192nd_Erdem Posted April 8, 2008 Posted April 8, 2008 Oh yes, more AirQuake features! Also what about "unlockable" weapons as your K/D ratio goes up? 10 K/D ratio and you can get AIM-54 on your plane!!!!!!!!!!!!!!(x1000) Oh wait, what . . . are you telling me this thing was meant to be a realistic simulation? What a pity. 1
Sytse Posted April 8, 2008 Posted April 8, 2008 From my online experience, points are the reason of many conflicts between players and take away the fun. No points for me, just fun. :) [sIGPIC][/sIGPIC] Virtual Red Arrows homepage
cool_t Posted April 8, 2008 Author Posted April 8, 2008 The whole purpose of this thread is to vote on weather or not there should be an Kill Ratio point award. Some times I just fly for fun and I will try new tactics that get me killed, but some times I also like to prove a point in my own skills where I try to not get hit at all. It just seems logical that consistancy should be awarded.
klecko Posted April 8, 2008 Posted April 8, 2008 Im still for 5 kills with out getting hit you get an extra 50 points.There are extraneous variables that could become a problem. What about a guy that goes 6-1 with 5 in a row then quits for the month? 51 points vs a guy that goes 40-20, going 2 for 1 on the way, and he has 20 points. Which is more impressive? Had the first guy flown 34 more times, it could very easily have evened out. And of that 5, who did he kill? I know there isn't an ELO system. But think about a possible situation where a server is almost empty, there are three noobs on red, you're on blue with one other person, and you've killed their awacs. How much easier is it in that scenario to rip of a couple of 5 kill runs? Wouldn't that skew the true "skill" displayed by your k:d ratio since it is a bonus and thus can't even out? One good afternoon in a month w/great k:d ratio over some noobs and you end up with a ton more points than someone who flys consistently all month with a 2:1 ratio? You want consistency, right? How about long haul consistency trumps flash in the pan great afternoon? See how bonus points might not award consistency in all scenarios? Heck, even worse, a server is empty, and two friends join on opposing sides. Person A lets Person B kill him twice. A leaves, comes in with a new name, gets killed twice, then does it a fifth time. Boom, 55 points instead of just 5. Right now it isn't worth the time or effort. But add a bonus? Sure you can try to police that, and i'm not saying it would be widespread, but it could, i repeat could be exploited. Also, right now on the 169th stats, you have the second lowest k:d ratio in the top ten, yet you're ranked third. Do you not feel you're being adequetly represented? I'm not saying you're wrong here, or that I have the answers. I'm just not sure that something as simple as giving 50 points for a run of 5 will always represent what it is intended to. Maybe in a vaccum...but not here. Maybe use a k:d modifier at the end of the month as long as you have a certain number of flights as a minimum if a change must be made, I don't know.
Peyoteros Posted April 8, 2008 Posted April 8, 2008 LMAO and why I'm not surprised... an astronauts are demanding for the award for flying at 45000 feet, launching 8x120, turning around and running away at 1750 km/h... Pathetic if you ask me, "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
GGTharos Posted April 8, 2008 Posted April 8, 2008 Less pathetic than flying below 10m so that missiles won't track. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Peyoteros Posted April 8, 2008 Posted April 8, 2008 Less pathetic than flying below 10m so that missiles won't track. for how long you can stay below 10 meters if I may ask? What requires more piloting skills, stay below 10 meters or stay above 45000 feet? "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
GGTharos Posted April 8, 2008 Posted April 8, 2008 Quite a while, it isn't all that hard with a trimmed out plane. What's more realistic in combat: flying at 45000', or below 10m? If your guess was 'flying high', it's right ;) It's okay though, you can whine all you like about someone using a successful tactic without having to resort to something that's essentially a game exploit. I'm sorry you're unable to deal with the simplest of air combat tactics, but that's your own fault, not that of the person who uses it. That's as if someone was whining about migs using mountains ... sheesh. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Peyoteros Posted April 8, 2008 Posted April 8, 2008 Now answer to cool_t thread, well awarding for K/D ratio is not that bad idea. Shame thou, that would encourage other pilots to become an astronauts, cos this is kinda not a space sim. And if GG says being :censored: is OK, means it's OK ;) "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
GGTharos Posted April 8, 2008 Posted April 8, 2008 I guess you missed the fact that real combat planes are typically built to go higher and faster, at least where interceptors are concerned ... I wonder if the people who decided to make it so did this to show off, or perhaps they thought of something you haven't? ;) But it's ok. So you suck. No big deal, many people do. I still find it incredibly amusing that you can't deal with it. Boohoo. ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Peyoteros Posted April 8, 2008 Posted April 8, 2008 Oh Yeah? I would..., but don't wanna get PM from Groove, so this will do... :D "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
Pilotasso Posted April 8, 2008 Posted April 8, 2008 LMAO and why I'm not surprised... an astronauts are demanding for the award for flying at 45000 feet, launching 8x120, turning around and running away at 1750 km/h... Pathetic if you ask me, If you ask me I would say its a smart thing to do. Since everybody (including all those scared migs) never stand out for any particular preset mission objectives and run away like rats regardless... Flying high in F-15 to get advantage over low fliers is much more realistic than low flying Migs and SU's relying on undermodeling of US missiles to get a heat seeker kill. I mean what were you expecting?!! Surely you dont expect it to be a realistic doctrine to do this, are you? Either you fly F-15 the way they do or develop proper tactics. 90% is just too lazy to adapt and always rely on the games flaws. I say thankfully there are successfull F-15 high fliers out there because no one deserves to win in lack of propper tactics. Flying low to get heat seeker kills IMHO is just too poor of a tactic and only works because the other sides missiles do not. It irks me to hear that despite this theres still complaints to make this even worse. Fly high on flanker and ambush your opponents using wingmen from different angles. If you loose by flying low and slow to use heat seekers, then suck it up and deal with it. .
Peyoteros Posted April 9, 2008 Posted April 9, 2008 I wish to have a wingman, so far I am a lonely wolf. Have no one who have nearly enough time to fly as I do... One clan mate is interesting but dude works 12 hours a day, so if he gets some 5 hours a week its awesome... Maybe in some time I'll find someone interested in teaching me to fight, but for now astronauts just make me laugh and swear ... :D No disrespect intended, :censored: !!! "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
cool_t Posted April 9, 2008 Author Posted April 9, 2008 Now answer to cool_t thread, well awarding for K/D ratio is not that bad idea. Shame thou, that would encourage other pilots to become an astronauts, cos this is kinda not a space sim. And if GG says being :censored: is OK, means it's OK ;) Peyoteros, Yes I am an Astronaut at times but remember that "ALTITUDE" is potential energy just as fuel, weapons and an objective/mission goal. It seems right now that exploration of the jets and there capabilities should be a major study inorder to overcome misunderstandings. The game right now is what it is reguardless of exploits or dissapointments on other pilots will to become "Dangerous" Also on a concerned note please remember that we are a small comunity and support eachother. We have developed friendships with our love for the game and our knoledge that we all bring to the table eather here in the fourms or in gut renching Air Combat. S! See you in your G suit!
GGTharos Posted April 9, 2008 Posted April 9, 2008 It's okay. He just doesn't realize that he's not flying BS yet. :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
cool_t Posted April 9, 2008 Author Posted April 9, 2008 LMAO and why I'm not surprised... an astronauts are demanding for the award for flying at 45000 feet, launching 8x120, turning around and running away at 1750 km/h... Pathetic if you ask me, In some cases maby 3% of my flights, thats why I have 8 of them. 45,000ft, you forgot my Mach number. Split S, its the most elementry and most effective offencive/defencive move in an ambush, furr ball, drag, or SAM bateing objectives. There also are counter moves for the Split S.
cool_t Posted April 9, 2008 Author Posted April 9, 2008 There are extraneous variables that could become a problem. What about a guy that goes 6-1 with 5 in a row then quits for the month? 51 points vs a guy that goes 40-20, going 2 for 1 on the way, and he has 20 points. Which is more impressive? Had the first guy flown 34 more times, it could very easily have evened out. Also, right now on the 169th stats, you have the second lowest k:d ratio in the top ten, yet you're ranked third. Do you not feel you're being adequetly represented? . All point awarding and Kill ratio point awards will be up to the servers, my "50" points was just a refernce. 169th server has changed a bit, I am trying new tactics and new jets. You can not get real results with new tactics with AI aircraft. So some sacrifices have been made no big deal. Next mont will be a differnt story :music_whistling: Also as you mentioned and I mentiond as well "KILL and BE KILLED" over and over again and you can win the point spread. Case closed or opened in this Thread. :smilewink:
klecko Posted April 9, 2008 Posted April 9, 2008 Case closed or opened in this Thread. :smilewink:Opened. And like most threads along these lines, 8 pages later we're right back to where we started with no changes :smilewink: 1
cool_t Posted April 9, 2008 Author Posted April 9, 2008 Opened. And like most threads along these lines, 8 pages later we're right back to where we started with no changes :smilewink: Right thats the point of this thread, Kill Ratio point awarding for pilots that complete mission after mission with out getting hit. Compared to kill and be killed and if you do it all the time you can win the point spread, there needs to be a logical matimatical equation to create a plauseable quantitative solution. errrrrrrrrrrrrrrrrrrrrrr:joystick:ahhhhhhhhhhhhhhhhhhh
Frostie Posted April 9, 2008 Posted April 9, 2008 It'll just end in a dull spam fest with all the heroes spamming and running and all the noobs wondering wtf they keep dieing without getting a warning until the last minute and give up playing.:D "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Pilotasso Posted April 9, 2008 Posted April 9, 2008 I think K/D award has already enough consequence on your stats. After all if you dont have K/D>1 youll have negative points. Infact I estimate you could have negative points even in this condition, wich doesnt sound right to me. .
cool_t Posted April 10, 2008 Author Posted April 10, 2008 It'll just end in a dull spam fest with all the heroes spamming and running and all the noobs wondering wtf they keep dieing without getting a warning until the last minute and give up playing.:D Ahh, its already like this. I guess the main point is to not just go for the Kill or got get the AWAX/A-50. I have been doing this as of late just to see how effective I can be on KAMAKZI missions. So far I have found some dominant issues good/bad. 1. I need way more time in Migs/Su's 2. The F-15 has tons of fuel and a great radar dispaly. 3. Flying 10m is a great way to avoid SAM WEZ. 4. ETs are still the most deadly missile in game. Lomac is not as fun when you just "Go for it" in my opinion. It truly seems like a waste of time when I fly into the bees nest knowing im gona get hit. There realy is no gradification showing up at a bandits air base to maby kill 2 bandits and then get hit by a SAM or another bad guy. My gut feelings tell me that sticking to what brings me home in one piece gives me more sadisfaction than "Kill and be Killed"
bigbelgian Posted April 19, 2008 Posted April 19, 2008 POINTS,POINTS and POINTS................thats the discussion here..............love of the game???????This is all about your ego's................i fly because i like it and god knows i had 99% take off's and 1% landings,my points i dont give a damn,i just love flying in this game,guess it would be more fun without points. And still i would fly and would try to work out tactics and stay alive. My 2 cents......... 1 [sIGPIC][/sIGPIC]cure"Biggy"bigbelgian
RvETito Posted April 20, 2008 Posted April 20, 2008 bilgbelgian, that's great post mate! I too believe that while stats are good to indicate how you perform the mania for 'points' will only bring any flight sim to the level of a shooter game. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
A.S Posted April 20, 2008 Posted April 20, 2008 i agree, but on the other hand killratio points move closer to that style "Kills are results of good flights - but DYING IS A BAD THING :lol:" [sIGPIC][/sIGPIC]
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