Triggerhappy69 Posted May 12, 2008 Posted May 12, 2008 Anyone ..... ANYONE... have pictures that show the trigger mechanism and/or what function the triggers have? I have seen from videos and pcs that here are two seperate triggers. And I assume that they work kinda like the one on the Su-25-27-33 ..? One for the Cannon, and one for launching ordonance..? I seriously need some details of the front of the cyclic stick to be able to reproduce it for my pit..! Please help me guys..! "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
Bucic Posted May 13, 2008 Posted May 13, 2008 It has been described somewhere on this forum. For MiG-29, Su-27, Su-25, Su-22 and other aircrafts that have the same or similar control set there is only one trigger for firing weapons. Be it missiles or cannon. The trigger is pretty much almost flat piece of metal which hangs on it's rotation axis almost verticaly. The mechanism allows to flip it upside down (it's obove its axis then, again almost verticaly). The other much bigger lever in front of the stick is for operating wheel brakes. Find the post where guys are showing making a Su-27 type stick replica. They know aaaaall about it. EDIT: It is what I was convinced of till now(?). I took an opportunity to investigate this matter when I surveyed a Su-22 cockpit few years ago. I said theres only one trigger. My picture says otherwise. The chieff mechanic told me about all the triggers and buttons functions but I forgot what this one does... 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
ED Team Groove Posted May 13, 2008 ED Team Posted May 13, 2008 Will check later ingame and report. Our Forum Rules: http://forums.eagle.ru/rules.php#en
Bucic Posted May 13, 2008 Posted May 13, 2008 Will check later ingame and report. May I ask how are you going to check this ingame? :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
EvilBivol-1 Posted May 13, 2008 Posted May 13, 2008 Groove, have you not looked in the manual recently...? ;) In the Ka-50, the trigger assembly is not quite like the one pictured above (Su-22?). There are two triggers, both "hanging" from the top "bulb" on the stick. Basically, when one is down, the other is up. The default, large trigger is for weapons release and the smaller trigger is for the on-board gun only. In the sim, when you hit 'C' to select the gun, the triggers are animated to switch. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Bucic Posted May 13, 2008 Posted May 13, 2008 the triggers are animated to switch. Oh, so this is how you check it ingame. I had LO in my mind all the time! :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
ED Team Groove Posted May 13, 2008 ED Team Posted May 13, 2008 EvilBivol is right, actually he must be right being Evil ;) Our Forum Rules: http://forums.eagle.ru/rules.php#en
Triggerhappy69 Posted May 16, 2008 Author Posted May 16, 2008 Thank you guys..! You've helpep me moe than you know..! If I'm not missunderstanding the info there ARE two triggers. I started working on drawings for making a "correct" trigger mechanism some time ago, but I never quite understand how the mech of it also worked as a "fail-safe" for misfiring the cannon/ordanace. And now I am i awe of russian designers.! Time and time again it baffels me how they manage to solve a multi complexed problem with simple, reliable and just ingeneous sollutions.! Controlling 4 different functions that has to be executed in theyr correct sequence by the use of two moving parts.? And not a lot of computers and electronics.! Now that is what I call engineering with brilliance.. This what have so far: And my first (guessworks) of the trigger mechanism: My ambition is to go all the way with the Cyclic Stick and its Force-Trim mechanics, and the same for the Tailrotor Pedals. The Collective Stick's mechanical collective brake system has already been designed. And are undergoing production (read as me swearing over 5mm Alu plates and a fine grinder) and as soon as I have tested it, I'll post an update... As it looks right now though, there's a 50% chance it will have to undergo some re designing. It works all right, but the feeling of it is to "plastic" for my liking.. I can't wayt to get started on actualy making this now. An "authentic" cyclic stick..! I know I may have mentioned this before in another thread? But again I would like to extend my thanx to all of you for your help... (could someone please stop me before I go all "mushy" here...!!? Michael Bolton playing in the background ) Ps. My version of "authentic" obviously isn't on the level of HPO and Wasserfall and that bunch. But maybe one day I'll reach they're level... (dreaming).. "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
Bucic Posted May 16, 2008 Posted May 16, 2008 What software do you use? I guess it's not the UGS NX or CATIA :) Is it Solid Edge or Soli Works? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Triggerhappy69 Posted May 16, 2008 Author Posted May 16, 2008 :shocking::surprise: ...Stunned... :worthy: (..blushing..) Thanx mate.. I'll do my best to deserve it..! What software do you use? I guess it's not the UGS NX or CATIA :) Is it Solid Edge or Soli Works? Solidworks 2008.. I tried Autocad and then TurboCad, but I have to say that Soliworks by far is the best for me.. I have no formal education in CAD apart from taking a course in programming CNC machines with G-Code back in -92 (had a year leave of absence from the Army after a "routine" mission somewhere not far south from Hungary). And learned two very important lessons from that. 1. War sucks! 2. CAD is much more fun! I would like to have a go at both Solidedge and the new Autocad Inventor, but for now Solidworks wil have to do.. Maybe after I finish the pit? (As if I'll EVER be able to lean back and consider it finished... LMAO) "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
Bucic Posted May 16, 2008 Posted May 16, 2008 Solidworks 2008.. I tried Autocad and then TurboCad, but I have to say that Soliworks by far is the best for me.. AutoCAD and similar programs are no equivalent to CAD/CAM/CAE software like Solidworks. Not to mention UGS NX... I have no formal education in CAD apart from taking a course in programming CNC machines with G-Code back in -92 I'm on my way to finish my education in this field soon. I have the most experience with UGS NX altough it become a litle bit rusty recently. Sometimes I wonder why 3D modelers use 3D Studio for modeling technical stuff instead of using UGS NX or similar which is better for the purpose. 3D Studio max is good for modeling sculptures :P I also started the ANSYS adventure so it's getting quite interesting/complicated ;) (had a year leave of absence from the Army after a "routine" mission somewhere not far south from Hungary). And learned two very important lessons from that. 1. War sucks! 2. CAD is much more fun! War do suck (I'm far from being pacifist though). Military service doesn't have to. Unfortunately CAD brings high risk of getting stuck behind a desk. I would like to have a go at both Solidedge and the new Autocad Inventor, but for now Solidworks wil have to do.. Maybe after I finish the pit? (As if I'll EVER be able to lean back and consider it finished... LMAO) To be honest there's nothing higher from UGS NX that I know of so I didn't pay much attention to those "Solids" and I can't help you with the choice. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Triggerhappy69 Posted May 16, 2008 Author Posted May 16, 2008 AutoCAD and similar programs are no equivalent to CAD/CAM/CAE software like Solidworks. Not to mention UGS NX... UGS NX..? Is it so much better than solidworks that it would be worth it for me to learn how to use it? I looked it up, and from what I see it doesn't even resemble SW in the meny/commands? I'm on my way to finish my education in this field soon. I have the most experience with UGS NX altough it become a litle bit rusty recently. Sometimes I wonder why 3D modelers use 3D Studio for modeling technical stuff instead of using UGS NX or similar which is better for the purpose. 3D Studio max is good for modeling sculptures :P I also started the ANSYS adventure so it's getting quite interesting/complicated ;) Ok. I followed you as far as agreeing on why 3D modelers dont use a decent CAD software.. I have Blender installed on my pc, and thought I could use my spare time to learn how to make new models for LOFC. But then I opened the program, looked at it. shook my head in dispair and have since not even thought about it.. But I have a lot of respect for the 3D model makers.. The research and finding sufficient info to make a 3D model of ANYTHING must take a lot of time. And then you have to actually build it with as few poligons as possible (whatever that actually means, I just picked up the expression on the Sim-Mod forum and thought I'd use it to sound cool).. To be honest there's nothing higher from UGS NX that I know of so I didn't pay much attention to those "Solids" and I can't help you with the choice. DAMMIT..! Why did you say that.. why? Why? WHY??? Now I HAVE TO test UGS NX just because I really dislike not knowing stuff.. Life is a learning process..! And I'm in for the whole ride.. :smartass: But it seems to be a MAC software? Or am I completely off here? "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
Bucic Posted May 16, 2008 Posted May 16, 2008 UGS NX..? Is it so much better than solidworks that it would be worth it for me to learn how to use it? I looked it up, and from what I see it doesn't even resemble SW in the meny/commands? It doesn't have to resemble anything cause it's THE most sophisticated CAD/CAM/CAE system out there;) Thus learning UGS NX you are getting familiar with the most comprehensive piece of software an engineer can master. Ofcourse Finite Element Method (FEM) analysis software (i.e. ANSYS) is another step into darkness :) The competitor at this level is Dassault (IIRC) CATIA which has totally different approach and... makes mi sick:D It might be just prejudice but I can't help it. As for differences - the most important one is the approach to moedeling. In UGS NX you try to model with basics shapes plus modifications plus free form modeling when it's not enough. In CATIA you extrude almost everything from sketch. It may be quite frustrating when you want to model a 10x10x10 cube. You have to sketch a square 10x10 and extrude it for 10 while in UGS NX it will just pop-up after you input the dimensions. I think you should choose by what branch of industry you would like to conquer :) Some branches prefer UGS NX while others prefer CATIA. For me it was not that easy because my major is aicraft design which uses both systems. IIRC USA aviation industry prefers UGS NX and USA establish standards today so for me CATIA can just buzz off:D As for looks... First of all you may find screenshots from different versions. Mine are from NX3 and NX4. Current version is NX5 which is the first version to work on Linux! Second - the NX is so complex that starting your work the first thing you do is to choose Application (purpose). You usually start with modeling. Once you choose it the whole interface transforms into modeling interface and so on. Metal sheet design, cast design, simulation, drafting (creating 2D CAD documentation from 3D objects!)... You name it! Ok. I followed you as far as agreeing on why 3D modelers dont use a decent CAD software.. ... Once upon a time I tried to model a door frame. An existing one... I could not draw a line of specific lenght. I asked on forums. Answer - there was no such function in 3D Studio. Pathetic. DAMMIT..! Why did you say that.. why? Why? WHY??? Now I HAVE TO test UGS NX just because I really dislike not knowing stuff.. Life is a learning process..! And I'm in for the whole ride.. :smartass: I just had to :P I'm not sure if it's a healthy approach regarding NX, ANSYS and similar software ;) But it seems to be a MAC software? Or am I completely off here? I have no idea about mac version. Stick to Win version if you want to use any version number or get NX5 instalator to use it on Linux. There is a beter chance I'll meet eskimo than I see MacOS somwhere in Poland :) Some of my work F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
kapuhy Posted May 17, 2008 Posted May 17, 2008 Nice software - any chance that we’ll see it as "Pimp up my heli" parts editor? :D
Bucic Posted May 17, 2008 Posted May 17, 2008 I would rather support opening of pimp season :gun_rifle: :animals_bunny: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
amalahama Posted May 17, 2008 Posted May 17, 2008 I think you should choose by what branch of industry you would like to conquer :) Some branches prefer UGS NX while others prefer CATIA. For me it was not that easy because my major is aicraft design which uses both systems. IIRC USA aviation industry prefers UGS NX and USA establish standards today so for me CATIA can just buzz off:D You should try "Surface and Wireframe modelling" module. CATIA have the most powerful Surface modelling I've ever seen. Here in Europe, CATIA is used for everything related to aviation (not only airplanes itself but tool equipment, wires and plumbing). It's a very powerful tool (and sometimes special, you should get on well with them, then he can give you a lot of satisfaction :P) Regards!!
Bucic Posted May 17, 2008 Posted May 17, 2008 I've heard of CATIA's very good surface modeling module. For now I'll stick to UGS NX and ANSYS. CATIA and Nastran/Patran will be plan B. I will learn it if I have to. That is if I have to :P F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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