Helios Posted June 28, 2020 Posted June 28, 2020 HMD renders only for one eye in VR (tested on 2.5.6 stable). Steps to reproduce: enable HMD by using HMD brightness knob. Tested configuration: Oculus Quest over Oculus Link in SteamVR, CPU i7-6700K, NVidia GeForce GTX 1070 ASUS Maximus IV Extreme B3 | Intel i7-2600K | 16GB DDR3 1600MHz | GeForce GTX 580 1536MB | Corsair SSD 128GB | TrackIR4 Pro | Saitek X52 Pro | CH Pro Pedals | Win7 x64
RuskyV Posted June 28, 2020 Posted June 28, 2020 you can change this in the special options menu for the airframe you fly.
Helios Posted June 28, 2020 Author Posted June 28, 2020 Thanks for the feedback ... so working as intended and not a bug. I think I will "cheat" and use (504)Blade's tip to have it rendered for both eyes, I suspect the one eye view will give me a headache. This reminds me of a book I read about flying the Apache attack helicopter in Afghanistan, the author wrote something about how he had to track stuff separately with each eye. ASUS Maximus IV Extreme B3 | Intel i7-2600K | 16GB DDR3 1600MHz | GeForce GTX 580 1536MB | Corsair SSD 128GB | TrackIR4 Pro | Saitek X52 Pro | CH Pro Pedals | Win7 x64
Razor18 Posted June 29, 2020 Posted June 29, 2020 Actually it should not, as the HMD symbols are also focused to infinity. It just a bit strange at first, but if you just look ahead naturally, your brain will adjust and overlap the HMD image with the outside picture.
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