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Ironic SU25T Kill??? (almost...)


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Posted

Yesterday a couple friends and I were on Hoggit and I decided to do a few gun runs on a factory.  That didn't really work...  but is relevant to the story...

 

Later in the mission we chased down a pair of SU25Ts.  I killed one with a 9x (I had fired my 120C earlier in the mission) and the other 9X hadn't locked because I'd forgot to cool them.

 

So...  To my point...

 

I pulled in on this 25T, he turns and fires a missile at my friend (which I didn't call out because I just wasn't thinking...  He could have avoided most likely...) and kills him.  I was a bit peeved at myself for not helping to save my friend, and I only had guns (and Mavs...) left.  I lined up this 25T and fired.  Misses.  I tried again.  Misses.  WTH.  Not sure what's up...  I've killed plenty of things with guns...  Anyway...

 

I fire a third time and two bullets also miss.  My last two.  Yikes.

 

So I turn with the thing for a bit while switching to my lightening pod and trying to slew over the bird and point track...  doesn't work of course...  I finally realize I need to a2a him, then use RRSLV to slave the TGP to the radar and viola...  I've got a laser aimed at an SU25T.

 

So...

 

Now how do I select one of my Mav's to fire it at this 25T??  I really would have liked to get that kill.

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted

You can't 'transfer' your target or weapons across the master modes. Stay in A/G, make sure your Ir Mav is powered up and aligned and there are no designated targets. Keep your TDC priority on the Mav page. Assuming you already have a tally on your bandit (it would help if it was a slow moving bandit 😉), point the Mav diamond on the HUD to your bandit and wait for it to lock, provided the bandit's in range. The diamond should snap on to it,, then... rifle away.

Posted (edited)

A/A and Masterarm on while aim9's selected will automatically cool them. 

As long as chucks guide tell the truth.

 

Greetings

Edited by Rescue
Posted
3 hours ago, Rescue said:

A/A and Masterarm on while aim9's selected will automatically cool them. 

As long as chucks guide tell the truth.

 

Greetings

I’m pretty confident that this is true in the Hornet. 

Posted
6 hours ago, Tholozor said:

Depends on if his Mavs were Laser or IIR.

 

Yep, if self lasing just lock the bandit with point track on FLIR (easier said then done with THIS Tpod), uncage the Lmav, fire the laser, launch the Mav. You might have to move TDC priority to FLIR before you can fire.

If anyone wants to se the short vid I can post it. In one of my tests I fired the Lmav on a helo.

Posted

So when approaching the bandit I had the switch off (Down pos), but radar locked.  9x slaved to the target so visually looked like it had a target.  No tone at all.  I fired, missile dropped via gravity.  No tracking what so ever.

 

I flipped the switch, immediate tone.  Caged then uncaged seeker, fired.  Missile tracked.

 

 

On the other subject...

 

Mavs were laser mavs.

 

I was in A2A mode with RRSlave boxed.  That's what gave me the TPod tracking on the bandit.  From that point can I select mavs from stores page, uncage and rifle?

 

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted (edited)
10 hours ago, Tholozor said:

A/G ordnance cannot be utilized in A/A Master Mode, you would have to switch to A/G Maser Mode, which would reset the TGP to Snowplow.

 

Funny thing is it works the other way. When you have a point track lock on a flying object in A/G mode and switch to A/A. the lock is maintained. Not in all cases. I haven't tested it thoroughly but I think you have to be pointing above horizon, otherwise the lock will be lost. It's all just quirks and unfinished stuff.

Edited by Gripes323
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