yes there is a limit), and lights should light up the wings surface and ground as a glow effect during low light conditions. Position, collition, and navigation lights should be visible during daytime while in close formation, and taxi, but not likely to be visible at long distance during a sunny day at Nevada as an example.

Lights should be a noticeable thing.

 

Landing lights need to light up the runway for the last part of the landing, and different aircrafts would have different angles and intensity.

 

I guess what I am saying in this ramble is that it seems as if the developers just edited some numbers in a file and said, yep, jobs done.

Please for the future, look at all planes and helicopters and sit in the cockpit of all aircraft and adjust. Sure it will take time, sure it is a lot of loading, editing, loading testing, viewing.

 

 

 

IDEA:

 

How about a slider in the settings menu for DCS that adjust the overall light brightness for terrain and one for aircraft? And while you are at it, make one for saturation of color, one for terrain and one for cockpit view.

That way, most will be happy all the time.

Anyway thanks for reading.

Posted
...all lights are way to bright and the wird orb that forms around them is like from a game in the 2000s.

 

position lights are designed to emit light at a certain angle so other aircraft can see the direction of travel.

https://learntofly.ca/wp-content/uploads/2011/02/aircraft-position-lights.jpg

 

The light in game can be seen from the cockpit, this is not correct.

 

+1. The orbs of light look very unrealistic especially day/VMC.

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