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Posted
I would appreciate a short video or a hint where you show HUD showing you a diamond by asking questions on TWS.

The first portion of this video goes over IFF practices in the Hornet and how to get two-source identification without and with datalink information, and then talks about LTWS which has some IFF functionality as well.

 

 

But just when you're about to fox, bandit fades and TWS autolocks one of the friendlies that you didn't IFF

If you don't notice your radar dropping track on your selected target and the TD box jumping to a completely different place, that's on you. If you're shooting at a hostile that's currently furballed with friendlies, you shouldn't be launching a TWS supported MRM anyway, so that's also on you. If you use the tool as intended, it works quite well.

Posted (edited)
Atazar, as said previously, in order for you to see a diamond in the hud, you need at least 2 donors declaring the bogey as a bandit. So for example you need at least, your own interrogation plus an awacs or another friendly aircraft that interrogates the bogey.

 

Are you sure you dont get a diamond in TWS after the iff interrogation IF there is an awacs in the mission?

 

EDIT: Yes, control sensor switch depress is working on TWS. It shows diamond on the HUD in my last test. I don't know when it was fixed. In this case I have to apologize.

Edited by La Unión | Atazar
Posted
The first portion of this video goes over IFF practices in the Hornet and how to get two-source identification without and with datalink information, and then talks about LTWS which has some IFF functionality as well.

 

 

 

If you don't notice your radar dropping track on your selected target and the TD box jumping to a completely different place, that's on you. If you're shooting at a hostile that's currently furballed with friendlies, you shouldn't be launching a TWS supported MRM anyway, so that's also on you. If you use the tool as intended, it works quite well.

 

The problem is that all the good Hornet tutorials are in English, including the manual. Those of us who do not speak English have to translate, as I say at the beginning of the thread.

Posted (edited)
Never going to happen with correct tactics. Airspace should be sanitized and bandits sorted before any attack takes place. Friendlies shouldn't be in proximity and at same altitude as bandits or you run the risk of AMRAAMs going active on friendlies, so you're not going to launch in that situation anyway. In such a situation with no time to lose, you go into STT lock.

 

Sure, all those things you mentioned SHOULD ideally be like that... but in practice they aren't.

 

Good luck performing a "by the book" engagement in a server where bandits pop in and out of scope and half of the friendlies aren't even on comms.

 

Also, TWS autolocking known friendlies is simply unacceptable, no matter how people try to spin it.

 

 

If you don't notice your radar dropping track on your selected target and the TD box jumping to a completely different place, that's on you. If you're shooting at a hostile that's currently furballed with friendlies, you shouldn't be launching a TWS supported MRM anyway, so that's also on you. If you use the tool as intended, it works quite well.

 

I'm not talking about furballs, I'm talking about TWS autolocking friendlies almost outside of radar cone, when the bandits are on the opposite side of the cone (or right ahead)... it's ridiculous and any systems engineer worth his/her salt would take steps to prevent such behaviour.

 

Anyway, I always check before shooting, so it's not me you should be worried about... it's the many other players who aren't nearly as cautious...

Sure, it's on them, but their amraams will be coming for you nonetheless... wouldn't you rather have a system where TWS didn't autolock? I totally would.

Edited by Hardcard
Posted
Sure, all those things you mentioned SHOULD ideally be like that... but in practice they aren't.

 

Good luck performing a "by the book" engagement in a server where bandits pop in and out of scope and half of the friendlies aren't even on comms.

 

The Hornet radar systems weren't designed with a bunch of rambo air-quakers in mind, the fact that it is not ideal in that scenario is not necessarily a failure of the avionics. TWS also lets you know what targets are going to be L&S next by putting numbers on them.

 

The radar does occasionally select targets in a pretty weird order, and I have a bigger bone to pick with how fast acquisition in RWS works too. I can't say I can recall a time where I had a problem with TWS designating a friendly as L&S though.

Posted
The Hornet radar systems weren't designed with a bunch of rambo air-quakers in mind, the fact that it is not ideal in that scenario is not necessarily a failure of the avionics. TWS also lets you know what targets are going to be L&S next by putting numbers on them.

 

The radar does occasionally select targets in a pretty weird order, and I have a bigger bone to pick with how fast acquisition in RWS works too. I can't say I can recall a time where I had a problem with TWS designating a friendly as L&S though.

 

For me TWS is perfect. It is a fast and efficient system that does its job. I was just in doubt, or thought I was doing something wrong by not being able to de-designate the contacts, but if this is a real feature, I am glad I couldn't do it =)

 

After seeing the potential of TWS, I have never again operated radar on RWS.

Posted
After seeing the potential of TWS, I have never again operated radar on RWS.

 

RWS absolutely has it's advantages, primarily that it can scan a much larger volume of space. It's generally better to search for targets in RWS, and then switch to TWS once you commit to attacking a group of bandits (or switch to STT if you don't need multi-target attack capability when you commit).

Posted
RWS absolutely has it's advantages, primarily that it can scan a much larger volume of space. It's generally better to search for targets in RWS, and then switch to TWS once you commit to attacking a group of bandits (or switch to STT if you don't need multi-target attack capability when you commit).

 

STT has caused me to lose too many targets within 8 miles because it puts them on the defensive. I only use LHAQ / ACM when I know what I'm looking for has disabled their radar.

Posted

Besides allowing for different RWR tgt selection when designate is pressed instead of unlocking, what other behavior change does LTWS bring when engaged.

Posted
STT has caused me to lose too many targets within 8 miles because it puts them on the defensive. I only use LHAQ / ACM when I know what I'm looking for has disabled their radar.

 

If the bandit has a radar contact on you (assume they do) then they should be gauging whether they have been shot at by how far they are from you, not whether or not their RWR is chirping.

 

Or at least that's how it should be happening in theory, in most servers I suspect people rely on the RWR launch tone to tell them when to go out.

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Posted

To unlock a contact on the TWS, I move from AUTO to Manual mode and move the TDC cursor out of the radar search range. Or quickly return to RWS and TWS. I'm basically alternating.

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