Justificus Posted November 27, 2020 Posted November 27, 2020 Thanks for sharing your hard work! Looks awesome!! Can’t wait to try it out... Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
Pikey Posted September 20, 2021 Author Posted September 20, 2021 I should really update this with the SA5 swap and maybe desert pieces. Just been busy with Mosquito stuff 4 4 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Kortana Posted October 11, 2021 Posted October 11, 2021 On 9/20/2021 at 6:55 AM, Pikey said: I should really update this with the SA5 swap and maybe desert pieces. Just been busy with Mosquito stuff I would love to see this!
Clivey Posted February 1, 2022 Posted February 1, 2022 On 9/20/2021 at 12:55 PM, Pikey said: I should really update this with the SA5 swap and maybe desert pieces. Just been busy with Mosquito stuff Please do!
norman99 Posted April 27, 2022 Posted April 27, 2022 On 9/20/2021 at 7:55 PM, Pikey said: I should really update this with the SA5 swap and maybe desert pieces. Just been busy with Mosquito stuff
borchi Posted October 19, 2023 Posted October 19, 2023 Hi, is there a way to prevent sams from attacking targets outside the national borders? I get killed by syrian SA-5s while flying in the north-eastern part of the map... Thanks Hals- und Beinbruch... Christian | Spitfire | Bat-21
buceador Posted October 19, 2023 Posted October 19, 2023 1 hour ago, borchi said: Hi, is there a way to prevent sams from attacking targets outside the national borders? I get killed by syrian SA-5s while flying in the north-eastern part of the map... Thanks There is a possible workaround, especially if the quad point edit zone gets more nodes... Check the .miz file SA5 no fire zone.miz
Mistermann Posted October 19, 2023 Posted October 19, 2023 54 minutes ago, buceador said: There is a possible workaround, especially if the quad point edit zone gets more nodes... You can create zones with as many nodes as you want using a little scripting. I learned this by inspecting @Sedlo's Bold Cheetah Hornet Campaign (https://www.digitalcombatsimulator.com/en/files/3326679/). In the first mission, he uses a script to determine when the player "UZI 11" is inside a zone defined by the waypoints for an armor group (never activated) called "KASAB POLY". Here's the code if you're interested: mist.flagFunc.units_in_polygon{ units={'UZI 11'}, zone=mist.getGroupPoints('KASAB POLY'), flag=9502, interval=10, } The script uses MIST. Specifically these two routines: https://wiki.hoggitworld.com/view/MIST_units_in_polygon https://wiki.hoggitworld.com/view/MIST_getGroupPoints If you want to see this within the ME, you can find it in the first mission of Bold Cheetah. 1 1 System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 365 Into The Jungle Apache Campaign - Griffins Kiowa Campaign - Assassins Thrustmaster TWCS Mod
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