Padonis Posted June 15, 2020 Posted June 15, 2020 TGP has a very limited range of visibility, above a certain viewing distance in TGP turns into one color. You can see the object from the cockpit with the naked eye, the TGP can't see anything, at some distance the object suddenly appears in the TGP. It looks unreal. At a certain distance, the image should become less clear, less sharp, but should not disappear.
sirrah Posted June 15, 2020 Posted June 15, 2020 (edited) I reported this issue back in October 2019 Still waiting and hoping for a fix TPOD maximum visual range should definitely be extended because watching the ground popup on the DDI's is quite the immersion killer imho Edited June 15, 2020 by sirrah Wrong link System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Captain Orso Posted June 16, 2020 Posted June 16, 2020 A couple of days ago, after the TGP was updated, Wags put up a couple of videos on the changes and IIRC somewhere in the forum he said that using CCD (TV camera) was only effective at fairly close range, like under 6 or 7 nm, while IR worked far better. The reasoning being that there is not enough contrast for the computer to recognize a vehicle -- if you're using area target and just pointing at the ground it doesn't make any difference. Funny thing is, in the Harrier with the same targeting pod you can use the CCD well over 10 nm. In fact it's the only way I use it. Circle at between 10 and 15 nm while evaluating the situation, then pick a target and run in. IR is a catastrophe right now. It has nothing to do with realistic IR visuals, at all. Someone a long time ago decide that trees and bushes are often hot like vehicles driving down the street, just because. Even in the middle of the night after no sun has shone on them for hours, and in the middle of a downpour with 5°c cold rain pouring down on them, countless number of them are all over the map making it nearly impossible to find any targets with IR. ED has said that they are working on a completely new IR environment, but I am not counting on 2 weeks, but more like 2 years, before we see anything of it. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Caldero Posted June 16, 2020 Posted June 16, 2020 Hi There are reports from F-18 Spanish Air Force pilots using LITENING I pods in combat over the Balkans in 1999, and they say that sometimes they can see the target with their MkI eyeball through the canopy well before it appear in the display Regards
Padonis Posted June 16, 2020 Author Posted June 16, 2020 I mean, here above a certain distance, an ordinary, uniform background appears, as if someone has covered a piece of the lens with a piece of paper. The A-10C is much better.
Arbil Posted June 16, 2020 Posted June 16, 2020 Yea, it's like the draw distance when looking through the TGP is far less than it should be. You see the terrain/map/buildings slowly popping in/unrolling as you get closer and it looks pretty bad. I believe this is an entirely separate thing than the distance at which the point track should work like in wags video that someone else brought up here.
Padonis Posted June 17, 2020 Author Posted June 17, 2020 Here you are. I put two TRACK with a visible problem, a picture with a highlighted problem, and a video showing the problem. Above 40 miles, the view is obscured by a magic curtain. TGP range 1.trkTGP range.trk
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