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Posted

Something I really wanna do is make crazy 20-30G pulls with the F-14 for pure kicks with Immortal on. This is, of course, impossible, because the INS will not survive a 20-30G pull. Any chance for a perfect INS option or something along those lines, if it's easy to program? Maybe two options - one for INS drift, one for high-G stuff?

Posted
I'm surprised the wings stay on above 10G.

"Immortal on"

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
I'm surprised the wings stay on above 10G.

Why wouldn't they stay on? If the plane was constructed and tested up to 11-13g i mean....

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack

Posted
Why wouldn't they stay on? If the plane was constructed and tested up to 11-13g i mean....

 

Any time I've pulled instantaneous 10G in the sim one of the wings becomes a projectile. Gradual increase up to 10G and it's usually fine, though.

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