Coxy_99 Posted February 17, 2021 Posted February 17, 2021 (edited) I noticed with human rio, When the pilot pulls hard its causing the human rio to dysnc, I think thats going to be DCS ED's problem, But just a heads up, Gets worse as the server goes on. Which has an knock on effect of the human rio losing the contact. Edited March 1, 2021 by IronMike
Skarp Posted February 18, 2021 Posted February 18, 2021 (edited) Yeah seems to be reproducible fairly easily. Just hop on a server with 2 clients. Have the pilot pull some violent turns and you’ll get a desync between the pilot and rio. Edited February 18, 2021 by Skarp
Coxy_99 Posted February 18, 2021 Author Posted February 18, 2021 If i were ED testing team knock back to previous open beta and see if it happens we only noticed after this patch, Only thing added was this MP. New network predictor for aircraft.
IronMike Posted March 1, 2021 Posted March 1, 2021 On 2/18/2021 at 3:38 PM, Coxy_99 said: If i were ED testing team knock back to previous open beta and see if it happens we only noticed after this patch, Only thing added was this MP. New network predictor for aircraft. Coxy, could you provide us a with a short track please (shouldnt be longer than 5 minutes ideally), I'll forward it to ED then. Thank you! Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Coxy_99 Posted March 6, 2021 Author Posted March 6, 2021 Hey man thanks for reply let me sort it out, Can i email them across i find the forums awkward to post in.
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