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Posted (edited)

when I run missions using moose framework the end game debriefing window uses numbers to describe the initiators. So I don't really know WHAT hit me. I can determine somewhat from the type of projectile I was hit with. That is not a very accurate way to do so. Also I can't seem to watch the mission afterwards , due to this numbering , I imagine:joystick: How are you others handling it ?

Edited by Lineaxe
Posted

This is a long existing bug with the game. Simply put any object that is spawned in via scripting shows the object ID and not other information about the object. It has been reported for several years.

The right man in the wrong place makes all the difference in the world.

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Posted

Most people use TacView to debrief their missions. That way you can even review your maneuvers, details about enemy maneuvers, speed, what SAM / Manpad shot at you and where it was.

One disadvantage, TacView shows hidden units as well, so this could be spoilers when you want to be surprised again, next time you fly the mission.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted (edited)

great information!!! I will dig into TacView . I had kinda suspected that the code hasn't been produced yet for handling dynamically spawned objects. So , you guys can't watch the debriefing through dcs as well , I guess . I am glad that there is some kind of work around that I can use . In my mission the tanks and aircraft are on random templates so it is not really affected by showing hidden unit positions. However, I am sure that many other missions use different setups.

Edited by Lineaxe
Posted

oh shagrat , my brother and myself started out in 1980's flying JET for the Ibm pc on a floppy disk with just a mainboard ,cards to run stuff and a think it was like a 63w power supply. No case either when we first ran the software thru dos. Been flying off and on ever since :) I loved IL2 for flying and BFVietnam for the chopper and tank attacks.

Posted
oh shagrat , my brother and myself started out in 1980's flying JET for the Ibm pc on a floppy disk with just a mainboard ,cards to run stuff and a think it was like a 63w power supply. No case either when we first ran the software thru dos. Been flying off and on ever since :) I loved IL2 for flying and BFVietnam for the chopper and tank attacks.
The good old times, I remember vividly Jet on the IBM PC. When people complain about only 30 to 40 FPS today, I still see the 1 to 2 FPS slideshow when going below the Golden Gate bridge... and we talk some 20 polygons and a wireframe Golden Gate. :)

Flight simulation has came a very long way, since then.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

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