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Posted

Hi everyone.

 

I just download the Hornet yesterday, and I'm very happy with it.

 

But up to know, I had my graphic settings set to High, and I was getting a steady 60FPS which is very ok. With the Hornet, keeping the same settings, I get a drop down to 30FPS when I'm on the ground, and on the Supercarrier full of parked planes and animated crew. When I'm on the air I get back my normal 60FPS, specially over sea.

 

Here are my specs:

intel core i5 7400 3ghz

geforce 1060 GTX 3Gb

16Gb RAM

Windows 10 64 bit

 

I know I'm a bit short of memory on my graphic card (3Gb), this might be the problem.

So to keep my steady 60FPS I will have to compromise some graphic settings...

Anyone has an idea of what might be the highest demanding setting on graphic memory, so I can start by reducing it on the game settings? On the other hand, I didn't even start fiddling around with the graphic card options, I have everything on the default application controlled... so any advice is welcome.

 

Thank you in advance.

Posted (edited)
Hi everyone.

 

I just download the Hornet yesterday, and I'm very happy with it.

 

But up to know, I had my graphic settings set to High, and I was getting a steady 60FPS which is very ok. With the Hornet, keeping the same settings, I get a drop down to 30FPS when I'm on the ground, and on the Supercarrier full of parked planes and animated crew. When I'm on the air I get back my normal 60FPS, specially over sea.

 

Here are my specs:

intel core i5 7400 3ghz

geforce 1060 GTX 3Gb

16Gb RAM

Windows 10 64 bit

 

I know I'm a bit short of memory on my graphic card (3Gb), this might be the problem.

So to keep my steady 60FPS I will have to compromise some graphic settings...

Anyone has an idea of what might be the highest demanding setting on graphic memory, so I can start by reducing it on the game settings? On the other hand, I didn't even start fiddling around with the graphic card options, I have everything on the default application controlled... so any advice is welcome.

 

Thank you in advance.

 

Not an expert though, but shadows generally have a high performance impact in games afaik. Try to reduce those or maybe turn them off. IMO shadows also have a huge affect on atmosphere and immersion, but better to sacfrice this than to have low fps. Maybe also set displays to 512 if you have them on 1024. Setting terrain textures to medium should also help with performance and it doesen't look too ugly i guess.

 

edit: What may also help is deactivating VSYNC ingame and set it to "fast" in your NVIDIA control panel. This will give you better FPS, while reducing tearing effects to a level where they hardly can be recognised. Honestly i'd try this first, as your problem sounds as if you have a 60Hz screen and VSYNC activated. VSYNC synchronises your FPS with the frequency of your screen wich is why you get steady 60FPS on a 60Hz screen. As long as your PC is able to provide 60 FPS. IIRC If it can't do so, it reduces FPS to 30 (half of the screens Hz) in order to keep the synchronisation. When deactivating VSYNC ingame, your FPS are no longer synchronised to the screens frequency and you will get tearing effects due to non-synchronised images. To reduce these effects, set vertical synchronisation in your NVIDIA control panel to fast. This option will just delete non-synchronised images and reduces tearing effects to a very minimum so they hardly can be recognised.

 

Cheers

Edited by VpR81

Phanteks EvolvX / Win 11 / i9 12900K / MSI Z690 Carbon / MSI Suprim RTX 3090 / 64GB G.Skill Trident Z  DDR5-6000 / 1TB PCIe 4.0 NVMe SSD / 2TB PCIe 3.0 NVMe SSD / 2TB SATA SSD / 1TB SATA SSD / Alphacool Eisbaer Aurora Pro 360 / beQuiet StraightPower 1200W

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Posted
What may also help is deactivating VSYNC ingame and set it to "fast" in your NVIDIA control panel. This will give you better FPS, while reducing tearing effects to a level where they hardly can be recognised. Honestly i'd try this first, as your problem sounds as if you have a 60Hz screen and VSYNC activated. VSYNC synchronises your FPS with the frequency of your screen wich is why you get steady 60FPS on a 60Hz screen. As long as your PC is able to provide 60 FPS. IIRC If it can't do so, it reduces FPS to 30 (half of the screens Hz) in order to keep the synchronisation. When deactivating VSYNC ingame, your FPS are no longer synchronised to the screens frequency and you will get tearing effects due to non-synchronised images. To reduce these effects, set vertical synchronisation in your NVIDIA control panel to fast. This option will just delete non-synchronised images and reduces tearing effects to a very minimum so they hardly can be recognized. Cheers

I think you got it spot on, because in fact my screen is limited to 60FPS.

When I first installed DCS (no modules), I was getting 90 plus FPS, then I realize the image was splitting when moved around. So I went to the DCS options and noticed that VSYNC was not checked. I just checked it and forget about the issue. My frames came to 60FPS as normal, so I didn't even bother.

Just now with more demanding stuff, they started to come down but strangely they got steady at 30FPS. I will try that setting in the NVIDIA panel, and see if it works. Thanks for the tip! :thumbup:

Posted

Does going from 1024 to 512 muddy the displays and gauges at all? Its already a tad hard to read in VR.

Thanks

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Posted
What may also help is deactivating VSYNC ingame and set it to "fast" in your NVIDIA control panel. This will give you better FPS, while reducing tearing effects to a level where they hardly can be recognized (…)
This really helped a lot. Spawning in the Supercarriers mission template, full of objects, AI's on all 4 catapults, the full animated 4 sets of ground crew getting busy, I get 30 plus, up to 40FPS, when looking at the most dense areas. No stutters, everything running smoothly. Perfectly playable. Now in the air, I get 80 plus FPS. I didn't tweak anything else. High Graphic settings preset in DCS options, VSYNC unchecked + Vsync set to FAST on the Nvidea panel. Nothing else. No screen tearing noticeable to bother with. :thumbup: I'm sure there might be other FPS benefits by tweaking the graphics card, but I won't probably bother, unless things get rough in any other object dense mission/terrain or in multiplayer (which I didn't try yet). BIG THANK YOU!!

 

Does going from 1024 to 512 muddy the displays and gauges at all? Its already a tad hard to read in VR.

Thanks

At 512 they do get blurry in my screen, not very pleasant to look at...
Posted

No problem, glad this helped you. Enjoy the Hornet, it's a great plane and a nice module!

Phanteks EvolvX / Win 11 / i9 12900K / MSI Z690 Carbon / MSI Suprim RTX 3090 / 64GB G.Skill Trident Z  DDR5-6000 / 1TB PCIe 4.0 NVMe SSD / 2TB PCIe 3.0 NVMe SSD / 2TB SATA SSD / 1TB SATA SSD / Alphacool Eisbaer Aurora Pro 360 / beQuiet StraightPower 1200W

RSEAT S1 / VPC T50 CM2 + 300mm extension + Realsimulator F18 CGRH / VPC WarBRD + TM Warthog grip / WinWing F/A-18 Super Taurus + F-15EX / 4x TM Cougar MFD / Slaw Device RX Viper V3 / HP Reverb G2

Posted

Sooooo this is a graphics settings related question,,, havnt seen any of those around,,,,this looks like a good place to post it

Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle

 

Posted

What may also help is deactivating VSYNC ingame and set it to "fast" in your NVIDIA control panel. This will give you better FPS, while reducing tearing effects to a level where they hardly can be recognised.

I agree, that works really well.

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