D4n Posted October 3, 2020 Posted October 3, 2020 dcs.log attached.dcs.log.txt DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Flappie Posted October 4, 2020 Posted October 4, 2020 Hi Daniel. Your log shows this: (blue) End of track replay at 22:03:13 (purple) Back to Main Menu at 22:03:41 (green) Game ordered to shutdown properly 22:03:42 I don't know what you've seen on your screen, but I can tell you this looks like a regular DCS shutdown. 2020-10-03 22:02:20.481 INFO Lua: Lua CPU usage: metric: average mission execution: 19.7056 % 2020-10-03 22:03:01.308 INFO Lua: Lua CPU usage: metric: average mission execution: 29.9924 % 2020-10-03 22:03:13.309 INFO Dispatcher: Stop 2020-10-03 22:03:13.328 INFO TACVIEW.DLL: End of flight data recording 2020-10-03 22:03:15.913 ERROR wInfo: can't open Objects[forward_observer] table 2020-10-03 22:03:16.957 INFO Config: netview stopped 2020-10-03 22:03:17.303 INFO TERRAIN: lSystem::CleanScenes() 2020-10-03 22:03:17.309 INFO VISUALIZER: StopSimulation 2020-10-03 22:03:17.310 INFO VISUALIZER: Stopped collection of statistic. 2020-10-03 22:03:17.354 INFO EDCORE: (dDispatcher)enterToState_:3 2020-10-03 22:03:18.822 ERROR LUA-TERRAIN: getObjectPosition: object is not exists 2020-10-03 22:03:41.609 WARNING LOG: 1 duplicate message(s) skipped. 2020-10-03 22:03:41.609 INFO DCS: Screen: MainMenu 2020-10-03 22:03:42.839 INFO EDCORE: (dDispatcher)enterToState_:5 2020-10-03 22:03:42.844 INFO DCS: application shutdown 2020-10-03 22:03:43.219 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2020-10-03 22:03:43.222 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2020-10-03 22:03:43.222 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2020-10-03 22:03:43.315 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2020-10-03 22:03:43.396 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2020-10-03 22:03:43.402 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2020-10-03 22:03:43.404 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2020-10-03 22:03:43.406 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2020-10-03 22:03:43.407 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2020-10-03 22:03:43.410 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2020-10-03 22:03:43.410 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2020-10-03 22:03:43.411 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2020-10-03 22:03:43.411 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2020-10-03 22:03:43.412 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2020-10-03 22:03:43.490 INFO TERRAIN: lSystem::exit() 2020-10-03 22:03:43.490 INFO VISUALIZER: TerrainRenderer::release 2020-10-03 22:03:43.490 INFO TERRAIN: lSystem::CleanScenes() 2020-10-03 22:04:04.477 INFO VISUALIZER: SceneManager_Implement::~SceneManager_Implement() 2020-10-03 22:04:04.484 INFO VISUALIZER: TerrainRenderer::release 2020-10-03 22:04:04.691 WARNING LOG: 1 duplicate message(s) skipped. 2020-10-03 22:04:04.691 INFO TERRAIN: lSystem::exit() 2020-10-03 22:04:04.691 INFO TERRAIN: lSystem::CleanScenes() 2020-10-03 22:04:05.116 INFO DX11BACKEND: DX11Renderer::shutdown() 2020-10-03 22:04:09.489 INFO DX11BACKEND: textures_count: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: textures_size: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: buffers_count: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: buffers_size: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: CB_count: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: CB_size: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: SB_count: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: SB_size: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: IB_count: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: IB_size: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: VB_count: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: VB_size: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: total_buffers_size: 0 2020-10-03 22:04:09.489 INFO DX11BACKEND: total_size: 0 === Log closed. ---
D4n Posted October 4, 2020 Author Posted October 4, 2020 Meaning, just another example of how unreliable the built-in DCS crash reporter still is :/ DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Flappie Posted October 4, 2020 Posted October 4, 2020 A crash is a brutal interruption of a program execution. I see no brutal interruption in your log file. The program received the order to stop properly, and so it did. Now, if you think you didn't ask the program to quit, maybe something on your computer (say, an external program) asked for DCS to stop properly. But there was no crash, that's for sure. ---
D4n Posted October 4, 2020 Author Posted October 4, 2020 the brutal interruption isn't recorded due to some freeze-issue, DCS appears to close itself as it is stuck loading the "close the trackfile-substructure code part and load the main menu" part it seems. (sadly DCS isn't open-source, otherwise I might've been able to log what is going on there maybe? I've had this occur multiple times already, open a long multiplayer trackfile, watch it for 10-20 minutes (do a lot of fast forwarding, but ofc. not to the point where it entirely freezes), and then back to main menu WILL CTD DCS (could possibly also be related to me alt-tabbing to another Windows program right after you click "back to main menu", not sure though, usually Windows is super stable when it comes to using Alt-Tab) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
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