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Posted

This has been reported before across nearly every module and the problem is your real-life head (with TrackIR or VR) can do stuff that the real-life pilot can't (because they'll bump their head and you won't) and fixing it would involving changing how 6-DOF tracking is handled at the core in a way that would be less realistic for more normal movements.

 

In VR you can even stand up and walk around, which is properly tracked in room-scale assuming your hardware supports it, which leads to weird results.

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Posted

There are definitely modules with correct limits - like F-15C last time I checked with TIR.

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  • 3 months later...
Posted

No IT IS NOT TRUE, I tried FCS3, F-5E, M2K, Viper, Hornet, Warthog and many more, its not happening, I dont know about VR, but its not happening by TrackIR at least.

 

 

BUT its is happening in Mighty(EXTAR Super HERO power in DCS) TOMCAT and Viggen!

Posted

If the TrackIR movement limits are wrong and allow this that should be fixed. Can you reproduce these head positions with no tracking just using view commands?

 

But as was said, in VR you can physically move wherever you like. If your room is big enough you can fly the plane sitting on the wingtip. I would like to point out though that IL2 solves this problem very elegantly by having a collision model between the VR head position and the canopy. Inside the head movement is unaffected, but as soon as you "bump" the glass it starts moving the whole cockpit with your head so you can't stick it outside. No idea how much of a "core cange" this would be for DCS.

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Posted
If the TrackIR movement limits are wrong and allow this that should be fixed. Can you reproduce these head positions with no tracking just using view commands?

Yes. You just need to bring your head (viewpoint) closer to mirrors/canopy rail to see outside bug. At default Z and into the back the limits are correct.

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