Rainmaker Posted June 9, 2020 Posted June 9, 2020 (edited) Not throwing this in the 'Bugs' section as I don't know if this is normal or not and it's been a while since I've flown the F/A-18 any decent amount. On beta version. If I go into an A/G mm and take command of the HUD, the pickle button will not initially designate a ground point based on HUD FOV. In order to make it work (as I remember it should), you have to take command of another sensor (AG radar used as an example), designate a point on the ground to get the diamond, depress the uncage to remove the designation, then take command of the HUD, and it will designate off the HUD FOV. It'll will work fine after that and you can repeat as needed, it's just the initial attempt requires you to use a another sensor to designate in the beginning. Bug? Maybe yes...maybe no? I dunno, so if anyone with better knowledge can confirm or deny and move/tag appropriately it would be appreciated. Edited June 10, 2020 by Rainmaker
Swift. Posted June 9, 2020 Posted June 9, 2020 Are you asking whether being able to designate a target using the HUD, is correct? 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Rainmaker Posted June 9, 2020 Author Posted June 9, 2020 Are you asking whether being able to designate a target using the HUD, is correct? Either/or really. It's beta after all, so we've seen things come and go as time has passed. From what I believe to be correct, yes, it should have the capability. I'm thinking it's an issue that you are not able to do it without first setting a ground designation thru other means, but I can't confirm that. For all I know, it's something that's correct. I haven't flown in bit, other things have come along (A/G radar, etc), maybe it got broke, maybe it got removed.
Swift. Posted June 9, 2020 Posted June 9, 2020 You should be able to designate a new TGT point using the HUD. AFAIk IRL it uses AGR to range (although it might use DTED, idk). The bug in DCS is that this HUD designation is only available in AUTO bombing mode, whereas it should be possible whenever in AG master mode. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Rainmaker Posted June 9, 2020 Author Posted June 9, 2020 You should be able to designate a new TGT point using the HUD. AFAIk IRL it uses AGR to range (although it might use DTED, idk). The bug in DCS is that this HUD designation is only available in AUTO bombing mode, whereas it should be possible whenever in AG master mode. It worked fine in CCIP guns mode...so it's not really an AUTO thing any more if it was previously. But...it didn't work until I used some other method to first make a designation.
Rainmaker Posted June 9, 2020 Author Posted June 9, 2020 @Mods. Does that really make sense to relabel my topic? I wasn’t asking how to make it happen, I know exactly how to make it happen. My question was is it a bug or isn’t it? Perhaps next time you try to change to ‘reported’ or ‘no bug’ instead of making a poor attempt at rewording a thread title that makes no sense for the post that’s attached to it?
DocSigma Posted June 9, 2020 Posted June 9, 2020 if you put the the tgp into VVSL mode, you can just aim the Velocity vector at the area you want to designate, designate, then you'll get a diamond on the ground and in the tgp you can slew around. Also, I believe in CCRP, you can do this by catching the ball with the velocity vector, then designating a ground point that way, in which case you'll get a steering cue and fall line. Not sure if that addresses your question. Sent from my SM-G965U using Tapatalk Ryzen9 5800X3D, Gigabyte Aorus X570 Elite, 32Gb Gskill Trident DDR4 3600 CL16, Samsung 990 Pr0 1Tb Nvme Gen4, Evo860 1Tb 2.5 SSD and Team 1Tb 2.5 SSD, MSI Suprim X RTX4090 , Corsair h115i Platinum AIO, NZXT H710i case, Seasonic Focus 850W psu, Gigabyte Aorus AD27QHD Gsync 1ms IPS 2k monitor 144Mhz, Track ir4, VKB Gunfighter Ultimate w/extension, Virpil T50 CM3 Throttle, Saitek terrible pedals, RiftS
Swift. Posted June 9, 2020 Posted June 9, 2020 Im really not too sure what you are trying to find an answer to. Are you supposed to be able to designate a target using the HUD by pressing TDC as you would for an AUTO delivery? Yes. Are you supposed to be able to do that in all AG mastermodes? Yes. Is it a bug that you can do so? No. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Rainmaker Posted June 9, 2020 Author Posted June 9, 2020 Im really not too sure what you are trying to find an answer to. Are you supposed to be able to designate a target using the HUD by pressing TDC as you would for an AUTO delivery? Yes. Are you supposed to be able to do that in all AG mastermodes? Yes. Is it a bug that you can do so? No. Go ahead and go into the game and try it. Unless I have a one-off broken install, you will not be able to do it. With HUD selected, you won’t be able to set the target point. In order to make it work, you’ll have to use the TGP, radar, etc to first create a designated point, and then you can undesignate/clear the designation and then create with the HUD. Again, there's zero questions on how. None. Zero. Nada. It’s the fact it doesn’t work like you just said it should.
Sarge55 Posted June 9, 2020 Posted June 9, 2020 In your OP you said you use the "pickle button" to designate the target through the HUD. Should you not use the TDC to designate? Don't know as I've never done it, still working through carrier landings. Other aircraft I fly use TDC to lock a target. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Rainmaker Posted June 10, 2020 Author Posted June 10, 2020 In your OP you said you use the "pickle button" to designate the target through the HUD. Should you not use the TDC to designate? Don't know as I've never done it, still working through carrier landings. Other aircraft I fly use TDC to lock a target. Unknown on the TDC TBH. The pickle for sure still works though, and used to back as far as I can recall. You can use it the same way with the ball and chain CDIP pipper to retain your last release point. One of the few things with this jet that are helpful...ha. Perhaps the TDC function is still a thing, and maybe still bugged depending on MM as mentioned above i dunno, haven’t personally tested that to see if the issues are one in the same, or essentially, two different mechs that are a little screwy at the moment.
Rainmaker Posted June 10, 2020 Author Posted June 10, 2020 (edited) So, two different issues with this. 1. Designation with the HUD via the pickle button in CCIP/CDIP is still wonkey. Either: 1. It isn't supposed to function at all 2. It is supposed to work, but it still doesn't work properly until you have already made a previous ground designation using something else. Either way...a bug...as you can't have that both ways. Either it's supposed to work and it doesn't, or it does work in some instances and it's not supposed to. 2. The TDC thing, if it is/was a bug, it's still there. Only works in AG/Auto. Pickle button designation also works here too as it captures the pipper location and designates. F/A-18 DCS EA Manual: CCIP Target Designation Option: When in CCIP mode and the TDC is assigned to the HUD, and the CCIP Bombing Cross is within the HUD field of view, pressing the TDC displays the TD on the HUD and it can be slewed within the HUD field of view using the TDC. The TD will initialize on the Velocity Vector or at 7.5 degrees, whichever pitch angle is greater. When the TDC button is released, AUTO bombing mode is entered based on the new target location. Edited June 10, 2020 by Rainmaker
Swift. Posted June 10, 2020 Posted June 10, 2020 So, two different issues with this. 1. Designation with the HUD via the pickle button in CCIP/CDIP is still wonkey. Either: 1. It isn't supposed to function at all 2. It is supposed to work, but it still doesn't work properly until you have already made a previous ground designation using something else. Either way...a bug...as you can't have that both ways. Either it's supposed to work and it doesn't, or it does work in some instances and it's not supposed to. 2. The TDC thing, if it is/was a bug, it's still there. Only works in AG/Auto. Pickle button designation also works here too as it captures the pipper location and designates. F/A-18 DCS EA Manual: CCIP Target Designation Option: When in CCIP mode and the TDC is assigned to the HUD, and the CCIP Bombing Cross is within the HUD field of view, pressing the TDC displays the TD on the HUD and it can be slewed within the HUD field of view using the TDC. The TD will initialize on the Velocity Vector or at 7.5 degrees, whichever pitch angle is greater. When the TDC button is released, AUTO bombing mode is entered based on the new target location. That says nothing about designating in CCIP using the HUD and the Pickle Button If fact its describing the correct behaviour which is being able to use the HUD and the TDC to designate in all AG modes. The fact that you can only designate using the HUD and TDC in auto is reported. Using the HUD and the pickle button is only a thing in AUTO and should only be a thing in AUTO. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Rainmaker Posted June 10, 2020 Author Posted June 10, 2020 (edited) Using the HUD and the pickle button is only a thing in AUTO and should only be a thing in AUTO. If that is the case, perfectly fine and I don't agree/disagree on whether it's right or wrong as I just don't know for sure...but it doesn't work that way right now (with gun selected specifically). Selecting gun, and hitting the pickle button, designates a ground point...but that's only after you use some other source to make a ground point and then clear it. After that, pressing the pickle button, creates that ground designation diamond. If you just start a mission, select gun, hit the pickle, nothing happens. Use the ground radar (as an example), select a ground designation, clear, select gun, hit pickle button, ground designation point appears (can be cleared and done over and over again using the same method). Edited June 10, 2020 by Rainmaker
Xxx Posted June 11, 2020 Posted June 11, 2020 If that is the case, perfectly fine and I don't agree/disagree on whether it's right or wrong as I just don't know for sure...but it doesn't work that way right now (with gun selected specifically). Selecting gun, and hitting the pickle button, designates a ground point...but that's only after you use some other source to make a ground point and then clear it. After that, pressing the pickle button, creates that ground designation diamond. If you just start a mission, select gun, hit the pickle, nothing happens. Use the ground radar (as an example), select a ground designation, clear, select gun, hit pickle button, ground designation point appears (can be cleared and done over and over again using the same method). I think it's the same in LST mode. You have to have the LST locked in the DDI before anything shows in the HUD. After that, you can unlock and slew the popper in the HUD. But the LST doesn't search and show a lock in the HUD, you need the TGP in the LST mode on the DDI.y confusion was due to flying the Harrier, which uses HUD to LST! Boy are these modules confusing, especially if you try to learn several aircraft at once! I'm not that good! [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
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