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Posted

I run DCS Via STEAM.

 

I DO have FC3(via STEAM as all my DCS/ED products are) .

 

Since a big ED/DCS patch/upgrade- ""WHATever"" ...........a few weeks ago

 

The VSN aircraft seem to be AI operable only.

 

I am ALAS a NOOB. Can this aircaft be made top work- if so - HOW?

 

If they can not does anyone know if there is an effort in progress to make them functional once more?

 

Real miss the F-22 and F-35 !!!

 

 

Elvis

 

CHEERS !!!

:beer::beer:

Posted

I am ALAS a NOOB. Can this aircaft be made top work- if so - HOW?

 

Yes, you can still use it ... if you downgrade to an earlier version of DCS, say DCS 2.5.6.50321 or earlier.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Posted

Ever since that whatever update, it's no longer possible to use 3rd party models on existing cockpits in DCS. Or other mods that change the lua files located in the CoreMods folder. Nothing you can do about it, as far as I can tell.

The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

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F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3
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i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro

Posted

you can edit the entry.lua in each mod

 

remove or comment out the Binaries line

and change the Make_flyable line to nil see screen shots

 

this will make the flyable but will limit them to the SU-25 FM & HUD symbology

anything that uses the F15 pit won't have radar or RWR either

Capture.thumb.PNG.fa4446bb73dfa2cf15e3cc128ebad153.PNG

Capture1.thumb.PNG.5ae9c4e76d7e2ee5165a340b958bcaff.PNG

[sIGPIC][/sIGPIC]

Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly:

AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5

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