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Posted (edited)

A-A_v.1.jpg

A-G_v.1.jpg

A-A_v.2.jpg

A-G_v.2.jpg

NAV.jpg

DEFOLT MFD.jpg

Su-30MK_SFM v2.1.10b_ADVANCED.rar

1. Изменены внешний вид МФД на два варианта (см. скриншоты)
2. Доработан файл, содержащий информацию об угрозах.
3. При запуске режимов: А-А; А-Г; Нав.; используется сочетание страниц на экранах МФД с наиболее необходимой ситуационной информацией.
4. Устранена графическая ошибка экрана УФСП для МКА и МКИ
5. Изменены программы выброса ловушек и дипольных отражателей

Уважаемые Вирпилы, если понравился мой вариант доработки и некоторых исправлений Су-30, то распакуйте архив. Далее найдите директорию мода "Su-30MK_SFM v2.1.10b", а в нём папку 
"Cockpit_v.1". В этой папке открываем папку "Scripts" и последовательно из каждой находящейся в ней папки берем файлы и, соответственно, заменяем одноимённые от разработчика. В каждой паке я создал папку "BackUp" , в которой на всякий случай разместил дефолтные файлы.
Приятных полётов! 


1. Changed the appearance of the MFD to two options (see screenshots)
2. The file containing information about threats has been improved.
3. Starting modes: A-A; A-G; Nav.; a combination of pages on the MFD screens with the most necessary situational information is used.
4. Fixed a graphic error of the UFCP screen for MKA and MKI.
5. Changed programs for ejection of flashes and chaffs.

Dear Pilots, if you liked my version of the revision and some corrections to the Su-30, then unpack the archive. Next, find the directory of the mod "Su-30MK_SFM v2.1.10b", 
and go to the folder "Cockpit_v.1". In this folder, open the "Scripts" folder and sequentially take files from each folder in it and replace the files with the same names from the developer. In every pack I created folder "BackUp" just in case, which contains the default files.

Have a nice flights!

Edited by RaptorFighter
  • Thanks 7
Posted (edited)
On 8/27/2022 at 3:17 PM, Rapier-VCG- said:

Having an issue with the latest release, the SU-30MKI and SU-30MKI AG doesn't configure properly on a AI Ramp Start.  Canopy remains extended up and canards are in a drooped state.  Is this a know bug ?

SU-30MKI_AI_Ramp Start.jpg

Thank you for reporting, Fix on the way.

On 8/26/2022 at 8:00 PM, sa63114200 said:

I'm having trouble opening the Communication Menu!! Is this an issue on my part or others are having difficulty too?

Adding to this is the ACM helmet mounted sight. It no longer works in the new release! 

 

Hi man, new key bind "RShift"+\ for comm menu.

for HMS, you need to attache Sura physically in the Mission Editor properties of the aircraft to make it work.

Edited by freebirddz
  • Like 1

MOD Logo - 100.png

Posted
3 hours ago, freebirddz said:

Thank you for reporting, Fix on the way.

Hi man, new key bind "RShift"+\ for comm menu.

for HMS, you need to attache Sura physically in the Mission Editor properties of the aircraft to make it work.

 

Thank you freebirddz. They both worked.

Having said that, what is the rational for changing the key bind for Comm Menu that is "\" in every other module in DCS? Why deviate and not follow common defaults for this module? It's like changing the gear command from "g" to "RShift + g". It will work but it is not optimum. Now, I have to add a different command to VoiceAttack for Su-30 to access Comm Menu. It's unnecessary.

As for attaching Sura, doesn't it make sense to make that default in the mission editor?

This is still an awesome module and I'm having a ton of fun with it. My only problem is the Russian language in the MFDs. I cannot effectively use all that information. I have set Cockpit_LANG='ENG' in config.lua file but apparently that's only for HUD.

  • Like 1
Posted
28 minutes ago, sa63114200 said:

Thank you freebirddz. They both worked.

Having said that, what is the rational for changing the key bind for Comm Menu that is "\" in every other module in DCS? Why deviate and not follow common defaults for this module? It's like changing the gear command from "g" to "RShift + g". It will work but it is not optimum. Now, I have to add a different command to VoiceAttack for Su-30 to access Comm Menu. It's unnecessary.

As for attaching Sura, doesn't it make sense to make that default in the mission editor?

This is still an awesome module and I'm having a ton of fun with it. My only problem is the Russian language in the MFDs. I cannot effectively use all that information. I have set Cockpit_LANG='ENG' in config.lua file but apparently that's only for HUD.

hi man, Any change of key was to avoid common exciting one, for com, now we use dll to use custom radio, not FC3 one, same for the keys just to avoid conflict when using FC3.

For Sura is not always there need to be attached or not depends on mission.

For the language we still didn't a way to make the inside changeable from ingame options that's why we still use config.lua, for MFD/HUD you have to set language in ingame option, Native for Russian and English for English.

 

MOD Logo - 100.png

Posted (edited)

NAV.jpg

Friends, I have redesigned the mode of displaying relevant information in the navigation mode. Replace the attached file if you're more comfortable with this look.
The path to the file: Saved Games\DCS.openbeta\Mods\Aircraft\Su-30MK_SFM v2.1.10b\Cockpit\Scripts\UFCP\Device\Device\init_ufcp

init_ufcp.lua

Edited by RaptorFighter
  • Like 3
  • Thanks 1
Posted
5 hours ago, freebirddz said:

For the language we still didn't a way to make the inside changeable from ingame options that's why we still use config.lua, for MFD/HUD you have to set language in ingame option, Native for Russian and English for English.

 

For the ingame option you mentioned, of course I looked at Setting -> Special -> Flanker Ex section prior to asking but did not see any option for English cockpit. From the screenshots in this forum I can see the MFD in English and that's wonderful. Would you, or others, please educate me exactly how to enable this feature? I feel I'm just one step away from a great SU-30.

Posted
6 minutes ago, sa63114200 said:

For the ingame option you mentioned, of course I looked at Setting -> Special -> Flanker Ex section prior to asking but did not see any option for English cockpit. From the screenshots in this forum I can see the MFD in English and that's wonderful. Would you, or others, please educate me exactly how to enable this feature? I feel I'm just one step away from a great SU-30.

the English Cockpit is from Config.lua file inside to MOD folder.

For MFD and HUD it's ingame Option->GAMEPLY->Avionics Language

  • Thanks 1

MOD Logo - 100.png

Posted (edited)

Does night vision goggle work in this module? "RShift + H" which is listed in the commands does nothing! Note that I have not attached the Sura Helmet Mounted Sight for NVG to work.

Thanks.

Edited by sa63114200
Posted
9 hours ago, sa63114200 said:

Does night vision goggle work in this module? "RShift + H" which is listed in the commands does nothing! Note that I have not attached the Sura Helmet Mounted Sight for NVG to work.

Thanks.

 

work only in AG variants

MOD Logo - 100.png

Posted

Dear Su-30 experts, if anyone is interested in this version of the HUD, I post the file for you:

File path: Saved games\DCS.openbeta\Mods\Aircraft\Su-30MK_SFM v2.1.10b\Cockpit\Scripts\HUD\Indicator_sm\ HUD_definitions 

version А-А.

Безымянный.jpg

HUD_definitions.lua

If anyone is interested in this version of the HUD, I post the files for you.
A-G version.

The way to the file: Saved Games\DCS.openbeta\Mods\Aircraft\Su-30MK_SFM v2.1.10b\Cockpit\Scripts\HUD\Indicator_mk\HUD_definitions

Безымянный+.jpg

HUD_definitions.lua

  • Like 1
Posted

A big thanks for the update! Just a few questions:

Flaps keybinds doesn't work for me. Are now only automatic? I see that flaps move up and down depends of speed.

No phantasmagoria pod for SM, MKA and MKM models? How can we use the AR missiles now?

In MKM model, laser work with GBU? Damocles can designate the objetive for GBU and JDAM?

Any manual? Thanks again for this wonderful gift.

 

Posted
35 minutes ago, JorgeB2 said:

A big thanks for the update! Just a few questions:

Flaps keybinds doesn't work for me. Are now only automatic? I see that flaps move up and down depends of speed.

No phantasmagoria pod for SM, MKA and MKM models? How can we use the AR missiles now?

In MKM model, laser work with GBU? Damocles can designate the objetive for GBU and JDAM?

Any manual? Thanks again for this wonderful gift.

 

Hi, Thank  you for the Support:

Flaps Are automatic, still there is a switch behind the stick to manual mode

phantasmagoria  replaced by APK-9

GBU-12 it a purely Laser used with TV and escorted with Laser to the Impact, GBU-38 Sat but in the MOD still need TV and Laser to set Impact point then fire and forget.

Manuel will come later time, there are some videos tutorial in Discord Tutorial Channel.

Have fun.

  • Like 3

MOD Logo - 100.png

Posted
1 hour ago, freebirddz said:

Hi, Thank  you for the Support:

Flaps Are automatic, still there is a switch behind the stick to manual mode

phantasmagoria  replaced by APK-9

GBU-12 it a purely Laser used with TV and escorted with Laser to the Impact, GBU-38 Sat but in the MOD still need TV and Laser to set Impact point then fire and forget.

Manuel will come later time, there are some videos tutorial in Discord Tutorial Channel.

Have fun.

Great. Really surprised for the growing quality if this mod.

Thanks.

 

Posted
17 hours ago, Zukov said:

In the replays anyone else cant see the missile's launch to a target?

maybe in some server, specially dedicated a CoreMod is needed to resolve this problem for custom weapons.

MOD Logo - 100.png

Posted (edited)

Sorry, but cannot open comm menu. I tried the default keybind and others, and noting happens.

I think spanish keyboards doesn't have the \. Or I don't know where is It.

Any advice? Thanks.

Edited by JorgeB2
Posted

Not in server freebirddz, in the single player. From the begining happens. Dont know if is in conflict with other mod, i tried almost everything. The Mod fly exactly as i played but everything i shoot isnt fired. Very strange.

Posted
1 hour ago, Zukov said:

Not in server freebirddz, in the single player. From the begining happens. Dont know if is in conflict with other mod, i tried almost everything. The Mod fly exactly as i played but everything i shoot isnt fired. Very strange.

first try to create new mission with new payload, don't select from old list for mission and payload

if still don't see them, please report the mission and payload, you can join Discord for more support.

Regards.

 

  • Thanks 1

MOD Logo - 100.png

Posted (edited)
 
 

I found that this MOD is not compatible with some hardware.To be exact, it is my THRUSTMASTER TWCS Throttle. All control axes display conflicts unless I unplug the USB plug. But my VKB joystick works well without the same hardware conflict. I want to know if anyone else has encountered the same problem, thanks

Axis.png

Edited by yaping8816
Posted
On 8/29/2022 at 11:31 AM, freebirddz said:

Thank you for reporting, Fix on the way.

Hi man, new key bind "RShift"+\ for comm menu.

for HMS, you need to attache Sura physically in the Mission Editor properties of the aircraft to make it work.

 

Hi freebirddz. For people like me with spanish keyboards, comm menu key doesn't work. The default keybind is inoperative due to the structure of the keyboard. As you can see down, the "\" key is in the third assignement and need "Alt Grad" to get it.

After many tries cannot get comm menu open, cause mod reject "RShift+AltGrad+\". No working without any other keybinding.

I LOVE your mod and is a pity cannot enjoy it with wingman. Any solution? Maybe a small update for us? 

Thanks you very much.

 

IMG_20220916_135656.jpg

Posted
11 minutes ago, JorgeB2 said:

Hi freebirddz. For people like me with spanish keyboards, comm menu key doesn't work. The default keybind is inoperative due to the structure of the keyboard. As you can see down, the "\" key is in the third assignement and need "Alt Grad" to get it.

After many tries cannot get comm menu open, cause mod reject "RShift+AltGrad+\". No working without any other keybinding.

I LOVE your mod and is a pity cannot enjoy it with wingman. Any solution? Maybe a small update for us? 

Thanks you very much.

 

 

you can bind an other key !

null

image.png

MOD Logo - 100.png

Posted

On the panel of the countermeasures programmer, in my opinion, the number of flares and chaffs is incorrectly displayed. Here is the total number. But, since they shoot in pairs, the number on the screen should be half that. Namely: not 96, but 48.

Безымянный.jpg

  • Thanks 1
Posted
23 hours ago, freebirddz said:

you can bind an other key !

null

image.png

Working, thxs. I was trying yo map Comm Menu instead of Radio Talk, that never seem before.

IMG_20220917_174102.jpg

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