Alpiinoo Posted December 29, 2020 Posted December 29, 2020 (edited) A lot of shelters have this problem. Edited December 29, 2020 by Alpiinoo 1
Maverick87Shaka Posted January 4, 2021 Posted January 4, 2021 FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
Phantom_Mark Posted January 4, 2021 Posted January 4, 2021 I forgot to post this ages back, but these ones in particular are problems, that whole corner.
fagulha Posted February 4, 2021 Posted February 4, 2021 Yup. Noticed that too some months ago. But no fix yet. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
G.J.S Posted February 20, 2021 Posted February 20, 2021 It’s because it’s a entity (hangar in this case) that is placed on the terrain, and as the terrain is sloping, it meets the highest point and is classed as “touchdown”, as in placed on the map. It seems that objects don’t take into account slope of terrain yet, the way that for instance a drivable vehicle conforms to the terrain. - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
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