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Posted

HMD renders only for one eye in VR (tested on 2.5.6 stable). Steps to reproduce: enable HMD by using HMD brightness knob. Tested configuration: Oculus Quest over Oculus Link in SteamVR, CPU i7-6700K, NVidia GeForce GTX 1070

ASUS Maximus IV Extreme B3 | Intel i7-2600K | 16GB DDR3 1600MHz | GeForce GTX 580 1536MB | Corsair SSD 128GB | TrackIR4 Pro | Saitek X52 Pro | CH Pro Pedals | Win7 x64

Posted

Thanks for the feedback ... so working as intended and not a bug.

 

 

 

I think I will "cheat" and use (504)Blade's tip to have it rendered for both eyes, I suspect the one eye view will give me a headache.

 

 

This reminds me of a book I read about flying the Apache attack helicopter in Afghanistan, the author wrote something about how he had to track stuff separately with each eye.

ASUS Maximus IV Extreme B3 | Intel i7-2600K | 16GB DDR3 1600MHz | GeForce GTX 580 1536MB | Corsair SSD 128GB | TrackIR4 Pro | Saitek X52 Pro | CH Pro Pedals | Win7 x64

Posted

Actually it should not, as the HMD symbols are also focused to infinity. It just a bit strange at first, but if you just look ahead naturally, your brain will adjust and overlap the HMD image with the outside picture.

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