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Posted

I can't seem to trim out my planes , they always pitch up. I have checked to make sure there are no axis that are double bound. when I look at the trim in game by hitting r ctrl enter it shows the stick is pulled back slightly even though I'm not pulling on it. In windows game controllers it show s the stick dead on. i have a Realsimulator FSSB stick and in the configuration software it also shows the stick is perfectly calibrated.

Is there any way to solve this?

Posted

Thanks for the suggestion but it didn't make any difference. No matter what the game starts about 5deg below center on the graph so plane is constantly pitching up.

Maybe i need to reinstall the game. i've tried repair but it didn't make a difference.

Posted (edited)

Nevermind (didn't read correctly)...

Edited by Lange_666

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted

What happens when you put some forward (dive) trim into it?  Does the trim on the display move up towards neutral at all?  Really sounds like trim is bound somewhere and causing it to be constantly pulled back.

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