Turkey Posted June 30, 2020 Posted June 30, 2020 I guess it is a DCS core related issue. I experienced very same problem on F-14B and MiG-15Bis, but any other aircraft works fine. LT.Z "Turkey" Gong 54th Fighter Squadron "Leopards" Elmendorf AFB, AK F-15C+Energy=Anytime,baby...!
Vertigo72 Posted June 30, 2020 Author Posted June 30, 2020 Turkey, could you try the vjoy trick, and see if that also solves it for you?
MAD-MM Posted July 15, 2020 Posted July 15, 2020 Have now same issue since last Patches for the Tomcat 2 Months ago probably, same thing with the MIG-15 since release.. Currently the only two Planes with that lagg Issue...have two FFB Sidewinder Sticks, both the same... Once you have tasted Flight, you will forever walk the Earth with your Eyes turned Skyward. [sIGPIC][/sIGPIC] 9./JG27
martinistripes Posted August 4, 2020 Posted August 4, 2020 I've also experienced significant input lag in the Tomcat. Specifically in the guns and sidewinder tutorial. At times I pulled the trigger whilst my pipper was on the target and the rounds came out a second or two later causing me to miss. Also noticed it with roll and pitch input. My DCS install was recently cleaned and repaired after a fresh OS install. I do have VR Performance Mod now, but that's all. Haven't noticed lag with other modules. I don't have the MiG-21 so can't comment there. Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
ViFF Posted August 4, 2020 Posted August 4, 2020 (edited) I am having the exact same issues with my MS SW FF2. Its subtle and not easily noticeable, but there is definitely intermittent input latency of axis movements (its like small freezes in stick movement) and its visible on both the 3d stick in the cockpit and also on the controls indicator mini window. The only thing I have to add to this discussion is that the the intermittent input latency in axis movements is more frequent and noticeable when mirrors are turned off (higher in game fps). I will try the various recommendations here regarding vsync and changing usb ports. Edit: I started experiencing this problem in one of the updates in June. Cheers! Edited August 4, 2020 by ViFF IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website
martinistripes Posted August 4, 2020 Posted August 4, 2020 Just to add. I was flying in 2D just now and using the NUMPAD to look around. Several times, I pressed a NUMPAD key (for example to look left) and there was lagged response. A few times, I held the key because there was no immediate response, then it would catch up and overshoot. Not sure how or even if this is joystick related now. Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
fat creason Posted August 4, 2020 Posted August 4, 2020 This seems like a DCS input problem that happens rarely or is somehow related to user's hardware configuration. I've never seen it on my MS FFB2. Systems Engineer & FM Modeler Heatblur Simulations
bpremus Posted November 18, 2020 Posted November 18, 2020 I have noticed a few days ago an input lag on F14. Pressing esc to open a menu or moving a joystick has 1 to 2 sec delay. With MS FFB2 on a flat screen only. Turning off FF in menu resolve input lag), also not reproducible on other airplanes. In VR works normally AMD FX 8350 4.0Ghz, 16gb DDR3, MSI R9 390, MS FF2 & CH Throttle PRO, track IR 4 & Lenovo Explorer VMR
-0303- Posted May 15 Posted May 15 (edited) Same problem UH-1H & other modules. Nothing to do with FFB since I don't have one. Fast logged response suggests not USB or stick hardware problem either (my tests, scroll down). Question to 3rd party developers. Ping fat creason. Do you (or DCS) model "realism delay" and could this be a reason? In Bf 109 the pilot couldn't wrestle full deflection at high speeds. The F-86 has no direct stick to surfaces connection, they're moved hydraulically at whatever pace. A simulated "realism delay" wouldn't be improper. But regardless, the delay seen on ground in Spitfire, Bf 109, I-16, P-51, UH-1H etc is wrong. I know I can slam the stick to the side instantly in a real life small plane (glider). It doesn't take close to a second. Question: Is it the 3rd party developer that implements a "realism delay" (if that's a thing) or is it DCS? If 3rd party develops the flight model doesn't "realism delay" belong to the 3rd party developer? Could this just be delayed animation regardless if a "realism delay" is implemented or not? My tests: Thustmaster (TM) Warthog joystick, throttle and MFG Crosswinds pedals. IR head tracking. No FFB stick. Instant movement in TM Device Analyzer but stick animation and controls indication delayed. Tried connecting only the joystick to USB (1 device instead of 4), no difference. No difference running the CPU at 1.2GHz or 2.4GHz. No difference springless FFB stick mode or default (the UH-1H "special" setting). TM Device Analyzer logfile (five attempts): 226 ms 186 ms 173 ms 147 ms 203 ms ie how fast I could move the stick full throw left (X = 32768 -> 0). Example 16 datapoints 147 ms (X, HH:MM:SS:sss): X,32696,11:50:07.721 X,31876,11:50:07.731 X,30672,11:50:07.740 X,29148,11:50:07.749 X,27442,11:50:07.759 X,25540,11:50:07.768 X,23354,11:50:07.779 X,20894,11:50:07.788 X,18244,11:50:07.798 X,14864,11:50:07.809 X,11948,11:50:07.820 X,9150,11:50:07.828 X,6590,11:50:07.838 X,3928,11:50:07.848 X,1948,11:50:07.856 X,0,11:50:07.868 Edited May 15 by -0303- Intel Core i7 3630QM @ 2.40GHz (Max Turbo Frequency 3.40 GHz) | 16.0GB Dual-Channel DDR3 @ 798MHz | 2047MB NVIDIA GeForce GT 635M | 447GB KINGSTON SA400S37480G (SATA-2 (SSD))
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