LowRider88 Posted June 16, 2020 Posted June 16, 2020 In the wiki article for Light Fighter: https://en.wikipedia.org/wiki/Light_fighter In the Design Aims > Effectiveness section, Point #1, it says small fighters like the F-5E should only be visible broadside (platform exposed while banking) within 4 miles, while head on, or tail on, it is only visible within 2 miles. I tested and as soon as I see the speck which represents the F-5E ahead, head on, using the F-10 map ruler shows the F-5E is still 9 miles away. It is way too soon to be seeing it. Can the visible range for the F-5E be reduced to what the article says? The citations in the article appear to be credible sources. I already play with no arcade like labels or icons, as it provides the most realistic experience, but it seems a lot of the advantages of some of the light fighters, like small size are not represented in the game.
Bananabrai Posted June 16, 2020 Posted June 16, 2020 Spotting of other A/C in DCS works not like in real life. How could it, it is not the real life anyway. There is a nice youtube video about spotting and how it depends on your game/screen resolution (mainly) and other settings. If the values could be changed, they may be correct for you, but not for others with different settings. Apart from that, I assume there is nothing to "change". The 3D modell gets redered at a certain distance. I think in DCS its all of the map or something like that, thats why missions with a lot of objects are so frame dropping. So a unit is displayed as soons as its size can be displayed on your resolution. The visual zoom is also a big factor, I don't know any real pilot who as zoom eyes... Alias in Discord: Mailman
LowRider88 Posted June 16, 2020 Author Posted June 16, 2020 (edited) Spotting of other A/C in DCS works not like in real life. How could it, it is not the real life anyway. There is a nice youtube video about spotting and how it depends on your game/screen resolution (mainly) and other settings. If the values could be changed, they may be correct for you, but not for others with different settings. Apart from that, I assume there is nothing to "change". The 3D modell gets redered at a certain distance. I think in DCS its all of the map or something like that, thats why missions with a lot of objects are so frame dropping. So a unit is displayed as soons as its size can be displayed on your resolution. The visual zoom is also a big factor, I don't know any real pilot who as zoom eyes... I agree with you. I don’t use zoom, and didn’t even map that key. I found this article. Is this what you are referring to? https://forums.eagle.ru/showthread.php?t=160634 I plan to play around with this today, because seeing an F-5E head on at 9 nm doesn’t seem real at all. I don’t see how the visibility cannot mimick real life. If there is a set distance to shrink the 3D model to a pixel, and then a further one to dim it out of view, why can’t these two values be reduced? Edited June 16, 2020 by LowRider88
Dudikoff Posted June 16, 2020 Posted June 16, 2020 I don’t see how the visibility cannot mimick real life. If there is a set distance to shrink the 3D model to a pixel, and then a further one to dim it out of view, why can’t these two values be reduced? It's been raised before. IIRC, it can't work like that because it's 3D objects and if you mess with their size (i.e. scale them to make them more visible at distance), you'll mess up the RCS calculations, etc. Though, what you're proposing can be done with labels I guess, there are some mods for that. i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
LowRider88 Posted June 16, 2020 Author Posted June 16, 2020 I just checked the article I linked above and the end of it says the problem is resolved in 2.5, or u fixable now because imposters are gone. I see the distance plane fading into view, it is just happening way to soon. I don’t see how fixing this would require the 3D Object to be adjusted. Is it not a matter of scaling rate by distance? Based on perspective? Can they not delay the fade in to close ranges?
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