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Request for new moving trigger zone options (to enable emergency services and other fun stuff)


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Posted (edited)

Posted before in the general wishlist section, but as with most ideas posted there, it probably fell off the radar.. I'm hoping for more luck here :tongue:🤞

 

If possible I like to see these options added to the ME:

 

 

1) The ability to place a moving zone offset to its assigned unit (right now a moving zone always centers on the selected unit)

 

This could create new trigger options. For instance a trigger once the player forms up specifically on the left wing of a tanker (as can be seen in my screenshot)

 

2021_01_04_16_21_05_Digital_Combat_Simulator.jpg

 

 

 

 

2) The ability to have (ground) units to move to the center of a specified zone

 

In combination with what I mentioned under 1, this would enable us to, for instance, have ground services (a fire truck, fuel truck, rearming truck, etc.) to move to the player regardles to where he/she parks.

 

Imagine doing an emergency landing and see a few fire trucks stop near your aircraft

 

(This would probably also open up lot's of other interesting options I haven't even thought about)

 

 

 

Edited by sirrah
  • Like 1

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

  • sirrah changed the title to Request for 2 new moving trigger zone options (to enable emergency services and other fun stuff)
Posted

Number 2 can lead to no. 3: group to random zone and group to random point in zone (almost like MIST's mist.groupToRandomPoint, mist.groupToRandomZone)

Add a checkbox for "Use roads" and that's it. 

This will help us remove a lot of extra waypoints and will add a random factor to the missions.

  • Like 1
  • sirrah changed the title to Request for new moving trigger zone options (to enable emergency services and other fun stuff)
  • 1 month later...
Posted
On 2/24/2021 at 2:29 PM, sirrah said:

Posted before in the general wishlist section, but as with most ideas posted there, it probably fell off the radar.. I'm hoping for more luck here :tongue:🤞

 

If possible I like to see these options added to the ME:

 

 

1) The ability to place a moving zone offset to its assigned unit (right now a moving zone always centers on the selected unit)

 

This could create new trigger options. For instance a trigger once the player forms up specifically on the left wing of a tanker (as can be seen in my screenshot)

 

2021_01_04_16_21_05_Digital_Combat_Simulator.jpg

 

 

 

 

2) The ability to have (ground) units to move to the center of a specified zone

 

In combination with what I mentioned under 1, this would enable us to, for instance, have ground services (a fire truck, fuel truck, rearming truck, etc.) to move to the player regardles to where he/she parks.

 

Imagine doing an emergency landing and see a few fire trucks stop near your aircraft

 

(This would probably also open up lot's of other interesting options I haven't even thought about)

 

 

 

 

 

There is a workaround, i dont know if it will help.

But all you need for a basic set up is a single escort (unlimited fuel on- for it and ROE hold fire/Invisible etc)

 

You can have two moving zones aligned in a 'fat hoop'
Ill try and put together something quick..

The first zone is on the unit you want to fly with (internal) and switches flag off for going too near to the unit -you want to fly alongside.

The one outside of that can be double to whatever size and can switch on

The 'escort' moving zone gives you a specific 'dual zone' to which allows you a flag on- 'if in zone 'tanker' and zone 'f15' at the same time etc..

workaround.jpg
Quick put together.. With more complex setups
More planes can only mean more immersion right?

workaround4.jpg

 

Obviously you can scale it in formations ie 'line up abreast f15, and line up with wing' of tanker. Having a message that says 'thats it!' with flag on after a few seconds (or instantly to make it obvious..) You can tweak the zone by adjusting formation settings (after the first time, youll be able to duplicate it much easier).

 

workaround2.jpg

With this method you can actually figure out where the 'refuel zone' in for the F-16/FA18 and make a decent trigger that works without a script.

workaround3.jpg
These are rough and can be alot tighter and more specific for each plane just by adding more triggerzones, my f16 'hoop' gives the player about 2 foot each front and back for room which helps the player.
They make a really great guide to help those who want to A to A refuel or fly in formation..

Your number 2 sounds a great idea. Id love a 'follow player' command.
I looked everywhere for this during my last major mission making session.
I always have an 'activate group' on set landing pads.
So when you land the Huey in a mission, a second or two after youll have a Humvee/Fire engine tootle over and approach you, along with a couple others if need be driving along its waypoints..
The only workaround i came up with was to a 'follow command' was to crash in a 'pre planned location or route' and have the hummer activate when youre lower than 2 ft agl, but stop along the path when its hits a moving zone- and a hold command activates when the flag is received.

A follow command for ground units would make that easier..

Hope these help..

Posted

Thanks for your extensive reply/research @StevanJ, but I'd still rather have the ability to place moving zones at an ofset to their "host", as it won't require any other "helper" aircraft and it would be much more easy

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
4 hours ago, sirrah said:

Thanks for your extensive reply/research @StevanJ, but I'd still rather have the ability to place moving zones at an ofset to their "host", as it won't require any other "helper" aircraft and it would be much more easy


No problem, So would i 🤞😃

I just think we've a long wait ahead..

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