sirrah Posted February 15, 2021 Posted February 15, 2021 Not sure if at all possible or not within DCS, but it would be great if we were able to respawn AI units after they are destroyed (dead). This would enable us to create an endless battleground with moving targets. 3 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
AirWolves=CutCut Posted March 19, 2021 Posted March 19, 2021 Here's an idea... Create "Group 1" aircraft Duplicate "Group 1" and name it "Group 2" Set "Group 2" to late activation. Set up a trigger with the following logic. - Occurs once - When "Group 1" dead - Activate "Group 2" This would re-spawn a copy of that original group. Of course it doesn't have to be a copy, it could be anything you want it to be.
sirrah Posted March 20, 2021 Author Posted March 20, 2021 (edited) 13 hours ago, AirWolves=CutCut said: Here's an idea... Create "Group 1" aircraft Duplicate "Group 1" and name it "Group 2" Set "Group 2" to late activation. Set up a trigger with the following logic. - Occurs once - When "Group 1" dead - Activate "Group 2" This would re-spawn a copy of that original group. Of course it doesn't have to be a copy, it could be anything you want it to be. And after group 2 is dead, the sequence stops No matter how many groups you add, it'll never be an endless sequence. Hence this wish (Adding multiple (100+) groups the way you mention, to sort of simulate an endless stream of enemies, would be hell of a lot work) Edited March 20, 2021 by sirrah 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
AirWolves=CutCut Posted March 20, 2021 Posted March 20, 2021 Ahhhh got it. I didn't make the connection that you wanted and endless stream, but now that I reread your comment I don't know how I missed that. Agreed, my way of doing it would be a lot of work and actually never be "Endless"
StevanJ Posted April 13, 2021 Posted April 13, 2021 On 3/19/2021 at 4:56 PM, AirWolves=CutCut said: Here's an idea... Create "Group 1" aircraft Duplicate "Group 1" and name it "Group 2" Set "Group 2" to late activation. Set up a trigger with the following logic. - Occurs once - When "Group 1" dead - Activate "Group 2" This would re-spawn a copy of that original group. Of course it doesn't have to be a copy, it could be anything you want it to be. So i tried this It just doesnt work, the dynamics are pre-loaded. The game then takes 2 minutes to boot, freezes for another minute once you press 'fly'. And then the game runs at 4FPS So, Id like to revisit Sirrah's wish. And look at bumping to make it happen, or get an answer towards it. TL:DR I physically tried to add 60+ groups and it crashed the game. The game isnt built for that many units. Having a respawn, would be a game changer. 1
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