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Posted

Thanks for sharing your hard work! Looks awesome!! Can’t wait to try it out...

Justificus

 

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  • 9 months later...
  • 3 weeks later...
Posted
On 9/20/2021 at 6:55 AM, Pikey said:

I should really update this with the SA5 swap and maybe desert pieces. Just been busy with Mosquito stuff 🙂

 

I would love to see this!

  • 3 months later...
Posted
On 9/20/2021 at 12:55 PM, Pikey said:

I should really update this with the SA5 swap and maybe desert pieces. Just been busy with Mosquito stuff 🙂

Please do!

  • 2 months later...
  • 1 year later...
Posted

Hi,

is there a way to prevent sams from attacking targets outside the national borders? I get killed by syrian SA-5s while flying in the north-eastern part of the map...

 

Thanks

Hals- und Beinbruch...

 

Christian | Spitfire | Bat-21

Posted
1 hour ago, borchi said:

Hi,

is there a way to prevent sams from attacking targets outside the national borders? I get killed by syrian SA-5s while flying in the north-eastern part of the map...

 

Thanks

There is a possible workaround, especially if the quad point edit zone gets more nodes...  Check the .miz file

SA5 no fire zone.miz

Posted
54 minutes ago, buceador said:

There is a possible workaround, especially if the quad point edit zone gets more nodes...

You can create zones with as many nodes as you want using a little scripting. 

I learned this by inspecting @Sedlo's Bold Cheetah Hornet Campaign (https://www.digitalcombatsimulator.com/en/files/3326679/).

In the first mission, he uses a script to determine when the player "UZI 11" is inside a zone defined by the waypoints for an armor group (never activated) called "KASAB POLY".  Here's the code if you're interested:

mist.flagFunc.units_in_polygon{
   units={'UZI 11'}, 
   zone=mist.getGroupPoints('KASAB POLY'),
   flag=9502,
   interval=10,
}

The script uses MIST.  Specifically these two routines:

https://wiki.hoggitworld.com/view/MIST_units_in_polygon

https://wiki.hoggitworld.com/view/MIST_getGroupPoints

If you want to see this within the ME, you can find it in the first mission of Bold Cheetah.

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