Stearmandriver Posted November 5, 2020 Posted November 5, 2020 Hi, I'm trying to understand why the Hornet seems so prone to these comments during grading of a trap on the supercarrier. I'm putting this here because, best I can tell, it's pretty specific to the Hornet? I can't be sure though as the Hornet is the only carrier capable module I have currently. Apologies if this is the wrong the place. I know what these comments mean, and why an LSO would give them. What I can't understand is why I get them almost every trap, when I clearly did not ease gun and I've been at on-speed AoA since before the 180. It seems like there's almost no way to avoid these comments, short of starting a smooth power addition at the ramp that continues to touchdown. That seems to fix it, but my understanding is that I should be flying the ball all the way to touchdown and THEN going mil / max. I had thought it was associated with the reversed ground effect bug, but after the recent update this still happens. The ground effect bug is gone, I can fly at 10ft RA and 480kts no problem, but pass grading seems unaffected. The AoA indexer also still flashes from on-speed to a fast indication right before touchdown. The latest update is great and much appreciated, and this isn't meant as a gripe. Just trying to understand where the problem lies or what I don't know. ;)
ex81 Posted November 5, 2020 Posted November 5, 2020 At the beginning I got that "ease gun" most often until I started to go MAX just before touch down. When there is already weight on wheels, it seems to be to late. But this is only my experience 1 What goes up, must come down ! Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, VKB Gunfighter IV Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller
Stearmandriver Posted November 5, 2020 Author Posted November 5, 2020 Yep, I agree that's how to fool the game into not giving those grades... but it's not exactly the "right" way to fly a pass.
maxTRX Posted November 5, 2020 Posted November 5, 2020 Yep, I agree that's how to fool the game into not giving those grades... but it's not exactly the "right" way to fly a pass. When your engines don't have immediate spool-up it might a proper way to do it, just a second before slamming on deck.
Stearmandriver Posted November 6, 2020 Author Posted November 6, 2020 According to the NATOPS, the 404 spools from idle to mil in 4 seconds or less. That's a pretty fast spool time! Anyway, regarding pass grading, I don't think just maintaining a stable midrange power setting would be considered an eased gun.. I understand that to mean pulling off a big handful of power over the ramp to make the jet settle into the wires? Feel free to correct me if I'm wrong there. Also, the 3pts remark remains common, which would make sense when considering that transient AoA fast indication right before touchdown. The question is, why is this happening? I figured it was the ground effect bug pulling the nose down right before touchdown, but that's been fixed. Unless... this just occurred to me: if I remember right, the reason for the reversed ground effect in the first place was to stop the Hornet from "sliding" around on a carrier deck? Is it possible that the ground effect has been fixed everywhere except over a carrier deck? I haven't tried any landings ashore since the update... does that transient fast AoA indication still occur when landing on a runway too?
maxTRX Posted November 6, 2020 Posted November 6, 2020 According to the NATOPS, the 404 spools from idle to mil in 4 seconds or less. That's a pretty fast spool time! Anyway, regarding pass grading, I don't think just maintaining a stable midrange power setting would be considered an eased gun.. I understand that to mean pulling off a big handful of power over the ramp to make the jet settle into the wires? Feel free to correct me if I'm wrong there. Also, the 3pts remark remains common, which would make sense when considering that transient AoA fast indication right before touchdown. The question is, why is this happening? I figured it was the ground effect bug pulling the nose down right before touchdown, but that's been fixed. Unless... this just occurred to me: if I remember right, the reason for the reversed ground effect in the first place was to stop the Hornet from "sliding" around on a carrier deck? Is it possible that the ground effect has been fixed everywhere except over a carrier deck? I haven't tried any landings ashore since the update... does that transient fast AoA indication still occur when landing on a runway too? Spool-up + how soon the jet's weight/drag will respond. All the other stuff you mentioned... yea, there's something going on there. 1
Stearmandriver Posted November 8, 2020 Author Posted November 8, 2020 Well, I verified the reverse ground effect bug is gone with aircraft in any configuration, over the water anyway. The nose still gets pulled down just before touchdown on either carrier or runway though. You can see this both in an outside view, and in the cockpit by seeing the AoA decrease rapidly just before touchdown. So I guess the supercarrier LSO is correct in that the aircraft is touching down near 3 pt attitude, even if the approach is stable at on-speed AoA. I guess it's probably sensing eased gun because of the decent rate increase as the nose drops right before touchdown. Any other thoughts? Does this need to be a bug report? There's no reason I can think of for the nose to drop by itself just before touchdown?
Nealius Posted November 9, 2020 Posted November 9, 2020 I feel reverse ground effect is gone over the ramp too. Last night during CASE III I avoided EGIW by going MIL in the wires, and noticed I floated over the three wire to snag a four. The float was more consistent with ground effect than with power from going to MIL. In previous updates, even going to MIL in the wires wouldn't prevent me from slamming down.
Stearmandriver Posted November 9, 2020 Author Posted November 9, 2020 I feel reverse ground effect is gone over the ramp too. Last night during CASE III I avoided EGIW by going MIL in the wires, and noticed I floated over the three wire to snag a four. The float was more consistent with ground effect than with power from going to MIL. In previous updates, even going to MIL in the wires wouldn't prevent me from slamming down. Are you still seeing the pitch down right before touchdown? You'll know because you'll see the AoA indexer flicker to fast just before touchdown.
Nealius Posted November 9, 2020 Posted November 9, 2020 Reviewed my footage now. The AoA bracket did rise and the indexer indicated solid fast IW, but the nose itself did not pitch down until the mains hit the deck.
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