D4n Posted December 29, 2020 Posted December 29, 2020 (edited) Video is from SD-10's POV. Here, SD-10, basically directly after launch, managed to do a super hard 11° turn within under 1 second. (G-force indications sadly are missing at that time in tacview, as you can see. Another DCS bug most likely, right?) Does any other (non-thrust-vectoring) DCS missile also do such super-hard turns directly after launch? [Tacview-question: Is there any way to indicate milliseconds in TacView time? (only full seconds really is a too inaccurate unit for analyzing this... )] Edited December 29, 2020 by DanielNL DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
dundun92 Posted December 30, 2020 Posted December 30, 2020 11 DPS turn rate at M1.4? That's perfectly reasonable. Most fighters can do double that at half the speed, so im not sure whats even wrong with this "bug". Plus, this is tacview, and can have desync etc Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when? HP Z400 Workstation Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg
D4n Posted December 31, 2020 Author Posted December 31, 2020 21 hours ago, dundun92 said: 11 DPS turn rate at M1.4? Rather at M1.55-1.6 21 hours ago, dundun92 said: Most fighters can do double that at half the speed fighters? This is about the missile, not the fighter. 21 hours ago, dundun92 said: this is tacview, and can have desync etc TacView only displays what it receives from DCS server, and for that moment where it shows G-force indication, it all should be assumed to be correct data DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
dundun92 Posted December 31, 2020 Posted December 31, 2020 8 minutes ago, DanielNL said: Rather at M1.55-1.6 even better, the faster the more avaliable Gs and better turn rate 8 minutes ago, DanielNL said: fighters? This is about the missile, not the fighter. Im giving this as a very reasonable example. But, to give a missile specific example, heres a G force vs speed chart for the AIM-9L: If you do the math, the AIM-9L can pull around 15-20G at M 1.4-1.6, which translates to a turn rate well over 20dps. So no theres no issue getting an SD-10 to turn that quickly, or any modern AAM for that reason. Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when? HP Z400 Workstation Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg
D4n Posted December 31, 2020 Author Posted December 31, 2020 12 minutes ago, dundun92 said: If you do the math, the AIM-9L can pull around 15-20G at M 1.4-1.6, which translates to a turn rate well over 20dps. So no theres no issue getting an SD-10 to turn that quickly, or any modern AAM for that reason. Ok, yes, but the big issue here is the super sudden and unrealistic non-fluent turn that the SD-10 did in that video/in the tacview-file. Since air is compressible, a missile will definitely not turn as instant as a fast-moving torpedo probably can, for example. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
dundun92 Posted December 31, 2020 Posted December 31, 2020 4 minutes ago, DanielNL said: Ok, yes, but the big issue here is the super sudden and unrealistic non-fluent turn that the SD-10 did in that video/in the tacview-file. Since air is compressible, a missile will definitely not turn as instant as a fast-moving torpedo probably can, for example. ..Which is as issue of turn rate which as I established is perfectly reasonable Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when? HP Z400 Workstation Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg
razo+r Posted December 31, 2020 Posted December 31, 2020 (edited) Most if not all missiles have that "hickup" maneuver (or used to have) , if that is what you mean. If it is that, then you should gather some examples of various missiles and raise a bug report for ED Edited December 31, 2020 by razo+r
D4n Posted December 31, 2020 Author Posted December 31, 2020 (edited) yes, hickup is the super scary thing that left me in shock-and-awe when I saw that JF-17 launch it at me, and that might've contributed to me getting shot at the end of that tacview. "gather examples" in form of huuuuge (and probably useless to ED staff) multiplayer .trks, or would tacviews suffice? Edited December 31, 2020 by DanielNL DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
razo+r Posted December 31, 2020 Posted December 31, 2020 Make missions. 2 Planes. Let them shoot each other and save the track. That should be enough to show it. And the tracks generated by this mission are very small. 1
D4n Posted January 1, 2021 Author Posted January 1, 2021 Yesss got it! Thanks! Also singleplayer affected! https://forums.eagle.ru/topic/257477-very-undynamic-unrealistic-missile-turns-in-early-stages-of-a2a-radar-missiles-launch/ happy new year DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
BlackPixxel Posted January 1, 2021 Posted January 1, 2021 Just another one of those "I got killed, must be a bug!" threads. 1
D4n Posted January 1, 2021 Author Posted January 1, 2021 1 minute ago, BlackPixxel said: Just another one of those "I got killed, must be a bug!" threads. happy new year to you too... (that is what I read between the lines of your sentence Maybe yes tbh, noticing those movements distracted me before got shot, but nobody will ever know if that distraction caused me to react improperly, I did notch+chaff flying slow and low, sadly tacview was corrupted as server crashes just ~1h before restart.) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Recommended Posts