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Posted

Hey folks,

 

I'm sure there's a way to kiss off your wingman before yo break over the carrier but I can't for the love of god find a command to map in the controls section nor a radio menu option to make this happen so my wingman just ends up following me round the whole circuit before it's logic decides something is not right and he shoots off on final. What's the name of the command or radio menu option?

 

Cheers!

Posted

it appears in the ATC radio menu of chosen carrier at appropriate time (after signal charlie i think?).

 

it only exists for supercarrier module though, not base game carriers.

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Posted
it appears in the ATC radio menu of chosen carrier at appropriate time (after signal charlie i think?).

 

it only exists for supercarrier module though, not base game carriers.

 

Interesting. I'll have to have a closer look next time. Thanks!

Posted
One more thing. How do you kiss off/ get rid of your wingman on a CASE 3 recovery?

 

Your wingman should break off and do his own thing (get established on the radial at a certain DME and altitude and then push) after you contact mother for CASE III, you don't need to do anything. I don't if push times work for AI + player or only for AI+AI though. Multiple AI aircraft will respect each other's push times and won't all try to land at the same time, but I don't think that they respect the player's push time. Could be wrong though, I mostly play MP.

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Posted

 

Your wingman should break off and do his own thing (get established on the radial at a certain DME and altitude and then push) after you contact mother for CASE III, you don't need to do anything. I don't if push times work for AI + player or only for AI+AI though. Multiple AI aircraft will respect each other's push times and won't all try to land at the same time, but I don't think that they respect the player's push time. Could be wrong though, I mostly play MP.

 

I see, thanks for that! Yeah I don't think they respect player push times. I pushed at maybe 10s behind and ended up flying right next to another AI landing.

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