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Posted

was hoping for some direction. Is there a way to designate/assign a map object as a target? Where it's status and destruction would be tracked and returned as a completed task?

I'm building a couple historically based missions and, the targets are stationary structures. They're modeled on the map, so would like to assign a value to the map object itself. Instead of placing my own static object. Thanks.

 

AMD Ryzen 7 9800X3D, ROG ASTRAL RTX5080, G.SKILL TRI Z5 64gb, 4tb M.2 x 2, WIN 11 PRO x64

 

Posted

 

Thank you toutenglisse, for pointing me to this. I have searched and asked everywhere and couldn't get directed to the documentation that would help me do this. I'm just learning MOOSE scpting. Thanks a million!

 

AMD Ryzen 7 9800X3D, ROG ASTRAL RTX5080, G.SKILL TRI Z5 64gb, 4tb M.2 x 2, WIN 11 PRO x64

 

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