sublime Posted September 11, 2020 Posted September 11, 2020 Hello, and thanks for yourr time - Ok before I ran my comp at the recommended resolution. and it being a new comp up high cleaar weather I could spot bogeys Far out, like 20 -30 miles sometimes as dots. I bumped my resolution to 4k, and frankly... I dont know what the ravings about? it added a bunch of pixels... but Im not sure if it helped my spotting abilities. I need to do some more testing, but early anecdotal stuff seems the better resolution made spotting HARDER at distance. flying with my squad last night I was trying to fly with a F18 to lead me to a spot not on my nav, and I couldnt spot him for the life of me - and within 3 miles!
IronMike Posted September 11, 2020 Posted September 11, 2020 If you spotted 20 to 30 miles with a dot, you had the option set to that. DCS doesn't even draw bandits at that distance for you. 3 to 5 miles is a general spotting distance. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
sublime Posted September 11, 2020 Author Posted September 11, 2020 wait what do you mean I had it 'set to that'? I didnt set anything to allow me to see bandits at 20 miles its not evven an option. first allow for some hyperbole. maybe they were 15 miles. but most definitely, zoomed in from RIO seat in MP , Id see enemy planes EASILY. Since I changed to 4k last night I took 30 min of jumping to f10 and flying towards a F18 and trying to spot him having him pop precious flares. It was insanely frustrating...
sublime Posted September 11, 2020 Author Posted September 11, 2020 Ill add that whatever distance dcs draws my comp is new and most settings are maxed out. that also said I have tacview and some tracks and I can easily prove I spotted bandits at quite some distance. Esp in the MP flights with my usual pilot. i usually fire the phoenixes and I usually get first joy on the bandits when we get tto sparrow and sidewinder range
sublime Posted September 13, 2020 Author Posted September 13, 2020 If you spotted 20 to 30 miles with a dot, you had the option set to that. DCS doesn't even draw bandits at that distance for you. 3 to 5 miles is a general spotting distance. sir if I may, lets take the debate of if what im claiming was possible out. Does raising the textures to 4k make it MORE or LESS likely to spot enemy targets at range? I dont know jack about how this works. I feel its made it harder.
Motomouse Posted September 13, 2020 Posted September 13, 2020 A single pixel is much smaller in 4k than in 1080p. VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
RustBelt Posted September 16, 2020 Posted September 16, 2020 Nobody trying to do well in air combat uses 4K. It's a detriment to the already poor spotting system DCS uses.
IronMike Posted September 16, 2020 Posted September 16, 2020 It depends on the size of your screen. I run 4k on 55" and it is pretty similar to what it was before. But yes, the more pixels you press in the same size, the smaller they have to be ofc. However, irl spotting aircraft at around 5nm is almost nigh impossible against back ground. Even white Cessnas flying in the pattern are hard to spot, when you enter it. Do you have eyes on traffic is usually followed by s long, startled gaze of "what, where, whoooo?" With Jets and higher distances even more so. A generally realistic range is between 3 and 5nm against background and maybe 5 to 10 against favourable conditios, such as sky background with favourable lighting conditions, etc.. Only few ppl, like Giora Epstein, could spot aircraft beyond 10nm irl. Just as a sidenote. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
GunSlingerAUS Posted September 16, 2020 Posted September 16, 2020 As far as I can recall, this problem has been acknowledged for many, many years. I remember posting about it around 4 or 5 years ago, and is the reason my milsim squad (which uses NATOPS procedures as much as possible) uses dot labels during Ops. It's a major disappointment for me with DCS, as I love the fidelity of 4K on my screen. Apparently ED has tried several times to code a fix, to no avail. I should note that it's not the longer range that is the problem for many - it's this weird intermediate distance of around 1nm where the way the model is drawn is problematic. Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals
OnlyforDCS Posted September 18, 2020 Posted September 18, 2020 (edited) ...is between 3 and 5nm against background and maybe 5 to 10 against favourable conditios, such as sky background with favourable lighting conditions, etc.. Only few ppl, like Giora Epstein, could spot aircraft beyond 10nm irl. Just as a sidenote. While I do agree with you that spotting is hard IRL, it is definitely easier than using a computer screen or VR headset. So while those 3-5nm are probably very close to real values, they do NOT take into account that: A) we are not sitting in a real cockpit B) the lighting and contrast draw values of the DCS engine is nowhere near what it is in real life. So yeah, spotting should not be easy-peasy but it should not be as hard as it is now in DCS World and simply drawing pixels so that the spotting distance reflects real world values is IMO completely wrong and not representative. With all of that said I don't know why this thread is in Heatblur's subforum as spotting is a big issue in DCS World in general. Edited September 18, 2020 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
sublime Posted September 18, 2020 Author Posted September 18, 2020 It depends on the size of your screen. I run 4k on 55" and it is pretty similar to what it was before. But yes, the more pixels you press in the same size, the smaller they have to be ofc. However, irl spotting aircraft at around 5nm is almost nigh impossible against back ground. Even white Cessnas flying in the pattern are hard to spot, when you enter it. Do you have eyes on traffic is usually followed by s long, startled gaze of "what, where, whoooo?" With Jets and higher distances even more so. A generally realistic range is between 3 and 5nm against background and maybe 5 to 10 against favourable conditios, such as sky background with favourable lighting conditions, etc.. Only few ppl, like Giora Epstein, could spot aircraft beyond 10nm irl. Just as a sidenote. ok thx then it must've been that the same graphics settings but less pixels meant enemy or friendly contacts out far stood out more, and therefore Id spot sooner. its tempting to go back as my SA was better, and tbh I dont really notice that much difference on graphics. I think if I went back I would notice the difference however =)
sublime Posted September 18, 2020 Author Posted September 18, 2020 Nobody trying to do well in air combat uses 4K. It's a detriment to the already poor spotting system DCS uses. I have to admit using just the recommend resolution for my comp (1280 720 or something) it looked the same to me and Id spot contacts so much better Im gonna switch back and see.
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