-0303- Posted December 30, 2020 Posted December 30, 2020 (edited) 1) Autostart does not turn on generator ("Takeoff from runway" does turn on generator, as it should). Track: Startup, rev up, flipping the generator switch on/off, observe amp meter. 2) Hydraulic pressure gauge flipping. I've seen that before but was about to dismiss it because I only saw it happen immediately after spawn. It sometimes flips insanely for 2 seconds after spawn. I thought it was an effect similar to why it can take 15 seconds to load up all graphics after spawning. The instrument driving algorithm needs a little while to load up. Well, here I accidentally noticed it while making "does not turn on generator" track. It's in the middle of the track. <Sigh> I'll have to make a youtube clip. Watch this space: Timestamps (all other parts boring) 0:58 Hydraulic pressure gauge flips insanely 1:01 Autostart complete. Generator not flipped on. Amp-meter zero. 1:31 Manually turn on generator, amp-meter goes non-zero 1:40 Manually turn off generator, amp-meter goes zero (coined autostart tag, it's named differently in different modules. Thought Autostart is a good generic for all modules) p47autostart no generator.trk dcslogs.zip Edited February 9, 2021 by -0303- Intel Core i7 3630QM @ 2.40GHz (Max Turbo Frequency 3.40 GHz) | 16.0GB Dual-Channel DDR3 @ 798MHz | 2047MB NVIDIA GeForce GT 635M | 447GB KINGSTON SA400S37480G (SATA-2 (SSD))
ED Team NineLine Posted December 30, 2020 ED Team Posted December 30, 2020 The Hydraulic system is still in need of some love, so that will come. I will check the generator issue. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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