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Posted

Hello

I know that some of you can add virtual knobs on the brake and trigger axes, but I don't see what assignment we could give them in dcs F18 ....

image.png

Posted (edited)

For the Trigger

 

https://forums.eagle.ru/topic/262337-do-you-use-vkb-mcg-pro-flip-trigger/?tab=comments#comment-4572593

 

For the Brake if I'm using toe brakes which I do for some aircraft, I use the buttons on the brake lever to either disable NSW steering or enable HiGain steering

 

I find these features in the VKB Config extremely useful making the stick a lot more versatile than it would be without them

 

VKB get a big 👍 from me

Edited by Weegie
Addtional Info
Posted (edited)

In the case of the Hornet, I have a button configured on the brake axis to act as the paddle switch. In aircraft that have a paddle switch (typically western aircraft) I use the virtual button, and in aircraft that has a lever axis on the stick (usually Soviet aircraft that have a brake lever on the stick) I bind the axis.

 

For the flip up trigger, I don't really have a use for it in the Hornet, though it could be useful to enable safe and armed and then bind the respective buttons to the master arm switch.

Edited by Northstar98

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted
3 hours ago, Northstar98 said:

In the case of the Hornet, I have a button configured on the brake axis to act as the paddle switch. In aircraft that have a paddle switch (typically western aircraft) I use the virtual button, and in aircraft that has a lever axis on the stick (usually Soviet aircraft that have a brake lever on the stick) I bind the axis.

 

For the flip up trigger, I don't really have a use for it in the Hornet, though it could be useful to enable safe and armed and then bind the respective buttons to the master arm switch.

 

 

Yep I use the flip up trigger for safe in the Hornet.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted (edited)
3 hours ago, Northstar98 said:

For the flip up trigger, I don't really have a use for it in the Hornet, though it could be useful to enable safe and armed and then bind the respective buttons to the master arm switch.

 

I would like to bind the LTD/R switch to it, as it is so annoying to use right hand to flip it back On. In some quick scenarios when it stops mid-guidance laser, you are required to grab joystick with left hand and flip that up. But as it is what real pilots are required to do, then so be it. 

 

It is still odd design choice for me how many safeties there are for that laser.

Not just that you would have a On/Off to power the laser with LTD/R switch, it is magnetically hold in On position and flipped Off after each time the TTI counts zero or it just thinks a time is proper, you mask the TGP with airframe etc.

Like one could have thought that it is enough that you have "pull trigger" to fire a laser, and then before it switch from "TRNG" to "LSR" and even go to enable "Latch" (Trigger) to have it starting and stopping laser firing when squeezing trigger each time. 

So after dancing all the safeties, you can still end up having laser turning Off by itself because that one switch.  

Edited by Fri13

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted

"For the flip up trigger, I don't really have a use for it in the Hornet, though it could be useful to enable safe and armed and then bind the respective buttons to the master arm switch"

But in the real, how do you bind with the VKBDevCgc ? ..the flip up trigger is not a button ...

Posted
11 minutes ago, condor64 said:

"For the flip up trigger, I don't really have a use for it in the Hornet, though it could be useful to enable safe and armed and then bind the respective buttons to the master arm switch"

But in the real, how do you bind with the VKBDevCgc ? ..the flip up trigger is not a button ...

 

Look at your screenshot, flip up (safe) is button #25, if you click the 'armed' checkbox (trigger down), it should bind that to button #28

 

These aren't physical buttons, they're virtual ones, if you go to the test menu and select the buttons page and operate the flip trigger it should show you what's happening. 

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted (edited)

That's the way it's meant to work, when Safe, button #25 will be active (on) and #28 inactive (off)

 

Conversely when Armed, #28 will be active (on) and button #25 inactive (off)

 

If you want to assign them so they pulse the button/keyboard press just tick the box in your picture labelled Pulse, then when you switch states the relevant button will only be enabled momentarily.

 

The relevant button will be pulsed as you move to the new state.

 

Example suppose you have the Pro Trigger Armed (down) and move to Safe (up), button #25 will pulse, when you then move from Safe (up) to Armed (down), button #28 will pulse

Edited by Weegie
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