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Posted (edited)

1) Working, sensible AI that does what its told, can maintain a formation and doesn't defy the laws of physics in a dog fight. Lack of this really messes up the immersion and can make mission building really frustrating.

Interestingly, I've noticed, for example, that Mig 15 AI, although UFO like in combat, can hold formation perfectly whereas F-86 AI are less UFO like but can't hold formation unless the client / player stays really slow.

(I personally think this should be a top priority because the AI we have atm can be a real game breaker but understand people may disagree)

 

2) More variety in infantry units / deck crew.. load outs, different countries, colours, boys and girls etc... Maybe even some civilians would be good for mission designers now that we have the option to add neutrals to the mission.

 

3) Some covering objects for said infantry to hide behind, eg, rubble, sandbags, vehicle wreckage etc.. (the "trunks long" objects in mission editor "cargos" do a pretty good job here but would be nice to have other forms of cover too).

It would also be nice to have infantry disperse to cover automatically when attacked but I can see how that would be difficult to achieve.

 

4) A wider range of fortifications to accompany "armed house" etc..

I'm thinking of such things as other types of armed houses and housing complexes, slit trenches, machine gun emplacements and such like. I would like for any building on the map to be capable of behaving like "armed house" but , again, can see how that would be difficult to accomplish.

Edited by FubarBundy
Posted

+99999

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted

3) Some covering objects for said infantry to hide behind, eg, rubble, sandbags, vehicle wreckage etc.. (the "trunks long" objects in mission editor "cargos" do a pretty good job here but would be nice to have other forms of cover too).

It would also be nice to have infantry disperse to cover automatically when attacked but I can see how that would be difficult to achieve.

 

IL-2 1946 had AAA gunners scrambling when the strafing runs begin, only to run back after each pass. Don’t think it was in the core game but in a mod from SAS1946, but it was pretty cool. So it does seem achievable.

Posted

AI is terrible as WM or as Enemy. I am not sure how SP even works now and how people can enjoy it. Every time I give it a try it ends up in frustration because of AI even in a basic flight. And this is sad because there are so many SP campaigns which otherwise would be amazing :(

[sIGPIC][/sIGPIC]

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